C语言实现扫雷游戏

C语言实现扫雷游戏
首先引入各种头文件,在整个函数实现中会起到很关键的作用。代码如下:

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
#include<Windows.h>

然后进行基本游戏数据的设置,设置扫雷的界面 ,雷的个数,初始化扫雷,打印扫雷界面,以及在游戏中找雷。设置代码如下:

#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define NUM 10     //雷的个数,因为设置为10*10的界面,但最外面也要进行判断,所以为ROW+2,COL+2

void setMine(char Mine[ROWS][COLS], int row, int col, int n);       //设置雷
void c_mine(char Mine[ROWS][COLS], int row, int col);              //初始化
void Print(char Mine[ROWS][COLS], int row, int col);               //打印
void c_show(char Mine[ROWS][COLS], int row, int col);              //初始化
int findMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int row, int col);      //找雷

接下来进行各种函数的实现:初始化雷

void c_mine(char Mine[ROWS][COLS], int row, int col)            //初始化
{
	memset(Mine, '0', row*col*sizeof(Mine[0][0]));
}
void c_show(char Mine[ROWS][COLS], int row, int col)
{
	memset(Mine, '*', row*col*sizeof(Mine[0][0]));
}

打印雷区

void Print(char Mine[ROWS][COLS], int row, int col)           //打印雷区
{
	int i = 0;
	int j = 0;
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		for (j = 1; j <= col; j++)
		{
			if (j == 1)
				printf("%d %c", i, Mine[i][j]);
			else
				printf(" %c", Mine[i][j]);
		}
		printf("\n");
	}
}

因为扫雷游戏,第一次一定不会踩到雷,所有要在随机放置雷之前设置这个函数。

static void moveMine(char Mine[ROWS][COLS], int x, int y)      //移动第一次踩到的雷
{
	int a = 0;
	int b = 0;
	while (1)
	{
		a = rand() % ROW + 1;
		b = rand() % COL + 1;
		if (Mine[a][b] != '1')
		{
			Mine[a][b] = '1';
			break;
		}
	}
	Mine[x][y] = '0';
}

接下来为随机放置雷的函数,随机布置雷

void setMine(char Mine[ROWS][COLS], int row, int col, int n)       //随机放置雷
{
	int x = 0;
	int y = 0;
	while (n)
	{

		x = rand() % row + 1;
		y = rand() % col + 1;
		if (Mine[x][y] == '0')
		{
			Mine[x][y] = '1';
			n--;
		}
	}
}

在这之后是进行游戏当中统计雷的个数,这样会影响接下来游戏的胜利。

static int mineCount(char Mine[ROWS][COLS], int x, int y)             //统计雷数
{
	int add = 0;
	add = Mine[x - 1][y - 1]
		+ Mine[x][y - 1]
		+ Mine[x + 1][y - 1]
		+ Mine[x + 1][y]
		+ Mine[x + 1][y + 1]
		+ Mine[x][y + 1]
		+ Mine[x - 1][y + 1]
		+ Mine[x - 1][y]
		- 8 * '0';

	return add;
}

进行游戏,在进行每一步之后会展开周围雷的区域。代码如下:

static int opeanMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int x, int y)          
{
		if (mineCount(Mine, x, y) == 0)
		{
			Show[x][y] = '0';
			if ((x - 1) >= 1 && (x - 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL&&Show[x - 1][y - 1] == '*')
				opeanMine(Mine, Show, x - 1, y - 1);
			if ((x ) >= 1 && (x ) <= ROW && (y - 1) >= 1 && (y - 1) <= COL&&Show[x ][y - 1] == '*')
				opeanMine(Mine, Show, x , y - 1);
			if ((x + 1) >= 1 && (x + 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL&&Show[x + 1][y - 1] == '*')
				opeanMine(Mine, Show, x + 1, y - 1);
			if ((x + 1) >= 1 && (x + 1) <= ROW && (y ) >= 1 && (y ) <= COL&&Show[x + 1][y] == '*')
				opeanMine(Mine, Show, x + 1, y );
			if ((x + 1) >= 1 && (x + 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL&&Show[x + 1][y + 1] == '*')
				opeanMine(Mine, Show, x + 1, y + 1);
			if ((x ) >= 1 && (x ) <= ROW && (y + 1) >= 1 && (y + 1) <= COL&&Show[x ][y + 1] == '*')
				opeanMine(Mine, Show, x , y + 1);
			if ((x - 1) >= 1 && (x - 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL&&Show[x - 1][y + 1] == '*')
				opeanMine(Mine, Show, x - 1, y + 1);
			if ((x - 1) >= 1 && (x - 1) <= ROW && (y ) >= 1 && (y ) <= COL&&Show[x - 1][y ] == '*')
				opeanMine(Mine, Show, x - 1, y );
		}
		else
		{
			Show[x][y] = mineCount(Mine, x, y) + '0';
		}
	return 0;
}

