一 创建Canvas标签
HTML5元素用于图形的绘制,通过脚本(通常是javascript)来完成
标签只是图形容器,你必须使用脚本来绘制图形
可以通过多种方法使用canvas绘制路径,盒,圆,字符以及添加图像
代码1:
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title>Canvas_1</title>
</head>
<body>
<canvas class="canvas" width="200px" height="200px"></canvas>
</body>
</html>
代码2:
脚本文件创建Canvas
var CANVAS_WIDTH=200,CANVAS_HEIGHT=200;
window.onload=function(){
createCanvas();
}
function createCanvas(){
document.body.innerHTML="<canvas id=\"myCanvas\" width=\""+CANVAS_WIDTH+"\" height=\""+CANVAS_HEIGHT+"\"></canvas>";
}
二 绘制图形
WEB API接口文档
https://developer.mozilla.org/zh-CN/docs/Web/API
canvas元素本身没有绘图能力的。所有的绘制工作必须在Javascript内部完成。
代码:
var CANVAS_WIDTH=400,CANVAS_HEIGHT=200;
var myCanvas,context;
window.onload=function(){
createCanvas();
drawRect();
}
function createCanvas(){
document.body.innerHTML="<canvas id=\"myCanvas\" width=\""+CANVAS_WIDTH+"\" height=\""+CANVAS_HEIGHT+"\"></canvas>";
myCanvas=document.getElementById("myCanvas");
context=myCanvas.getContext("2d");
}
function drawRect(){
context.fillStyle="#FFFF00";
//旋转45度
// context.rotate(45);
//向右移动20,向下移动20
context.translate(20,20);
//宽变为原来的2倍,高为0.5倍
context.scale(2,0.5)
context.fillRect(0,0,200,200);
}
三 绘制图片
代码:
var CANVAS_WIDTH=400,CANVAS_HEIGHT=200;
var myCanvas,context;
window.onload=function(){
createCanvas();
drawImage();
}
function createCanvas(){
document.body.innerHTML="<canvas id=\"myCanvas\" width=\""+CANVAS_WIDTH+"\" height=\""+CANVAS_HEIGHT+"\"></canvas>";
myCanvas=document.getElementById("myCanvas");
context=myCanvas.getContext("2d");
}
function drawImage(){
var img=new Image();
img.onload=function(){
context.drawImage(img,0,0);
}
img.src="1.jpg";
}