Qualcomm_Snapdragon_VR_SDK SvrPlugin脚本简介(3)

本文将继续介绍SvrPlugin中的相关代码:

public SvrManager svrCamera = null;
public SvrEye[] eyes = null;
public SvrOverlay[] overlays = null;
public DeviceInfo deviceInfo;

在SvrPlugin中分别保存了SvrManager的实例 svrCamera,SvrEye数组 eyes,以及DeviceInfo变量deviceInfo,这些变量都可以通过SvrPlugin.Instance来调用。

其中,SvrManager保存的是当前场景中SvrManager的单例类,是在调用Initstialize()方法来实现赋值的。

 public virtual IEnumerator Initialize ()
    {
        svrCamera = SvrManager.Instance;
        if (svrCamera == null)
        {
            Debug.LogError("SvrManager object not found!");
            yield break;
        }

        yield break;
    }

在SvrPlugin中的BeginVr方法中完成了变量eyes的赋值逻辑:

public virtual IEnumerator BeginVr(int cpuPerfLevel =0, int gpuPerfLevel =0)
    {
        if (eyes == null)
        {
            eyes = SvrEye.Instances.ToArray();
            if (eyes == null)
            {
                Debug.Log("Components with SvrEye not found!");
            }

            Array.Sort(eyes);
        }

        if (overlays == null)
        {
            overlays = SvrOverlay.Instances.ToArray();
            if (overlays == null)
            {
                Debug.Log("Components with SvrOverlay not found!");
            }

            Array.Sort(overlays);
        }
        yield break;
    }

而保存DeviceInfo的变量deviceInfo则是在SvrPlugin的子类SvrpluginAndroid以及SvrPluginWin中重载Initialize方法来赋值的:

SvrPluginAndroid

    public override IEnumerator Initialize()
	{
        //yield return new WaitUntil(() => SvrIsInitialized() == false);  // Wait for shutdown

        yield return base.Initialize();

#if UNITY_ANDROID && !UNITY_EDITOR
		AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
		AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");

		SvrInitializeEventData(activity.GetRawObject());
#endif
        IssueEvent(RenderEvent.Initialize);
		yield return new WaitUntil (() => SvrIsInitialized () == true);

        yield return null;  // delay one frame - fix for re-init w multi-threaded rendering

        deviceInfo = GetDeviceInfo();
    }

SvrPluginWin:

public override IEnumerator Initialize()
{
    yield return base.Initialize();
    deviceInfo = GetDeviceInfo();
    yield break;
}


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