1.SurfaceControl 通过调用openGlobalTransaction和closeGlobalTransaction jni将属性值传递给SurfaceFlinger
路径:frameworks\base\core\java\android\view\SurfaceControl.java
private static native void nativeOpenTransaction();
private static native void nativeCloseTransaction(boolean sync);
private static native void nativeSetAnimationTransaction();
/*
* set surface parameters.
* needs to be inside open/closeTransaction block
*/
/** start a transaction */
public static void openTransaction() {
nativeOpenTransaction();
}
/** end a transaction */
public static void closeTransaction() {
nativeCloseTransaction(false);
}
public static void closeTransactionSync() {
nativeCloseTransaction(true);
}
2.编写在SurfaceControl JNI (Java Native Interface)提供java层与C/C++交互的接口
路径:frameworks\base\core\jni\android_view_SurfaceControl.cpp
static void nativeOpenTransaction(JNIEnv* env, jclass clazz) {
SurfaceComposerClient::openGlobalTransaction();
}
static void nativeCloseTransaction(JNIEnv* env, jclass clazz, jboolean sync) {
SurfaceComposerClient::closeGlobalTransaction(sync);
}
static void nativeSetAnimationTransaction(JNIEnv* env, jclass clazz) {
SurfaceComposerClient::setAnimationTransaction();
}
3.c++层具体函数,调用setTransactionState 将mComposerStates和mDisplayStates 传给SurfaceFlinger
路径:frameworks\native\libs\gui\SurfaceComposerClient.cpp
void SurfaceComposerClient::openGlobalTransaction() {
Composer::openGlobalTransaction();
}
void SurfaceComposerClient::closeGlobalTransaction(bool synchronous) {
Composer::closeGlobalTransaction(synchronous);
}
void SurfaceComposerClient::setAnimationTransaction() {
Composer::setAnimationTransaction();
}
class Composer : public Singleton<Composer>
{
friend class Singleton<Composer>;
mutable Mutex mLock;
SortedVector<ComposerState> mComposerStates;
SortedVector<DisplayState > mDisplayStates;
uint32_t mForceSynchronous;
uint32_t mTransactionNestCount;
bool mAnimation;
Composer() : Singleton<Composer>(),
mForceSynchronous(0), mTransactionNestCount(0),
mAnimation(false)
{ }
void openGlobalTransactionImpl();
void closeGlobalTransactionImpl(bool synchronous);
void setAnimationTransactionImpl();
layer_state_t* getLayerStateLocked(
const sp<SurfaceComposerClient>& client, const sp<IBinder>& id);
DisplayState& getDisplayStateLocked(const sp<IBinder>& token);
public:
sp<IBinder> createDisplay(const String8& displayName, bool secure);
void destroyDisplay(const sp<IBinder>& display);
sp<IBinder> getBuiltInDisplay(int32_t id);
status_t setPosition(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
float x, float y);
status_t setSize(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
uint32_t w, uint32_t h);
status_t setLayer(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
uint32_t z);
status_t setFlags(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
uint32_t flags, uint32_t mask);
status_t setTransparentRegionHint(
const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
const Region& transparentRegion);
status_t setAlpha(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
float alpha);
status_t setMatrix(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
float dsdx, float dtdx, float dsdy, float dtdy);
status_t setOrientation(int orientation);
status_t setCrop(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
const Rect& crop);
status_t setFinalCrop(const sp<SurfaceComposerClient>& client,
const sp<IBinder>& id, const Rect& crop);
status_t setLayerStack(const sp<SurfaceComposerClient>& client,
const sp<IBinder>& id, uint32_t layerStack);
status_t deferTransactionUntil(const sp<SurfaceComposerClient>& client,
const sp<IBinder>& id, const sp<IBinder>& handle,
uint64_t frameNumber);
status_t setOverrideScalingMode(const sp<SurfaceComposerClient>& client,
const sp<IBinder>& id, int32_t overrideScalingMode);
