贪吃蛇代码

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;


namespace SNAKE

 /// <summary>
 /// Form1 的摘要说明。
 /// </summary>
 public class Form1 : System.Windows.Forms.Form
 {
  private System.Windows.Forms.Timer timer1;
  private System.Windows.Forms.MainMenu mainMenu1;
  private System.Windows.Forms.MenuItem menuItem1;
  private System.Windows.Forms.MenuItem menuItem2;
  private System.Windows.Forms.MenuItem menuItem3;
  private System.Windows.Forms.MenuItem menuItem4;
  private System.Windows.Forms.MenuItem menuItem5;
  private System.Windows.Forms.MenuItem menuItem6;
  private System.Windows.Forms.MenuItem menuItem7;
  private System.ComponentModel.IContainer components;
 
  
  public Point [] SnkLct=new Point[500];
  public int SnkLen;
  public int speed=150;
  private System.Windows.Forms.Label label1;

  public byte SnkDrt=2;
  public Point FoodLct=new Point();

  private System.Windows.Forms.MenuItem menuItem8;
  private System.Windows.Forms.MenuItem menuItem9;
  private System.Windows.Forms.MenuItem menuItem10;
  private System.Windows.Forms.MenuItem menuItem11;
  private System.Windows.Forms.MenuItem menuItem12;
  private System.Windows.Forms.Label label3;
  private System.Windows.Forms.Label label4;
  private System.Windows.Forms.Label label5;
  private System.Windows.Forms.Label label6;
  public int score=0;
  private System.Windows.Forms.MenuItem menuItem13;
  private System.Windows.Forms.MenuItem menuItem14;
  public bool pause;
  

  public Form1()
  {
   //
   // Windows 窗体设计器支持所必需的
   //
   InitializeComponent();

   //
   // TODO: 在 InitializeComponent 调用后添加任何构造函数代码
   //
  }

  /// <summary>
  /// 清理所有正在使用的资源。
  /// </summary>
  protected override void Dispose( bool disposing )
  {
   if( disposing )
   {
    if (components != null)
    {
     components.Dispose();
    }
   }
   base.Dispose( disposing );
  }

