C语言实现三子棋,万恶的三子棋(有不懂的可以问我哦)

一  主函数

#define _CRT_SECURE_NO_WARNINGS 1
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include<stdio.h>
#include"game.h"
#include"game.c"
void meau()
{
	printf("*************************************\n");
	printf("*************************************\n");
	printf("*************************************\n");
	printf("*****1     play   or  0     exit*****\n");
	printf("*************************************\n");
	printf("*************************************\n");
	printf("*************************************\n");
}
void game()
{
	char board[ROW][COL] = { 0 };//生成数组
	initboard(board, ROW, COL);//创建棋盘;
	displayboard(board, ROW, COL);
	while (1)//下棋循环,没有break就死循环;
	{
		char ret = ' ';//对ret进行初始化;
		player1move(board, ROW, COL);//玩家下
		displayboard(board, ROW, COL);//展示棋盘;
		ret = win(board, ROW, COL);//给ret一个返回值;
		if (ret == '*')//判断是否胜利,下同
		{
			printf("玩家1赢\n");
				break;
		}
		else if (ret == '0')
		{
			printf("玩家2赢\n");
			break;
		}
		else if(ret=='x')
		{
			printf("平局\n");
			break;
		}
	    computermove(board, ROW, COL);
		displayboard(board, ROW, COL);
		ret = win(board, ROW, COL);
		if (ret == '*')
		{
			printf("玩家1赢\n");
			break;
		}
		else if (ret == '0')
		{
			printf("玩家2赢\n");
			break;
		}
		else if (ret == 'x')
		{
			printf("平局\n");
			break;
		}
	}

}
int main()//主函数
{
	int input = 0;
	do
	{
		
		meau();//生成菜单。
		printf("请选择:>\n");
		scanf("%d", &input);//玩家输入1或2
		switch (input)//switch分支,按照玩家输入的数,选择是否开始游戏。
		{
		case 1:
			printf("开始游戏\n");
			game();//最重要的游戏运行程序;
			printf("游戏结束,是否继续?\n");
			break;
		case 0:
			printf("退出,欢迎下次继续\n");
			break;
		default:
			printf("输入错误,请在输入一次\n");
			break;
		}
	} while (input);//若输入1,则恒为真;若输入0,则为假,直接跳过。

	return 0;
}

二 游戏运行程序

1 生成棋盘

void initboard(char board[ROW][COL], int row, int col)//生成棋盘;两次循环,对应二维数组;
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{	
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';//令数组元素初始为零
		}
	}
}

2展示棋盘

void displayboard(char board[ROW][COL], int row, int col)
{
	Sleep(300);//停止300秒
	system("cls");//清空屏幕中的内容
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)//打印分割行
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		int a = i + 1;
		printf("%d", a);
		printf("\n");
		if (i < row - 1)//打印列
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}

	}
	int j = 0;//打印棋盘的坐标
	for (j = 0; j < col; j++)
	{
		printf(" %d  ", j + 1);
	}
	printf("\n");

}

3玩家轮流下棋

void player1move(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("\n");
		printf("请玩家1下棋:>\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= ROW && y >= 1 && y <= COL)//判断是否落子合法
		{
			if (board[x - 1][y - 1] == ' ')//判断落子位置是否有其他的棋子
			{
				board[x - 1][y - 1] = '*';
				break;

			}

			else
			{
				printf("该位置已有棋子:%c,请重新下棋\n", board[x - 1][y - 1]);
			}
		}

		else
		{
			printf("非法下棋,请重新输入\n");
		}


	}
}

4判断输赢

char  win(char board[ROW][COL], int row, int col)//是否胜利
{
	int i = 0;
	for (i = 0; i < row; i++)//行相等
	{
		if (board[i][0] == board[i][1]&&  board[i][1]== board[i][2] && board[i][2]== '*')
		{
			return ret = '*';
			break;
		}

		else if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2] == '0')
		{
			return ret = '0';
			break;
		}
	}
	for (i = 0; i < col; i++)//列相等
	{
		if (board[0][i] == board[1][i] && board[2][i] == board[1][i] && board[2][i] == '*')
		{	
			return ret = '*';
			break;
		}
		else if (board[0][i] == board[1][i] && board[2][i] == board[1][i] && board[2][i] == '0')
		{
			return ret = '0';
			break;
		}
	}
	if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[0][0] == '*')//分别判断正斜是否相等
	{
		return ret = '*';
	}
	else if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[0][0] == '0')
	{
		return ret = '0';
	}
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] == '*')
	{
		return ret = '*';
	}
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] == '0')
	{	
		return ret = '0';
	}
	int n = 0;
	for (i = 0; i < row; i++)//判断是否平局
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				n++;
		}
	}//如果没有一个位置是空格,那么n==0,则棋盘已经下满
	if (n == 0)
		return ret = 'x';
	printf("n=%d", n);
}

三 运行效果

 

