一、设置线的宽度
glClear(GL_COLOR_BUFFER_BIT)
glLineWidth(x)//线的宽度为x
//glEnable(GL_LINE_STIPPLE); 将实线画为虚线
//glLineStipple(0,0x00ff);
glBegin(GL_LINES);
glVertex2f(0.5,0.5);
glVertex2f(1.5,1.5);
glEnd();
glFlush();
二、直线显示为虚线
glEnable(GL_LINE_STIPPLE);//开启虚线模式
glLineStipple(GLint factor,GLushort pattern);//factor是直线上一个片段的像素个数,第二个参数是