头文件声明
#define _CRT_SECURE_NO_WARNINGS
#pragma
#define ROW 3
#define COL 3 // 关于这个宏定义,在头文件跟源文件都要有,我试了一下,少了哪一个都不行
// 后来发现,只要引用了game.h头文件,定义的宏在其他文件也能用
void game(char board[ROW][COL], int row, int col);
void play_board(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL]);
main函数
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include"game.h"
void menu()
{
printf("**********************\n");
printf("********1.paly *******\n");
printf("********0.exit *******\n");
printf("**********************\n");
}
void test()// 调用test函数进行测试
{
int input = 0;
char board[3][3] = { 0 };
do
{
menu();
printf("请输入你的选择:\n");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏\n");
break;
case 1:
game(board,3,3); //三子棋游戏的实现
break;
default:
printf("输入错误,请重新输入\n");
}
} while (input);
}
int main()
{
test();
return 0;
}
首先不管对方是否选择玩游戏,我们都应该出现菜单,所以选择do while循环,一开始就先打印菜单。通过选择1、0、其它进行互动,将1、0等值存入input中,正好input也是do-while循环的判断条件。
game.c实现
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
//棋盘的打印我没想到该怎么设置,你看,看视频没啥问题,一到自己做,问题就都出来了
//跟老师视频讲解的时候完全没问题,然后自己课后设计棋盘格式就出现问题了。
print_board(char board[3][3], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j <col; j++)
{
if (i <= row - 2)
printf("_%c_", board[i][j]);
else
printf(" %c ", board[i][j]);
if(j<=col-2)
printf("|");
}
printf("\n");
}
}
void play_board(char board[ROW][COL], int x, int y)
{
int row = 3;
int col = 3; //这应该是一个循环,自己下一步,电脑下一步
while (1)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位置已经有棋子,重新下!!!\n");
scanf("%d%d", &x, &y);
}
}
print_board(board, row, col);
}
void computer_board(char board[ROW][COL])
{
int row = 3;
int col = 3;
int x = 0;
int y = 0;
srand((unsigned int)time(NULL));
while (1)
{
x = rand() % 3;
y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
print_board(board, row, col);
}
char is_win(char board[ROW][COL])
{
int i = 0;
int j = 0;
for (i = 0; i <= 2; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]
&& board[i][1] == '*')
{
printf("玩家获胜\n");
return board[i][1];
}
}
for (j = 0; j <= 2; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j]
&& board[1][j] == '*')
{
printf("玩家获胜\n");
return board[i][1];
}
}
for (i = 0; i <= 2; i++)
{
if (board[i][0] == board[i][1] && board[i][1] ==board[i][2]
&& board[i][1] =='#')
{
printf("电脑获胜\n");
return board[i][1];
}
}
for (j = 0; j <= 2; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j]
&& board[1][j] == '#')
{
printf("电脑获胜\n");
return board[i][1];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2]
&& board[1][1] == '*')
{
printf("玩家获胜\n");
return board[1][1];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2]
&& board[1][1] == '#')
{
printf("电脑获胜\n");
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0]
&& board[1][1] == '*')
{
printf("玩家获胜\n");
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0]
&& board[1][1] == '#')
{
printf("电脑获胜\n");
return board[1][1];
}
for (i = 0; i <= 2; i++)
{
for (j = 0; j <= 2; j++)
{
if (board[i][j] == ' ');
return 'C';
}
}
return 'Q';
}
void game(char board[ROW][COL],int row, int col)
{
row = 3;
col = 3;
int i = 0;
int j = 0;
char ret = 0;
for (i = 0; i <= row - 1; i++)
{
// 给初始数组赋值,空格
for (j = 0; j <= col - 1; j++)
{
board[i][j] = ' ';
}
}
// 首先进入游戏应该有打印棋盘
print_board( board,row,col); //数组在传参的时候只需要把数组名传进去就可以了
//打印完棋盘之后,就应该是玩家下棋
int x, y;
while (1)
{
int flag = 0;
printf("玩家请下棋:\n");
while (1)
{
scanf("%d%d", &x,&y);
if (x <= 3 && y <= 3)
{
break;
}
else
printf("输入错误,请输入1-3之间的值,请重新输入\n");
}
play_board(board, x, y);
ret = is_win(board);
if (ret != 'C')
break;
if (board[0][0] != ' ' && board[0][1] != ' '
&& board[0][2] != ' ' && board[1][0] != ' ' && board[1][1] != ' '
&& board[1][2] != ' ' && board[2][0] != ' ' && board[2][1] != ' '
&& board[2][2] != ' ')
{
printf("平局\n");
break;
}
printf("电脑下棋:\n");
computer_board(board);
ret = is_win(board);
if (ret != 'C')
{
break;
}
if (board[0][0] != ' ' && board[0][1] != ' ' && board[0][2] != ' '
&& board[1][0] != ' ' && board[1][1] != ' ' && board[1][2] != ' '
&& board[2][0] != ' ' && board[2][1] != ' ' && board[2][2] != ' ')
{
printf("平局\n");
break;
}
}
if (ret == 'Q')
printf("平局\n");
}
总结:
1.上述代码,其实拓展性很不好,这个代码也仅限于刚刚实现三子棋,但如果想要拓展,几乎需要重新写一遍,另外笔者在判断平局这里始终无法运用循环判断,无奈之下只得选用简单粗暴的罗列判断。
2.如果写这种偏长的代码,当写好一个模块应该进行测试,我因为是几乎全部快写完的时候才进行测试,当问题全部暴露出来的时候,根本不知道从何下手。当时内心就在想,如果写完一个模块就测试一个模块,那么哪里有漏洞就一目了然了。