python从入门到实践 第13章外星人代码

本章节详细介绍了使用Python进行外星人入侵游戏的编程实践,涵盖了游戏的基本结构、外星人创建、射击系统等多个关键部分,旨在帮助初学者将理论知识转化为实际操作能力。
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#a_alien_invasion.pu
import pygame
from pygame.sprite import Group
from a_settings import Settings
from a_ship import Ship
from a_alien import Alien
import a_game_functions as gf
from game_stats import GameStats

#from bullet import Bullet #!!!!!!
def run_game():
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")
    stats = GameStats(ai_settings)
    
    ship = Ship(ai_settings, screen)
    bullets = Group()
    aliens = Group()
    alien = Alien(ai_settings, screen)
    gf.create_fleet(ai_settings, screen, ship, aliens)
    
    while True:
        gf.check_events(ai_settings, screen, ship, bullets)
        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings, screen, ship, aliens, bullets)
            gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)
        gf.update_screen(ai_settings, screen, ship, aliens, bullets)
        
run_game()    
            
    
    

#a_game_functions.py
import sys
import pygame
from a_alien import Alien
from bullet import Bullet
from time import sleep
#from random import randint
def check_keydown_events(event, ai_settings, screen, ship, bullets):
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        fire_bullet(ai_settings,screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()

def fire_bullet(ai_settings, screen, ship, bullets):
    if len(bullets) < ai_settings.bullets_allowed:
        new_bullet = Bullet(ai_settings, screen, ship)
        bullets.add(new_bullet)
    

def check_events(ai_settings, screen, ship, bullets):
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            check_keydown_events(event,ai_settings, screen, ship, bullets)
        elif event.type 
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