最后就是判断你能不能赢得这个游戏

static int is_win(char Show[ROWS][COLS], int row, int col)        //判断赢
{
	int i = 0;
	int j = 0;
	int count = 0;
	for (i = 1; i <= row; i++)
	{
		for (j = 1; j <= col; j++)
		{
			if (Show[i][j] == '*')
				count++;
		}
	}
	return count;
}
int findMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int flag = 1;           //创建标志,判断是否是第一步
	
	while (NUM != is_win(Show,row,col))      //获胜条件
	{
		//Print(Mine, ROW, COL);
		int count = 0;
		printf("请输入坐标:>");
		scanf("%d%d", &x, &y);
		if (x < 1 || x > row || y < 1 || y > col)
		{
			printf("非法坐标,");
		}
		else if (Show[x][y] != '*')
		{
			printf("该坐标已被打开,");
		}
		else if (Mine[x][y] == '1' && flag == 1)
		{
			moveMine(Mine, x, y);
			opeanMine(Mine, Show, x, y);
			system("cls");
			Print(Show, ROW, COL);
			flag = 0;
		}
		else if (Mine[x][y] == '1' && flag == 0)
		{
			printf("你被炸死了\n\n");
			Print(Mine, ROW, COL);
			return 0;
		}
		else if (Mine[x][y] == '0')
		{
			opeanMine(Mine, Show, x, y);
			system("cls");
			Print(Show, ROW, COL);
			flag = 0;
		}
	}
	printf("恭喜你扫雷成功\n");
	return 0;
}

这是在game.c中实现的,最后在test.c中会有游戏的模板以及游戏。

#include"game.h"

void menu()
{
	printf("**********************\n");
	printf("*****  1. play   *****\n");
	printf("*****  0. exit   *****\n");
	printf("**********************\n");

}
void game()
{
	char mine[ROWS][COLS] = { 0 };
	char show[ROWS][COLS] = { 0 };
	c_mine(mine, ROWS, COLS);            //初始化雷区
	setMine(mine, ROW, COL, NUM);       //放置雷
	c_show(show, ROWS, COLS);           //初始化show
	//Print(mine, ROW, COL);          //打印雷区
	system("cls");
	Print(show, ROW, COL);
	findMine(mine, show, ROW, COL);


}
int main()
{
	srand((unsigned)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请输入你的选项:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:game();
			break;
		case 0:  printf("成功退出\n");
			break;
		default:printf("输入错误,请重新输入\n");
			break;
		}
	} while (input);
	system("pause");
	return 0;
}

这就是一个每次下了之后都能够展开的扫雷游戏代码,本人能力不够,好多函数的设置是问了班级大佬才写出来的,所以自己也有点一知半解,先把这个博客写了,完了我会好好在弄一下这个问题,尤其是递归实现扫雷界面展开这一块,我会在好好理解的。最后附上完整代码

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
#include<Windows.h>

#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define NUM 10     //雷的个数

void setMine(char Mine[ROWS][COLS], int row, int col, int n);       //设置雷
void c_mine(char Mine[ROWS][COLS], int row, int col);              //初始化
void Print(char Mine[ROWS][COLS], int row, int col);               //打印
void c_show(char Mine[ROWS][COLS], int row, int col);              //初始化
int findMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int row, int col);      //找雷
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void c_mine(char Mine[ROWS][COLS], int row, int col)            //初始化
{
	memset(Mine, '0', row*col*sizeof(Mine[0][0]));
}
void c_show(char Mine[ROWS][COLS], int row, int col)
{
	memset(Mine, '*', row*col*sizeof(Mine[0][0]));
}
void Print(char Mine[ROWS][COLS], int row, int col)           //打印雷区
{
	int i = 0;
	int j = 0;
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		for (j = 1; j <= col; j++)
		{
			if (j == 1)
				printf("%d %c", i, Mine[i][j]);
			else
				printf(" %c", Mine[i][j]);
		}
		printf("\n");
	}
}
static void moveMine(char Mine[ROWS][COLS], int x, int y)      //移动第一次踩到的雷
{
	int a = 0;
	int b = 0;
	while (1)
	{
		a = rand() % ROW + 1;
		b = rand() % COL + 1;
		if (Mine[a][b] != '1')
		{
			Mine[a][b] = '1';
			break;
		}
	}
	Mine[x][y] = '0';
}
void setMine(char Mine[ROWS][COLS], int row, int col, int n)       //随机放置雷
{
	int x = 0;
	int y = 0;
	while (n)
	{

