计算机图形学DDA算法中点Bresenham算法改进的Bresenham算法

#include <iostream>
#include <GL/glut.h>
#include <cmath>
using namespace std;

//DDA算法
void DDALine(int x0, int y0, int x1, int y1)
{
int dx,dy,eps,k;
float x,y,xIncre,yIncre;
dx=x1-x0; 
dy=y1-y0;
x=x0;     /*开始每次运行都不出结果,仔细检查了好几遍DDALine都没看出问题,最后才发现x和y没有赋初值*/
y=y0;
//判断K的绝对值是大于1还是大于0 小于1
//esp=(abs(dx)<abs(dy)) ? abs(dx) : abs(dy);
if(abs(dx)>abs(dy))
eps=abs(dx);
else 
eps=abs(dy);
//x和y每一步都增量
xIncre=(float)dx/(float)eps;
yIncre=(float)dy/(float)eps;

glClear(GL_COLOR_BUFFER_BIT);
//设置描点的大小
glPointSize(2.0f);
//开始画图
glBegin(GL_POINTS);
glColor3f(1.0f,0.0f,0.0f);
glVertex2i((int)(x+0.5),(int)(y+0.5));
glEnd();
glFlush();

for(k=0;k<=eps;k++)
{
glBegin(GL_POINTS);
glColor3f(1.0f,0.0f,0.0f);
glVertex2i((int)(x+0.5),(int)(y+0.5));
glEnd();

x+=xIncre;
y+=yIncre;

glFlush();
}
}

//中点Bresenham算法
void MidBresenhamLine(int x0, int y0, int x1, int y1)
{
//设置直线颜色
glColor3f(0.0f,1.0f,0.0f);
//设置描点大小
glPointSize(3.0f);

int dx,dy,d,UpIncre,DownIncre,x,y;
if(x0>x1)
{
x=x1;x1=x0;x0=x;
y=y1;y1=y0;y0=y;
}
x=x0;y=y0;
dx=abs(x1-x0); 
dy=abs(y1-y0);
d=dx-2*dy;

glBegin(GL_POINTS);
glVertex2i(x,y);
glEnd();
glFlush();

UpIncre=2*dx-2*dy;  DownIncre=-2*dy;

while(x<=x1)
{
if(d<0)
{
x++;
y++;
d+=UpIncre;
}
else
d+=DownIncre;

glBegin(GL_POINTS);
glVertex2i(x,y);
glEnd();
glFlush();
}

}

//改进的Bresenhamline算法
void BresenhamLine(int x0, int y0, int x1, int y1)
{
glColor3f(0.0f,0.0f,1.0f);
glPointSize(3.0f);

int x,y,dx,dy,e;
dx=x1-x0;
dy=y1-y0;
e=-dx;
x=x0;
y=y0;

glBegin(GL_POINTS);
glVertex2i(x,y);
glEnd();
glFlush();

while(x<=x1)
{
glBegin(GL_POINTS);
glVertex2i(x,y);
glEnd();
glFlush();
x++;
e=e+2*dy;
if(e>0)
{
y++;
e=e-2*dx;
}
}
}

//回调函数
void onDisplay()
{
int x0=0,y0=0;
int x1=200,y1=200;
DDALine(x0,y0,x1,y1);
MidBresenhamLine(x0+10,y0,x1+10,y1);
BresenhamLine(x0+20,y0,x1+20,y1);
}



void onReshape(int w, int h)
{
glClearColor(1.0f,1.0f,1.0f,0.0f);   // 设置背景颜色(白色)
gluOrtho2D(0,w,0,h);
}

int main(int argc, char* argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
glutInitWindowSize(500,500);
glutCreateWindow("画直线算法");
glutDisplayFunc(&onDisplay);
glutReshapeFunc(onReshape);

glutMainLoop();
return 0;
}
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