学习一下muduo网络库(四)

TCP Clinet

TcpClient需要主动连接到服务器,故其使用了Connector类
调用Connector::start()后,便开始在eventloop中处理连接的建立了。

/*
muduo/net/Connector.cc
*/
void Connector::start()
{
  connect_ = true;
  loop_->runInLoop(std::bind(&Connector::startInLoop, this)); // FIXME: unsafe
}

void Connector::startInLoop()
{
  loop_->assertInLoopThread();
  assert(state_ == kDisconnected);
  if (connect_)
  {
    connect();
  }
  else
  {
    LOG_DEBUG << "do not connect";
  }
}

建立socket连接时,使用了connect(3P)函数,需要根据其返回值及errno值进行下一步处理。

/*
muduo/net/Connector.cc
*/
void Connector::connect()
{
  int sockfd = sockets::createNonblockingOrDie(serverAddr_.family());
  int ret = sockets::connect(sockfd, serverAddr_.getSockAddr());  //调用connect(3P)建立连接
  int savedErrno = (ret == 0) ? 0 : errno;
  switch (savedErrno)
  {
    case 0:
    case EINPROGRESS:
    case EINTR:
    case EISCONN:
      connecting(sockfd);
      break;

    case EAGAIN:
    case EADDRINUSE:
    case EADDRNOTAVAIL:
    case ECONNREFUSED:
    case ENETUNREACH:
      retry(sockfd);
      break;

    case EACCES:
    case EPERM:
    case EAFNOSUPPORT:
    case EALREADY:
    case EBADF:
    case EFAULT:
    case ENOTSOCK:
      LOG_SYSERR << "connect error in Connector::startInLoop " << savedErrno;
      sockets::close(sockfd);
      break;

    default:
      LOG_SYSERR << "Unexpected error in Connector::startInLoop " << savedErrno;
      sockets::close(sockfd);
      // connectErrorCallback_();
      break;
  }
}

//连接处理
void Connector::connecting(int sockfd)
{
  setState(kConnecting);
  assert(!channel_);
  channel_.reset(new Channel(loop_, sockfd));  //暂时的channel,监听到可读事件后会被reset
  channel_->setWriteCallback(
      std::bind(&Connector::handleWrite, this)); // FIXME: unsafe
  channel_->setErrorCallback(
      std::bind(&Connector::handleError, this)); // FIXME: unsafe

  // channel_->tie(shared_from_this()); is not working,
  // as channel_ is not managed by shared_ptr
  channel_->enableWriting();
}

//连接重试功能
void Connector::retry(int sockfd)
{
  sockets::close(sockfd);  //重试开始时,先关闭失效的socket
  setState(kDisconnected);
  if (connect_)
  {
    LOG_INFO << "Connector::retry - Retry connecting to " << serverAddr_.toIpPort()
             << " in " << retryDelayMs_ << " milliseconds. ";
    loop_->runAfter(retryDelayMs_/1000.0,
                    std::bind(&Connector::startInLoop, shared_from_this()));
    retryDelayMs_ = std::min(retryDelayMs_ * 2, kMaxRetryDelayMs);
  }
  else
  {
    LOG_DEBUG << "do not connect";
  }
}

Connector只处理连接的建立过程,当连接成功建立后,通过newConnectionCallback_回调函数,对新连接的SocketFd进行处理,如果是Tcp客户端建立的连接,则将sockFd包装在TcpConnection中。

/*
muduo/net/Connector.cc
*/
void Connector::handleWrite()
{
  LOG_TRACE << "Connector::handleWrite " << state_;

  if (state_ == kConnecting)
  {
    int sockfd = removeAndResetChannel();  //重置connector的channel,但保留sockfd
    int err = sockets::getSocketError(sockfd);
    if (err)  //即使socket可写,也不一定意味着连接已成功建立,需要使用getsockopt(sockfd, SOL_SOCKET, SO_ERROR, ...),再次确认没有错误
    {
      LOG_WARN << "Connector::handleWrite - SO_ERROR = "
               << err << " " << strerror_tl(err);
      retry(sockfd);
    }
    else if (sockets::isSelfConnect(sockfd))  //发生自连接,故需要重试
    {
      LOG_WARN << "Connector::handleWrite - Self connect";
      retry(sockfd);
    }
    else
    {
      setState(kConnected);
      if (connect_)
      {//连接建立成功,便把sockfd传给newConnectionCallback_
        newConnectionCallback_(sockfd);
      }
      else
      {
        sockets::close(sockfd);
      }
    }
  }
  else
  {
    // what happened?
    assert(state_ == kDisconnected);
  }
}

TcpClient中对设置connector的newConnectionCallback_回调

/*
muduo/net/TcpClient.cc
*/
TcpClient::TcpClient(EventLoop* loop,
                     const InetAddress& serverAddr,
                     const string& nameArg)
  : loop_(CHECK_NOTNULL(loop)),
    connector_(new Connector(loop, serverAddr)),
    name_(nameArg),
    connectionCallback_(defaultConnectionCallback),
    messageCallback_(defaultMessageCallback),
    retry_(false),
    connect_(true),
    nextConnId_(1)
{
	//设置connector的newConnectionCallback_回调
  connector_->setNewConnectionCallback(
      std::bind(&TcpClient::newConnection, this, _1));
  // FIXME setConnectFailedCallback
  LOG_INFO << "TcpClient::TcpClient[" << name_
           << "] - connector " << get_pointer(connector_);
}

//根据连接成功的sockfd构建TcpConnection
void TcpClient::newConnection(int sockfd)
{
  loop_->assertInLoopThread();
  InetAddress peerAddr(sockets::getPeerAddr(sockfd));
  char buf[32];
  snprintf(buf, sizeof buf, ":%s#%d", peerAddr.toIpPort().c_str(), nextConnId_);
  ++nextConnId_;
  string connName = name_ + buf;

  InetAddress localAddr(sockets::getLocalAddr(sockfd));
  // FIXME poll with zero timeout to double confirm the new connection
  // FIXME use make_shared if necessary
  TcpConnectionPtr conn(new TcpConnection(loop_,
                                          connName,
                                          sockfd,
                                          localAddr,
                                          peerAddr));

  conn->setConnectionCallback(connectionCallback_);
  conn->setMessageCallback(messageCallback_);
  conn->setWriteCompleteCallback(writeCompleteCallback_);
  conn->setCloseCallback(
      std::bind(&TcpClient::removeConnection, this, _1)); // FIXME: unsafe
  {
    MutexLockGuard lock(mutex_);
    connection_ = conn;
  }
  conn->connectEstablished();
}

当TcpConnection被动关闭时,将根据TcpClient的retry_值,决定是否重连,如下所示,为TcpConnection关闭时的回调函数(见上文)。根据retry_&&connect_的值判断是否重新重连。

void TcpClient::removeConnection(const TcpConnectionPtr& conn)
{
  loop_->assertInLoopThread();
  assert(loop_ == conn->getLoop());

  {
    MutexLockGuard lock(mutex_);
    assert(connection_ == conn);
    connection_.reset();
  }

  loop_->queueInLoop(std::bind(&TcpConnection::connectDestroyed, conn));
  if (retry_ && connect_)
  {
    LOG_INFO << "TcpClient::connect[" << name_ << "] - Reconnecting to "
             << connector_->serverAddress().toIpPort();
    connector_->restart();
  }
}
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