status_t setGeometryAppliesWithResize(const sp<SurfaceComposerClient>& client,
const sp<IBinder>& id);
status_t setDisplaySurface(const sp<IBinder>& token,
sp<IGraphicBufferProducer> bufferProducer);
void setDisplayLayerStack(const sp<IBinder>& token, uint32_t layerStack);
void setDisplayProjection(const sp<IBinder>& token,
uint32_t orientation,
const Rect& layerStackRect,
const Rect& displayRect);
void setDisplaySize(const sp<IBinder>& token, uint32_t width, uint32_t height);
static void setAnimationTransaction() {
Composer::getInstance().setAnimationTransactionImpl();
}
static void openGlobalTransaction() {
Composer::getInstance().openGlobalTransactionImpl();
}
static void closeGlobalTransaction(bool synchronous) {
Composer::getInstance().closeGlobalTransactionImpl(synchronous);
}
};
void Composer::openGlobalTransactionImpl() {
{ // scope for the lock
Mutex::Autolock _l(mLock);
mTransactionNestCount += 1;
}
}
void Composer::closeGlobalTransactionImpl(bool synchronous) {
sp<ISurfaceComposer> sm(ComposerService::getComposerService());
Vector<ComposerState> transaction;
Vector<DisplayState> displayTransaction;
uint32_t flags = 0;
{ // scope for the lock
Mutex::Autolock _l(mLock);
mForceSynchronous |= synchronous;
if (!mTransactionNestCount) {
ALOGW("At least one call to closeGlobalTransaction() was not matched by a prior "
"call to openGlobalTransaction().");
} else if (--mTransactionNestCount) {
return;
}
transaction = mComposerStates;
mComposerStates.clear();
displayTransaction = mDisplayStates;
mDisplayStates.clear();
if (mForceSynchronous) {
flags |= ISurfaceComposer::eSynchronous;
}
if (mAnimation) {
flags |= ISurfaceComposer::eAnimation;
}
mForceSynchronous = false;
mAnimation = false;
}
sm->setTransactionState(transaction, displayTransaction, flags);
}
void Composer::setAnimationTransactionImpl() {
Mutex::Autolock _l(mLock);
mAnimation = true;
}
4.在ISurfaceComposer.cpp中保存所有状态
路径:frameworks\native\libs\gui\ISurfaceComposer.cpp
virtual void setTransactionState(
const Vector<ComposerState>& state,
const Vector<DisplayState>& displays,
uint32_t flags)
{
Parcel data, reply;
data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
data.writeUint32(static_cast<uint32_t>(state.size()));
for (const auto& s : state) {
s.write(data);
}
data.writeUint32(static_cast<uint32_t>(displays.size()));
for (const auto& d : displays) {
d.write(data);
}
data.writeUint32(flags);
remote()->transact(BnSurfaceComposer::SET_TRANSACTION_STATE, data, &reply);
}
在SurfaceFlinger 中遍历所有的ComposerState和DisplayState
路径:frameworks\native\services\surfaceflinger\SurfaceFlinger.cpp
void SurfaceFlinger::setTransactionState(
const Vector<ComposerState>& state,
const Vector<DisplayState>& displays,
uint32_t flags)
{
ATRACE_CALL();
Mutex::Autolock _l(mStateLock);
uint32_t transactionFlags = 0;
if (flags & eAnimation) {
// For window updates that are part of an animation we must wait for
// previous animation "frames" to be handled.
while (mAnimTransactionPending) {
status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
if (CC_UNLIKELY(err != NO_ERROR)) {
// just in case something goes wrong in SF, return to the
// caller after a few seconds.
ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out "
"waiting for previous animation frame");
mAnimTransactionPending = false;
break;
}
}
}
size_t count = displays.size();
for (size_t i=0 ; i<count ; i++) {
const DisplayState& s(displays[i]);
transactionFlags |= setDisplayStateLocked(s);
}
count = state.size();
for (size_t i=0 ; i<count ; i++) {
const ComposerState& s(state[i]);
// Here we need to check that the interface we're given is indeed
// one of our own. A malicious client could give us a NULL
// IInterface, or one of its own or even one of our own but a
// different type. All these situations would cause us to crash.
