- Python (使用伪代码和简单数据结构)lnkryy.cn
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You have purchased {game.name} for {game.price}!")
# 这里可以添加移除游戏或更新库存的逻辑
return True
print("Game not found!")
return False
示例使用
store = GameStore()
store.add_game(Game(“GTA V”, 59.99))
store.add_game(Game(“Witcher 3”, 39.99))
store.buy_game(“GTA V”)
2. JavaScript (使用对象和数组)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log(`You have purchased ${game.name} for ${game.price}!`);
// 这里可以添加移除游戏或更新库存的逻辑
return true;
}
}
console.log('Game not found!');
return false;
}
}
// 示例使用
const store = new GameStore();
store.addGame(new Game(“GTA V”, 59.99));
store.addGame(new Game(“Witcher 3”, 39.99));
store.buyGame(“GTA V”);
3. Java (使用类和集合)
java
import java.util.ArrayList;
import java.util.List;
class Game {
private String name;
private double price;
// 构造器、getter和setter方法...
}
class GameStore {
private List games;
public GameStore() {
this.games = new ArrayList<>();
}
public void addGame(Game game) {
this.games.add(game);
}
public boolean buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("You have purchased " + game.getName() + " for " + game.getPrice() + "!");
// 这里可以添加移除游戏或更新库存的逻辑
return true;
}
}
System.out.println("Game not found!");
return false;
}
// 其他方法和getter、setter...
}
// 示例使用(需要创建Game对象并添加到GameStore中)
请注意,这些示例仅用于演示目的,并且非常简化。在实际应用中,您可能需要处理更复杂的逻辑,如用户身份验证、支付处理、库存管理等。由于篇幅限制,我无法在这里完整地为您提供所有电脑语言的游戏商城代码。但是,我可以为您提供一些主流编程语言(如Python、JavaScript、Java)中的简化示例,这些示例将展示游戏商城的基本结构和功能。
- Python (使用伪代码和简单数据结构)
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You have purchased {game.name} for {game.price}!")
# 这里可以添加移除游戏或更新库存的逻辑
return True
print("Game not found!")
return False
示例使用
store = GameStore()
store.add_game(Game(“GTA V”, 59.99))
store.add_game(Game(“Witcher 3”, 39.99))
store.buy_game(“GTA V”)
2. JavaScript (使用对象和数组)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log(`You have purchased ${game.name} for ${game.price}!`);
// 这里可以添加移除游戏或更新库存的逻辑
return true;
}
}
console.log('Game not found!');
return false;
}
}
// 示例使用
const store = new GameStore();
store.addGame(new Game(“GTA V”, 59.99));
store.addGame(new Game(“Witcher 3”, 39.99));
store.buyGame(“GTA V”);
3. Java (使用类和集合)
java
import java.util.ArrayList;
import java.util.List;
class Game {
private String name;
private double price;
// 构造器、getter和setter方法...
}
class GameStore {
private List games;
public GameStore() {
this.games = new ArrayList<>();
}
public void addGame(Game game) {
this.games.add(game);
}
public boolean buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("You have purchased " + game.getName() + " for " + game.getPrice() + "!");
// 这里可以添加移除游戏或更新库存的逻辑
return true;
}
}
System.out.println("Game not found!");
return false;
}
// 其他方法和getter、setter...
}
// 示例使用(需要创建Game对象并添加到GameStore中)
请注意,这些示例仅用于演示目的,并且非常简化。在实际应用中,您可能需要处理更复杂的逻辑,如用户身份验证、支付处理、库存管理等。