 四 总共的三个文件

1 主文件test.c

#define _CRT_SECURE_NO_WARNINGS 1
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include<stdio.h>
#include"game.h"
#include"game.c"
void meau()
{
	printf("*************************************\n");
	printf("*************************************\n");
	printf("*************************************\n");
	printf("*****1     play   or  0     exit*****\n");
	printf("*************************************\n");
	printf("*************************************\n");
	printf("*************************************\n");
}
void game()
{
	char board[ROW][COL] = { 0 };//生成数组
	initboard(board, ROW, COL);//创建棋盘;
	displayboard(board, ROW, COL);
	while (1)//下棋循环,没有break就死循环;
	{
		char ret = ' ';//对ret进行初始化;
		player1move(board, ROW, COL);//玩家下
		displayboard(board, ROW, COL);//展示棋盘;
		ret = win(board, ROW, COL);//给ret一个返回值;
		if (ret == '*')//判断是否胜利,下同
		{
			printf("玩家1赢\n");
				break;
		}
		else if (ret == '0')
		{
			printf("玩家2赢\n");
			break;
		}
		else if(ret=='x')
		{
			printf("平局\n");
			break;
		}
	    computermove(board, ROW, COL);
		displayboard(board, ROW, COL);
		ret = win(board, ROW, COL);
		if (ret == '*')
		{
			printf("玩家1赢\n");
			break;
		}
		else if (ret == '0')
		{
			printf("玩家2赢\n");
			break;
		}
		else if (ret == 'x')
		{
			printf("平局\n");
			break;
		}
	}

}
int main()//主函数
{
	int input = 0;
	do
	{
		
		meau();//生成菜单。
		printf("请选择:>\n");
		scanf("%d", &input);//玩家输入1或2
		switch (input)//switch分支,按照玩家输入的数,选择是否开始游戏。
		{
		case 1:
			printf("开始游戏\n");
			game();//最重要的游戏运行程序;
			printf("游戏结束,是否继续?\n");
			break;
		case 0:
			printf("退出,欢迎下次继续\n");
			break;
		default:
			printf("输入错误,请在输入一次\n");
			break;
		}
	} while (input);//若输入1,则恒为真;若输入0,则为假,直接跳过。

	return 0;
}

2 game.c

#include"game.h"
#define _CRT_SECURE_NO_WARNINGS 1
char ret;
void initboard(char board[ROW][COL], int row, int col)//生成棋盘;两次循环,对应二维数组;
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{	
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';//令数组元素初始为零
		}
	}
}
void displayboard(char board[ROW][COL], int row, int col)
{
	Sleep(300);//停止300秒
	system("cls");//清空屏幕中的内容
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)//打印分割行
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		int a = i + 1;
		printf("%d", a);
		printf("\n");
		if (i < row - 1)//打印列
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}

	}
	int j = 0;//打印棋盘的坐标
	for (j = 0; j < col; j++)
	{
		printf(" %d  ", j + 1);
	}
	printf("\n");

}
void player1move(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("\n");
		printf("请玩家1下棋:>\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= ROW && y >= 1 && y <= COL)//判断是否落子合法
		{
			if (board[x - 1][y - 1] == ' ')//判断落子位置是否有其他的棋子
			{
				board[x - 1][y - 1] = '*';
				break;

			}

			else
			{
				printf("该位置已有棋子:%c,请重新下棋\n", board[x - 1][y - 1]);
			}
		}

		else
		{
			printf("非法下棋,请重新输入\n");
		}


	}
}
void computermove(char board[ROW][COL], int row, int col)
{
	int j = 0;
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("\n");
		printf("请玩家2下棋:>\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <=ROW && y >= 1 && y <= COL)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '0';
				break;

			}

			else
			{
				printf("该位置已有棋子:%c,请重新下棋\n", board[x - 1][y - 1]);
			}
		}

		else
		{
			printf("非法下棋,请重新输入\n");
		}

	}

}
char  win(char board[ROW][COL], int row, int col)//是否胜利
{
	int i = 0;
	for (i = 0; i < row; i++)//行相等
	{
		if (board[i][0] == board[i][1]&&  board[i][1]== board[i][2] && board[i][2]== '*')
		{
			return ret = '*';
			break;
		}

		else if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2] == '0')
		{
			return ret = '0';
			break;
		}
	}
	for (i = 0; i < col; i++)//列相等
	{
		if (board[0][i] == board[1][i] && board[2][i] == board[1][i] && board[2][i] == '*')
		{	
			return ret = '*';
			break;
		}
		else if (board[0][i] == board[1][i] && board[2][i] == board[1][i] && board[2][i] == '0')
		{
			return ret = '0';
			break;
		}
	}
	if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[0][0] == '*')//分别判断正斜是否相等
	{
		return ret = '*';
	}
	else if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[0][0] == '0')
	{
		return ret = '0';
	}
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] == '*')
	{
		return ret = '*';
	}
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] == '0')
	{	
		return ret = '0';
	}
	int n = 0;
	for (i = 0; i < row; i++)//判断是否平局
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				n++;
		}
	}//如果没有一个位置是空格,那么n==0,则棋盘已经下满
	if (n == 0)
		return ret = 'x';
}

3 game.h

#pragma once
#define ROW 3
#define COL 3
#define _CRT_SECURE_NO_WARNINGS 1

void initboard(char board[ROW][COL], int row, int col);
void displayboard(char board[ROW][COL], int row, int col);
void player1move(char board[ROW][COL], int row, int col);
void computermove(char board[ROW][COL], int row, int col);
char  win(char board[ROW][COL], int row, int col);
#include<stdio.h>
#include<windows.h>
#include<stdlib.h>

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