C语言数据结构-队列(链队列)

#include<stdio.h>
#include<stdlib.h>
#define OK 1
#define ERROR 0
#define TRUE 1
#define FALSE 0
#define OVERFLOW 3
typedef int Status;
typedef int Element;
typedef struct QNode {
	Element data;
	struct QNode* next;
}QNode,*QueuePtr;
typedef struct {
	QueuePtr front;
	QueuePtr rear;
}LinkQueue;
Status InitQueue(LinkQueue& Q) {
	Q.front = Q.rear = (QueuePtr)malloc(sizeof(QNode));
	if (!Q.front)exit(OVERFLOW);
	Q.front->next = NULL;
	return OK;
}
Status DestoryQueue(LinkQueue& Q) {
	while(Q.front) {
		Q.rear = Q.front->next;
		free(Q.front);
		Q.front= Q.rear;
	}
	return OK;
}
Status EnQueue(LinkQueue& Q, Element e) {
	QueuePtr p = (QueuePtr)malloc(sizeof(QNode));
	if (!p) exit(OVERFLOW);
	p->data = e;
	p->next = NULL;
	Q.rear->next = p;
	Q.rear = p;
	return OK;
}
Status DeQueue(LinkQueue& Q, Element &e) {
	if (Q.front == Q.rear)exit(OVERFLOW);
	QNode* p = Q.front->next;
	if (p==Q.rear) {
		Q.rear = Q.front;
	}
	else {
		e = p->data;
		Q.front->next = p->next;
	}
	free(p);
	return OK;
}
Status ClearQueue(LinkQueue& Q) {
	QNode* p = Q.front->next;
	while (p)
	{
		p->data = NULL;
		p = p->next;
	}
	free(p);
	return OK;
}
Status QueueEmpty(LinkQueue& Q) {
	if (Q.front!=Q.rear) {
		return ERROR;
	}
	return TRUE;
}
int QueueLength(LinkQueue& Q) {
	if (Q.front == Q.rear)return 0;
	QNode* p = Q.front->next;
	int length = 0;
	while (p) {
		length++;
		p = p->next;
	}
	free(p);
	return length;
}
Status GetHead(LinkQueue& Q,Element &e) {
	if (Q.front == Q.rear)exit(OVERFLOW);
	e = Q.front->next->data;
	return OK;
}
int main() {
	LinkQueue Q;
	InitQueue(Q);
	EnQueue(Q, 5);
	EnQueue(Q, 6);
	Element e;
	printf("%d\n", QueueLength(Q));
	GetHead(Q, e);
	printf("%d\n",e);
	DeQueue(Q, e);
	printf("%d\n", e);
	printf("%d\n", QueueLength(Q));
	GetHead(Q, e);
	printf("%d\n", e);
	printf("%d\n", QueueEmpty(Q));
	DeQueue(Q, e);
	printf("%d\n", QueueEmpty(Q));
	printf("%d\n", QueueLength(Q));
	EnQueue(Q, 5);
	EnQueue(Q, 6);
	ClearQueue(Q);
	GetHead(Q, e);
	printf("%d\n", e);
	printf("%d", DestoryQueue(Q));
	return 0;
}

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