贪吃蛇游戏
主函数
public class StartGame {
public static void main(String[] args) {
JFrame jFrame = new JFrame();
jFrame.add(new GamePanel());
jFrame.setBounds(10,10,900,720);
jFrame.setResizable(false);
jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
jFrame.setVisible(true);
}
}
功能函数
package Game;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length; //蛇的长度
int[] snakeX = new int[600]; //蛇的X坐标
int[] snakeY = new int[500]; //蛇的Y坐标
String fx;
//游戏当前的状态, 开始停止
boolean isStart = false; //默认是不开始
boolean isFall = false; //游戏失败
//定时器 1000ms = 1s
Timer timer = new Timer(100,this); //100毫秒执行一次!
int foodx;
int foody;
int score;
Random random = new Random();
//构造器
public GamePanel(){
init();
//获得焦点和键盘事件
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100; //头
snakeX[1] = 75;snakeY[1] = 100; //第一个身体坐标
snakeX[2] = 50;snakeY[2] = 100; //第二个身体坐标
fx = "R"; //初始方向向右
//食物
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
score = 0;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态面板
this.setBackground(Color.white);
Data.header.paintIcon(this,g,25,11);//设置头部广告栏
g.fillRect(25,75,850,600);//默认游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,20)); //bold 粗体
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
//把小蛇画上去
if(fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]); //蛇头初始化向右
}else if(fx.equals("L")){
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("U")){
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
}else if(fx.equals("D")){
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1;i<length;i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
Data.food.paintIcon(this,g,foodx,foody);
if(isStart==false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40)); //bold 粗体
g.drawString("按下空格开始游戏",300,300);
}
if(isFall){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40)); //bold 粗体
g.drawString("游戏失败!按下空格重新开始游戏",300,400);
}
}
@Override
public void keyPressed(KeyEvent e) {
int kecode = e.getKeyCode(); //获得键盘
if(kecode == KeyEvent.VK_SPACE){
if(isFall){
isFall = false;
init();
}else {
isStart = !isStart;
}
repaint();
}
//小蛇移动
if(kecode == KeyEvent.VK_UP){
fx = "U";
}
else if(kecode == KeyEvent.VK_DOWN){
fx = "D";
}
else if(kecode == KeyEvent.VK_LEFT){
fx = "L";
}
else if(kecode == KeyEvent.VK_RIGHT){
fx = "R";
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
//事件监听,定时器,1s=10次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart){//事件开始,小蛇动起来
//吃食物
if(snakeX[0] == foodx && snakeY[0] == foody){
length++;
score = score+10;
//再次生成食物
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//移动
for(int i = length-1;i>0;i--){ //后一节移动到前一节的位置Snake[1]=Snake[0]
snakeX[i] = snakeX[i-1];//向前移动一节
snakeY[i] = snakeY[i-1];
}
if(fx.equals("R")) {
snakeX[0] = snakeX[0] + 25;
if (snakeX[0] > 850){snakeX[0] = 25;}//边界判断
}else if(fx.equals("L")) {
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] <25){snakeX[0] = 850;}//边界判断
}else if(fx.equals("U")) {
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75) {snakeY[0] = 650;}//边界判断
} else if(fx.equals("D")) {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) {snakeY[0] = 75;
}//边界判断
}
repaint();//重置页面
}
timer.start();//定时器开始
}
}
数据图片
package Game;
import javax.swing.*;
import java.net.URL;
public class Data {
public static URL headerURL = Data.class.getResource("Statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("Statics/up.png");
public static URL downURL = Data.class.getResource("Statics/down.png");
public static URL leftURL = Data.class.getResource("Statics/left.png");
public static URL rightURL = Data.class.getResource("Statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static URL bodyURL = Data.class.getResource("Statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("Statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
图片参考狂神java贪吃蛇
链接:https://pan.baidu.com/s/1YPZSOSjK3nrZ506YpbuVAg
提取码:mkvc(转载)