  #region Windows 窗体设计器生成的代码
  /// <summary>
  /// 设计器支持所需的方法 - 不要使用代码编辑器修改
  /// 此方法的内容。
  /// </summary>
  private void InitializeComponent()
  {
   this.components = new System.ComponentModel.Container();
   this.timer1 = new System.Windows.Forms.Timer(this.components);
   this.mainMenu1 = new System.Windows.Forms.MainMenu();
   this.menuItem1 = new System.Windows.Forms.MenuItem();
   this.menuItem2 = new System.Windows.Forms.MenuItem();
   this.menuItem3 = new System.Windows.Forms.MenuItem();
   this.menuItem4 = new System.Windows.Forms.MenuItem();
   this.menuItem5 = new System.Windows.Forms.MenuItem();
   this.menuItem6 = new System.Windows.Forms.MenuItem();
   this.menuItem7 = new System.Windows.Forms.MenuItem();
   this.menuItem8 = new System.Windows.Forms.MenuItem();
   this.menuItem9 = new System.Windows.Forms.MenuItem();
   this.menuItem10 = new System.Windows.Forms.MenuItem();
   this.menuItem11 = new System.Windows.Forms.MenuItem();
   this.menuItem12 = new System.Windows.Forms.MenuItem();
   this.menuItem13 = new System.Windows.Forms.MenuItem();
   this.menuItem14 = new System.Windows.Forms.MenuItem();
   this.label1 = new System.Windows.Forms.Label();
   this.label3 = new System.Windows.Forms.Label();
   this.label4 = new System.Windows.Forms.Label();
   this.label5 = new System.Windows.Forms.Label();
   this.label6 = new System.Windows.Forms.Label();
   this.SuspendLayout();
   //
   // timer1
   //
   this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
   //
   // mainMenu1
   //
   this.mainMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
                       this.menuItem1,
                       this.menuItem6,
                       this.menuItem13});
   //
   // menuItem1
   //
   this.menuItem1.Index = 0;
   this.menuItem1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
                       this.menuItem2,
                       this.menuItem3,
                       this.menuItem4,
                       this.menuItem5});
   this.menuItem1.Text = "游戏(&G)";
   //
   // menuItem2
   //
   this.menuItem2.Index = 0;
   this.menuItem2.Text = "开始";
   this.menuItem2.Click += new System.EventHandler(this.menuItem2_Click);
   //
   // menuItem3
   //
   this.menuItem3.Enabled = false;
   this.menuItem3.Index = 1;
   this.menuItem3.Text = "暂停";
   this.menuItem3.Click += new System.EventHandler(this.menuItem3_Click);
   //
   // menuItem4
   //
   this.menuItem4.Index = 2;
   this.menuItem4.Text = "-";
   //
   // menuItem5
   //
   this.menuItem5.Index = 3;
   this.menuItem5.Text = "退出";
   this.menuItem5.Click += new System.EventHandler(this.menuItem5_Click);
   //
   // menuItem6
   //
   this.menuItem6.Index = 1;
   this.menuItem6.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
                       this.menuItem7});
   this.menuItem6.Text = "设置(&S)";
   //
   // menuItem7
   //
   this.menuItem7.Index = 0;
   this.menuItem7.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
                       this.menuItem8,
                       this.menuItem9,
                       this.menuItem10,
                       this.menuItem11,
                       this.menuItem12});
   this.menuItem7.Text = "难度";
   //
   // menuItem8
   //
   this.menuItem8.Index = 0;
   this.menuItem8.Text = "Level 1";
   this.menuItem8.Click += new System.EventHandler(this.menuItem8_Click);
   //
   // menuItem9
   //
   this.menuItem9.Index = 1;
   this.menuItem9.Text = "Level 2";
   this.menuItem9.Click += new System.EventHandler(this.menuItem9_Click);
   //
   // menuItem10
   //
   this.menuItem10.Index = 2;
   this.menuItem10.Text = "Level 3";
   this.menuItem10.Click += new System.EventHandler(this.menuItem10_Click);
   //
   // menuItem11
   //
   this.menuItem11.Index = 3;
   this.menuItem11.Text = "Level 4";
   this.menuItem11.Click += new System.EventHandler(this.menuItem11_Click);
   //
   // menuItem12
   //
   this.menuItem12.Index = 4;
   this.menuItem12.Text = "Level 5";
   this.menuItem12.Click += new System.EventHandler(this.menuItem12_Click);
   //
   // menuItem13
   //
   this.menuItem13.Index = 2;
   this.menuItem13.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
                        this.menuItem14});
   this.menuItem13.Text = "帮助(&H)";
   //
   // menuItem14
   //
   this.menuItem14.Index = 0;
   this.menuItem14.Text = "关于...";
   this.menuItem14.Click += new System.EventHandler(this.menuItem14_Click);
   //
   // label1
   //
   this.label1.BackColor = System.Drawing.Color.Red;
   this.label1.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
   this.label1.ForeColor = System.Drawing.Color.DarkRed;
   this.label1.Location = new System.Drawing.Point(620, 16);
   this.label1.Name = "label1";
   this.label1.Size = new System.Drawing.Size(15, 15);
   this.label1.TabIndex = 0;
   //
   // label3
   //
   this.label3.BackColor = System.Drawing.Color.Red;
   this.label3.Location = new System.Drawing.Point(0, 1);
   this.label3.Name = "label3";
   this.label3.Size = new System.Drawing.Size(600, 1);
   this.label3.TabIndex = 2;
   this.label3.Text = "label3";
   //
   // label4
   //
   this.label4.BackColor = System.Drawing.Color.Red;
   this.label4.Location = new System.Drawing.Point(0, 445);
   this.label4.Name = "label4";
   this.label4.Size = new System.Drawing.Size(600, 1);
   this.label4.TabIndex = 2;
   this.label4.Text = "label3";
   //
   // label5
   //
   this.label5.BackColor = System.Drawing.Color.Red;
   this.label5.Location = new System.Drawing.Point(2, 0);
   this.label5.Name = "label5";
   this.label5.Size = new System.Drawing.Size(1, 445);
   this.label5.TabIndex = 2;
   this.label5.Text = "label3";
   //
   // label6
   //
   this.label6.BackColor = System.Drawing.Color.Red;
   this.label6.Location = new System.Drawing.Point(588, 0);
   this.label6.Name = "label6";
   this.label6.Size = new System.Drawing.Size(1, 445);
   this.label6.TabIndex = 2;
   this.label6.Text = "label3";
   //
   // Form1
   //
   this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
   this.BackColor = System.Drawing.Color.Black;
   this.ClientSize = new System.Drawing.Size(590, 451);
   this.Controls.Add(this.label3);
   this.Controls.Add(this.label1);
   this.Controls.Add(this.label4);
   this.Controls.Add(this.label5);
   this.Controls.Add(this.label6);
   this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Fixed3D;
   this.MaximizeBox = false;
   this.Menu = this.mainMenu1;
   this.Name = "Form1";
   this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
   this.Text = "贪食蛇 v1.0.3    By p6";
   this.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.Form1_KeyPress);
   this.Load += new System.EventHandler(this.Form1_Load);
   this.ResumeLayout(false);