		x = rand() % row + 1;
		y = rand() % col + 1;
		if (Mine[x][y] == '0')
		{
			Mine[x][y] = '1';
			n--;
		}
	}
}
static int mineCount(char Mine[ROWS][COLS], int x, int y)             //统计雷数
{
	int add = 0;
	add = Mine[x - 1][y - 1]
		+ Mine[x][y - 1]
		+ Mine[x + 1][y - 1]
		+ Mine[x + 1][y]
		+ Mine[x + 1][y + 1]
		+ Mine[x][y + 1]
		+ Mine[x - 1][y + 1]
		+ Mine[x - 1][y]
		- 8 * '0';

	return add;
}
static int opeanMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int x, int y)           //用递归实现展开未知区域
{
		if (mineCount(Mine, x, y) == 0)
		{
			Show[x][y] = '0';
			if ((x - 1) >= 1 && (x - 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL&&Show[x - 1][y - 1] == '*')
				opeanMine(Mine, Show, x - 1, y - 1);
			if ((x ) >= 1 && (x ) <= ROW && (y - 1) >= 1 && (y - 1) <= COL&&Show[x ][y - 1] == '*')
				opeanMine(Mine, Show, x , y - 1);
			if ((x + 1) >= 1 && (x + 1) <= ROW && (y - 1) >= 1 && (y - 1) <= COL&&Show[x + 1][y - 1] == '*')
				opeanMine(Mine, Show, x + 1, y - 1);
			if ((x + 1) >= 1 && (x + 1) <= ROW && (y ) >= 1 && (y ) <= COL&&Show[x + 1][y] == '*')
				opeanMine(Mine, Show, x + 1, y );
			if ((x + 1) >= 1 && (x + 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL&&Show[x + 1][y + 1] == '*')
				opeanMine(Mine, Show, x + 1, y + 1);
			if ((x ) >= 1 && (x ) <= ROW && (y + 1) >= 1 && (y + 1) <= COL&&Show[x ][y + 1] == '*')
				opeanMine(Mine, Show, x , y + 1);
			if ((x - 1) >= 1 && (x - 1) <= ROW && (y + 1) >= 1 && (y + 1) <= COL&&Show[x - 1][y + 1] == '*')
				opeanMine(Mine, Show, x - 1, y + 1);
			if ((x - 1) >= 1 && (x - 1) <= ROW && (y ) >= 1 && (y ) <= COL&&Show[x - 1][y ] == '*')
				opeanMine(Mine, Show, x - 1, y );
		}
		else
		{
			Show[x][y] = mineCount(Mine, x, y) + '0';
		}
	return 0;
}
static int is_win(char Show[ROWS][COLS], int row, int col)        //判断赢
{
	int i = 0;
	int j = 0;
	int count = 0;
	for (i = 1; i <= row; i++)
	{
		for (j = 1; j <= col; j++)
		{
			if (Show[i][j] == '*')
				count++;
		}
	}
	return count;
}
int findMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int flag = 1;           //创建标志,判断是否是第一步
	
	while (NUM != is_win(Show,row,col))      //获胜条件
	{
		//Print(Mine, ROW, COL);
		int count = 0;
		printf("请输入坐标:>");
		scanf("%d%d", &x, &y);
		if (x < 1 || x > row || y < 1 || y > col)
		{
			printf("非法坐标,");
		}
		else if (Show[x][y] != '*')
		{
			printf("该坐标已被打开,");
		}
		else if (Mine[x][y] == '1' && flag == 1)
		{
			moveMine(Mine, x, y);
			opeanMine(Mine, Show, x, y);
			system("cls");
			Print(Show, ROW, COL);
			flag = 0;
		}
		else if (Mine[x][y] == '1' && flag == 0)
		{
			printf("你被炸死了\n\n");
			Print(Mine, ROW, COL);
			return 0;
		}
		else if (Mine[x][y] == '0')
		{
			opeanMine(Mine, Show, x, y);
			system("cls");
			Print(Show, ROW, COL);
			flag = 0;
		}
	}
	printf("恭喜你扫雷成功\n");
	return 0;
}
#include"game.h"

void menu()
{
	printf("**********************\n");
	printf("*****  1. play   *****\n");
	printf("*****  0. exit   *****\n");
	printf("**********************\n");

}
void game()
{
	char mine[ROWS][COLS] = { 0 };
	char show[ROWS][COLS] = { 0 };
	c_mine(mine, ROWS, COLS);            //初始化雷区
	setMine(mine, ROW, COL, NUM);       //放置雷
	c_show(show, ROWS, COLS);           //初始化show
	//Print(mine, ROW, COL);          //打印雷区
	system("cls");
	Print(show, ROW, COL);
	findMine(mine, show, ROW, COL);


}
int main()
{
	srand((unsigned)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请输入你的选项:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:game();
			break;
		case 0:  printf("成功退出\n");
			break;
		default:printf("输入错误,请重新输入\n");
			break;
		}
	} while (input);
	system("pause");
	return 0;
}
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