贪吃蛇游戏

这是一个使用Java Swing库编写的贪吃蛇游戏。游戏包括主函数、功能函数和数据图片类。游戏面板上,蛇可以按上下左右方向移动,碰到边界或自身身体会失败。玩家可以通过空格键开始或重置游戏。游戏还实现了定时器来控制蛇的移动,并且当蛇吃到食物时,长度会增加,分数也会相应增加。
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贪吃蛇游戏

主函数

public class StartGame {
    public static void main(String[] args) {
        JFrame jFrame = new JFrame();
        jFrame.add(new GamePanel());
        jFrame.setBounds(10,10,900,720);
        jFrame.setResizable(false);
        jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        jFrame.setVisible(true);
        
    }
}

功能函数

package Game;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

public class GamePanel extends JPanel implements KeyListener, ActionListener {
    //定义蛇的数据结构
    int length; //蛇的长度
    int[] snakeX = new int[600]; //蛇的X坐标
    int[] snakeY = new int[500]; //蛇的Y坐标
    String fx;
    //游戏当前的状态, 开始停止
    boolean isStart = false; //默认是不开始

    boolean isFall = false; //游戏失败
    //定时器 1000ms = 1s
    Timer timer = new Timer(100,this); //100毫秒执行一次!
    int foodx;
    int foody;
    int score;
    Random random = new Random();

    //构造器
    public GamePanel(){
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);
        this.addKeyListener(this);
        timer.start();
    }


    //初始化方法
    public void init(){
        length = 3;
        snakeX[0] = 100;snakeY[0] = 100; //头
        snakeX[1] = 75;snakeY[1] = 100; //第一个身体坐标
        snakeX[2] = 50;snakeY[2] = 100; //第二个身体坐标
        fx = "R"; //初始方向向右
        //食物
        foodx = 25 + 25*random.nextInt(34);
        foody = 75 + 25*random.nextInt(24);
        score = 0;


    }



    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        //绘制静态面板
        this.setBackground(Color.white);
        Data.header.paintIcon(this,g,25,11);//设置头部广告栏
        g.fillRect(25,75,850,600);//默认游戏界面


        //画积分
        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑",Font.BOLD,20)); //bold 粗体
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+score,750,50);



        //把小蛇画上去
        if(fx.equals("R")) {
            Data.right.paintIcon(this, g, snakeX[0], snakeY[0]); //蛇头初始化向右
        }else if(fx.equals("L")){
            Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if(fx.equals("U")){
            Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
        }else if(fx.equals("D")){
            Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
        }

        for (int i = 1;i<length;i++) {
            Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);
        }

        Data.food.paintIcon(this,g,foodx,foody);



        if(isStart==false){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40)); //bold 粗体
            g.drawString("按下空格开始游戏",300,300);
        }
        if(isFall){
            g.setColor(Color.red);
            g.setFont(new Font("微软雅黑",Font.BOLD,40)); //bold 粗体
            g.drawString("游戏失败!按下空格重新开始游戏",300,400);

        }


    }

    @Override
    public void keyPressed(KeyEvent e) {

        int kecode = e.getKeyCode(); //获得键盘
        if(kecode == KeyEvent.VK_SPACE){
            if(isFall){
                isFall = false;
                init();

            }else {
                isStart = !isStart;
            }
            repaint();
        }
        //小蛇移动
        if(kecode == KeyEvent.VK_UP){
            fx = "U";
        }
        else if(kecode == KeyEvent.VK_DOWN){
            fx = "D";
        }
        else if(kecode == KeyEvent.VK_LEFT){
            fx = "L";
        }
        else if(kecode == KeyEvent.VK_RIGHT){
            fx = "R";
        }
    }
    @Override
    public void keyReleased(KeyEvent e) {

    }


    @Override
    public void keyTyped(KeyEvent e) {

    }


    //事件监听,定时器,1s=10次
    @Override
    public void actionPerformed(ActionEvent e) {
        if(isStart){//事件开始,小蛇动起来
            //吃食物
            if(snakeX[0] == foodx && snakeY[0] == foody){
                length++;
                score = score+10;
                //再次生成食物
                foodx = 25 + 25*random.nextInt(34);
                foody = 75 + 25*random.nextInt(24);

            }

            //移动
            for(int i = length-1;i>0;i--){ //后一节移动到前一节的位置Snake[1]=Snake[0]
                snakeX[i] = snakeX[i-1];//向前移动一节
                snakeY[i] = snakeY[i-1];
            }
            if(fx.equals("R")) {
                snakeX[0] = snakeX[0] + 25;
                if (snakeX[0] > 850){snakeX[0] = 25;}//边界判断
            }else if(fx.equals("L")) {
                snakeX[0] = snakeX[0] - 25;
                if (snakeX[0] <25){snakeX[0] = 850;}//边界判断
            }else if(fx.equals("U")) {
                snakeY[0] = snakeY[0] - 25;
                if (snakeY[0] < 75) {snakeY[0] = 650;}//边界判断
            } else if(fx.equals("D")) {
                snakeY[0] = snakeY[0] + 25;
                if (snakeY[0] > 650) {snakeY[0] = 75;
                }//边界判断
            }


            repaint();//重置页面
        }
        timer.start();//定时器开始
    }
  }


数据图片

package Game;

import javax.swing.*;
import java.net.URL;

public class Data {
    public static URL headerURL = Data.class.getResource("Statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);


    public static URL upURL = Data.class.getResource("Statics/up.png");
    public static URL downURL = Data.class.getResource("Statics/down.png");
    public static URL leftURL = Data.class.getResource("Statics/left.png");
    public static URL rightURL = Data.class.getResource("Statics/right.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon right = new ImageIcon(rightURL);
    public static ImageIcon left = new ImageIcon(leftURL);


    public static URL bodyURL = Data.class.getResource("Statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL foodURL = Data.class.getResource("Statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);
}

图片参考狂神java贪吃蛇
链接:https://pan.baidu.com/s/1YPZSOSjK3nrZ506YpbuVAg
提取码:mkvc(转载)

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