  }
  #endregion

  /// <summary>
  /// 应用程序的主入口点。
  /// </summary>
  [STAThread]
  static void Main()
  {
   Application.Run(new Form1());
  }

  //蛇形
  private void Drawshape(int x,int y)
  {
   System.Drawing .Graphics g;
   g=this.CreateGraphics();
   g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
   Pen pen1=new Pen (Color.Blue,1);
   SolidBrush brush1=new SolidBrush(Color.Blue);
   g.DrawRectangle(pen1,x,y,15,15);
   g.FillRectangle(brush1,x,y,15,15); 
  }


  //食物
  private void Food()
  { 
   Random rmd=new Random();
   Point pt=new Point();
   
    pt.X =rmd.Next(1,30)*20;
    pt.Y =rmd.Next (1,21)*20;
   label1.Location=pt;
   FoodLct.X=pt.X ;FoodLct.Y=pt.Y ;
  }


  //食物被吃

  private bool Eated()
  {
    if(SnkLct[1].X ==FoodLct.X && SnkLct[1].Y ==FoodLct.Y)
   {
     SnkLen++;
     SnkLct[SnkLen].X=SnkLct[SnkLen-1].X ;
     SnkLct[SnkLen].Y=SnkLct[SnkLen-1].Y ;
     score+=10;
    return true;
   }
   else
    return false;
  
  }

  private bool Dead()
  {
    for(int i=2 ;i<=SnkLen;i++)
   {
    if(SnkLct[1].X ==SnkLct[i].X && SnkLct[1].Y==SnkLct[i].Y) return true;
   }


   if(SnkLct[1].X >600 || SnkLct[1].Y >445 || SnkLct[1].X <0 || SnkLct[1].Y<0)
    return true;
   else
    return false;
  }
  //行走
  private void Forward(int drc)
  {
   
