文章目录
evdev_open的实现过程
应用程序中调用了输入子系统的代码,数据是如何传递给用户层的?
open("/dev/event1", O_RDWR);
vfs
sys_open();
struct file file->f_ops = cdev->ops;
file->f_ops->open();
设备驱动层:输入子系统
input handler 层:evdev.c
cdev;
xxx_ops = {
.open = xxx_open,
.write = xxx_write,
}
static const struct file_operations evdev_fops = {
.owner = THIS_MODULE,
.read = evdev_read,
.write = evdev_write,
.poll = evdev_poll,
.open = evdev_open,
}
实际最终调用了evdev_open();
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// 实际cdev是谁,就是evdev_connect注册的那个
struct evdev *evdev = container_of(inode->i_cdev, struct evdev, cdev);
// 通过儿子,找到老母input device
unsigned int bufsize = evdev_compute_buffer_size(evdev->handle.dev);
// size就包含了很多input_event
unsigned int size = sizeof(struct evdev_client) +
bufsize * sizeof(struct input_event);
struct evdev_client *client;
// 分配一个client对像,描述一个缓冲队列,存放的就是input_event
client = kzalloc(size, GFP_KERNEL | __GFP_NOWARN);
// client中有一个缓冲区
client->bufsize = bufsize;
spin_lock_init(&client->buffer_lock);
//在client中记录evdev
client->evdev = evdev;
// 将client加入到evdev中一个小链表
evdev_attach_client(evdev, client);
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list_add_tail_rcu(&client->node, &evdev->client_list);
// 将client记录到file,方面其他的接口使用
file->private_data = client;
总结:
1,为输入设备分配一个缓冲区evdev_client,用户存放input device层上报的数据
2,evdev_client记录到evdev中
3,evdev_client记录到file中,方面其他的接口使用
evdev_read读取输入子系统数据的方式
应用程序中read,是如何获取到数据的
read(fd, &event, sizeof(struct input_event));
---------------------------------------------
vfs
sys_read();
file->f_ops->read();
-------------------------------------------
evdev.c
static const struct file_operations evdev_fops = {
.read = evdev_read,
evdev_read(struct file *file, char __user *buffer,
size_t count, loff_t *ppos)
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// 获取到open中分配的缓冲区对象
struct evdev_client *client = file->private_data;
//获取到evdev
struct evdev *evdev = client->evdev;
//表示一个数据包,要给用户
struct input_event event;
for (;;) {
// 实现非阻塞
if (client->packet_head == client->tail &&
(file->f_flags & O_NONBLOCK))
return -EAGAIN;
while (read + input_event_size() <= count &&
// 1从缓冲区获取数据,存放在 input_event数据包
evdev_fetch_next_event(client, &event)) {
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*event = client->buffer[client->tail++];
// 2, 将数据上报给用户
if (input_event_to_user(buffer + read, &event))
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copy_to_user(buffer, event, sizeof(struct input_event)
// 3,统计上报多少数据
read += input_event_size();
}
// 如果当前是阻塞模式
if (!(file->f_flags & O_NONBLOCK)) {
//等待---休眠,需要被唤醒,有数据时候唤醒
error = wait_event_interruptible(evdev->wait,
client->packet_head != client->tail ||
!evdev->exist || client->revoked);
}
总结:
1,如果没有数据,就会休眠等待
2,如果有数据,就从缓冲区client->buffer[client->tail++]拿数据
通过copy_to_user上报给用户
疑问:
数据到底是如何存放在缓冲区的
等待队列是谁唤醒的
input_report_key(inputdev, pdesc->key_code, 0);
input_sync(inputdev);//上报数据结束
input_event()上报数据的实现过程
input_report_key(inputdev, pdesc->key_code, 0);
input_sync(inputdev);//上报数据结束
|//input_event(dev, EV_KEY, code, !!value);
input_event(struct input_dev *dev,unsigned int type, unsigned int code, int value);// 上报数据
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input_handle_event(dev, type, code, value);
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// 如果将数据交给input handler去处理
if (disposition & INPUT_PASS_TO_HANDLERS) {
struct input_value *v;
//将input device获取到数据暂存一下input value
v = &dev->vals[dev->num_vals++];
v->type = type;
v->code = code;
v->value = value;
input_pass_values(dev, dev->vals, dev->num_vals)
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// 从input device中获取到input handle
else {
list_for_each_entry_rcu(handle, &dev->h_list, d_node)
if (handle->open)
count = input_to_handler(handle, vals, count);
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// 通过handle儿子找到handler父亲
struct input_handler *handler = handle->handler;
// 如果有events函数指针,那就调用
if (handler->events)
handler->events(handle, vals, count);
else if (handler->event)//否则就调用event();
for (v = vals; v != end; v++)
handler->event(handle, v->type, v->code, v->value);
}
static struct input_handler evdev_handler = {
.event = evdev_event,
.events = evdev_events,
.connect = evdev_connect,
.disconnect = evdev_disconnect,
.legacy_minors = true,
.minor = EVDEV_MINOR_BASE,
.name = “evdev”,
.id_table = evdev_ids,
};
总结: 如果将数据上报,最终是调用handler中events()或者event()
实际是evdev.c
.event = evdev_event,
.events = evdev_events,
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// 拿到evdev,肯定要拿到缓冲区
struct evdev *evdev = handle->private;
struct evdev_client *client;
// 获取到缓冲evdev_client
else
list_for_each_entry_rcu(client, &evdev->client_list, node)
evdev_pass_values(client, vals, count,
time_mono, time_real);
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// 通过client获取到evdev
struct evdev *evdev = client->evdev;
const struct input_value *v;
struct input_event event;
event.time = ktime_to_timeval(client->clkid == CLOCK_MONOTONIC ? mono : real);
for (v = vals; v != vals + count; v++) {
// 将input device上报的数据获取到,并且封装成input event对象
event.type = v->type;
event.code = v->code;
event.value = v->value;
// 将input event数据存放到缓冲区中
__pass_event(client, &event);
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client->buffer[client->head++] = *event;
client->head &= client->bufsize - 1;
for (v = vals; v != vals + count; v++) {
// 将input device上报的数据获取到,并且封装成input event对象
event.type = v->type;
event.code = v->code;
event.value = v->value;
// 将input event数据存放到缓冲区中
__pass_event(client, &event);
client->buffer[client->head++] = *event;
client->head &= client->bufsize - 1;
// 如果调用 input_sync()
if (v->type == EV_SYN && v->code == SYN_REPORT)
wakeup = true;
}
// 唤醒等待队列
if (wakeup)
wake_up_interruptible(&evdev->wait);
总结:
input_report_key(inputdev, pdesc->key_code, 0);
//将输入设备产生数据交给input handler,调用events();将数据存放在
// 缓冲区client->buffer[client->head++] = *event;
input_sync(inputdev);//上报数据结束
// 唤醒等待队列,表示输入设备上报数据完毕