   Point tmp=new Point();
   tmp.X =SnkLct[1].X ;
   tmp.Y =SnkLct[1].Y ;
   for(int i=SnkLen;i>1;i--) //将方块坐标后移
   {
    SnkLct[i].X =SnkLct[i-1].X ;
    SnkLct[i].Y =SnkLct[i-1].Y ;
   }

   switch(drc)
   {
    case 1:
     {SnkLct[1].X =tmp.X ;SnkLct[1].Y =tmp.Y-20  ;break;} //上
    case 2:
     {SnkLct[1].X =tmp.X+20 ;SnkLct[1].Y =tmp.Y  ;break;}    //右
    case 3:
     {SnkLct[1].X =tmp.X ;SnkLct[1].Y =tmp.Y+20  ;break;}    //下
    case 4:  
     {SnkLct[1].X =tmp.X-20 ;SnkLct[1].Y =tmp.Y  ;break;}  //左
   }
   
   for(int i=1;i<=SnkLen;i++)
   {
    Drawshape(SnkLct[i].X ,SnkLct[i].Y );
   }
  }

      //最初状态

  private void Form1_Load(object sender, System.EventArgs e)
  {
   int startl=0;
   SnkLen=5;
   for(int i=5;i>=1;i--)
   {
    SnkLct[i].X =startl;SnkLct[i].Y=0;
    startl+=20;
   }
   SnkDrt=2;

  }
  
  //开始单击事件
  private void menuItem2_Click(object sender, System.EventArgs e)
  {
   Form1_Load(sender ,e);
   for(int i=1;i<=SnkLen;i++)
   {
    Drawshape(SnkLct[i].X ,SnkLct[i].Y );
   }
   timer1.Interval =speed;
   timer1.Enabled=true;
   Food();
   menuItem3.Enabled=true;
  
  }

  private void timer1_Tick(object sender, System.EventArgs e)
  {
   
   System.Drawing .Graphics g;
   g=this.CreateGraphics();g.Clear (Color.Black);
   Forward(SnkDrt);
   if(Eated()) Food();
   if(Dead())
   {
    timer1.Enabled=false;
    MessageBox.Show ("死了!撞猪上了!!/n"+"得分:"+score,":(",MessageBoxButtons.OK ,MessageBoxIcon.Information );
   }
   this.Text ="贪食蛇 v1.0.3    By p6"+ "    " + "当前得分:" + score;
   

  }
       //方向

  private void Form1_KeyPress(object sender, System.Windows.Forms.KeyPressEventArgs e)
  { 
   switch(e.KeyChar)
   {
    case '8':
     {
     if(SnkDrt!=3)
     SnkDrt=1;break;
     }
    case '6':
     {
     if(SnkDrt!=4)
     SnkDrt=2;break;
     }
    case '5':
     {
     if(SnkDrt!=1)
     SnkDrt=3;break;
     }
    case '4':
     {
     if(SnkDrt!=2)
     SnkDrt=4;break;
     }
   }
  }

 
  

  private void menuItem8_Click(object sender, System.EventArgs e)
  {
   timer1.Interval=50;speed=30;
  }

  private void menuItem9_Click(object sender, System.EventArgs e)
  {
   timer1.Interval=100;speed=100;
  }

  private void menuItem10_Click(object sender, System.EventArgs e)
  {
   timer1.Interval=150;speed=150;
  }

  private void menuItem11_Click(object sender, System.EventArgs e)
  {
   timer1.Interval=200;speed=200;
  }

  private void menuItem12_Click(object sender, System.EventArgs e)
  {
   timer1.Interval=300;speed=250;
  }

  private void menuItem3_Click(object sender, System.EventArgs e)
  {
    if(pause==false)
    {
     pause=true;timer1.Enabled =false;menuItem3.Checked =true;
    }
   else
    {
     pause=false;timer1.Enabled =true;menuItem3.Checked =false;
    }
  }

  //退出菜单

  private void menuItem5_Click(object sender, System.EventArgs e)
  {
   this.Close();
  }
  
  //帮助菜单

  private void menuItem14_Click(object sender, System.EventArgs e)
  {
   MessageBox.Show("贪食蛇游戏 v1.0.3 beta /n"+ "作者:p6 /n"+"操作方法:用小键盘8、5、4、6控制方向。","帮助",MessageBoxButtons.OK ,MessageBoxIcon.Information );
  }
    
 }
 

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