//
// NOTE: it would be better to use RTTI as we could directly check
// that we have a Client*. however, RTTI is disabled in Android.
if (s.client != NULL) {
sp<IBinder> binder = IInterface::asBinder(s.client);
if (binder != NULL) {
if (binder->queryLocalInterface(ISurfaceComposerClient::descriptor) != NULL) {
sp<Client> client( static_cast<Client *>(s.client.get()) );
transactionFlags |= setClientStateLocked(client, s.state);
}
}
}
}
// If a synchronous transaction is explicitly requested without any changes,
// force a transaction anyway. This can be used as a flush mechanism for
// previous async transactions.
if (transactionFlags == 0 && (flags & eSynchronous)) {
transactionFlags = eTransactionNeeded;
}
if (transactionFlags) {
// this triggers the transaction
setTransactionFlags(transactionFlags);
// if this is a synchronous transaction, wait for it to take effect
// before returning.
if (flags & eSynchronous) {
mTransactionPending = true;
}
if (flags & eAnimation) {
mAnimTransactionPending = true;
}
while (mTransactionPending) {
status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
if (CC_UNLIKELY(err != NO_ERROR)) {
// just in case something goes wrong in SF, return to the
// called after a few seconds.
ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!");
mTransactionPending = false;
break;
}
}
}
}
分别调用setDisplayStateLocked(const DisplayState& s) 和setClientStateLocked (const sp<Client>& client,const layer_state_t& s)设置flag
路径:frameworks\native\services\surfaceflinger\SurfaceFlinger.cpp
uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s)
{
ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token);
if (dpyIdx < 0)
return 0;
uint32_t flags = 0;
DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx));
if (disp.isValid()) {
const uint32_t what = s.what;
if (what & DisplayState::eSurfaceChanged) {
if (IInterface::asBinder(disp.surface) != IInterface::asBinder(s.surface)) {
disp.surface = s.surface;
flags |= eDisplayTransactionNeeded;
}
}
if (what & DisplayState::eLayerStackChanged) {
if (disp.layerStack != s.layerStack) {
disp.layerStack = s.layerStack;
flags |= eDisplayTransactionNeeded;
}
}
if (what & DisplayState::eDisplayProjectionChanged) {
if (disp.orientation != s.orientation) {
disp.orientation = s.orientation;
flags |= eDisplayTransactionNeeded;
}
if (disp.frame != s.frame) {
disp.frame = s.frame;
flags |= eDisplayTransactionNeeded;
}
if (disp.viewport != s.viewport) {
disp.viewport = s.viewport;
flags |= eDisplayTransactionNeeded;
}
}
if (what & DisplayState::eDisplaySizeChanged) {
if (disp.width != s.width) {
disp.width = s.width;
flags |= eDisplayTransactionNeeded;
}
if (disp.height != s.height) {
disp.height = s.height;
flags |= eDisplayTransactionNeeded;
}
}
}
return flags;
}
uint32_t SurfaceFlinger::setClientStateLocked(
const sp<Client>& client,
const layer_state_t& s)
{
uint32_t flags = 0;
sp<Layer> layer(client->getLayerUser(s.surface));
if (layer != 0) {
const uint32_t what = s.what;
bool geometryAppliesWithResize =
what & layer_state_t::eGeometryAppliesWithResize;
if (what & layer_state_t::ePositionChanged) {
if (layer->setPosition(s.x, s.y, !geometryAppliesWithResize)) {
flags |= eTraversalNeeded;
}
}
if (what & layer_state_t::eLayerChanged) {
// NOTE: index needs to be calculated before we update the state
ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
if (layer->setLayer(s.z) && idx >= 0) {
mCurrentState.layersSortedByZ.removeAt(idx);
mCurrentState.layersSortedByZ.add(layer);
// we need traversal (state changed)
// AND transaction (list changed)
flags |= eTransactionNeeded|eTraversalNeeded;
}
}
if (what & layer_state_t::eSizeChanged) {
if (layer->setSize(s.w, s.h)) {
flags |= eTraversalNeeded;
}
}
if (what & layer_state_t::eAlphaChanged) {
if (layer->setAlpha(s.alpha))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eMatrixChanged) {
if (layer->setMatrix(s.matrix))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eTransparentRegionChanged) {
if (layer->setTransparentRegionHint(s.transparentRegion))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eFlagsChanged) {
if (layer->setFlags(s.flags, s.mask))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eCropChanged) {
if (layer->setCrop(s.crop, !geometryAppliesWithResize))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eFinalCropChanged) {
if (layer->setFinalCrop(s.finalCrop))
flags |= eTraversalNeeded;
}
if (what & layer_state_t::eLayerStackChanged) {
// NOTE: index needs to be calculated before we update the state
ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
if (layer->setLayerStack(s.layerStack) && idx >= 0) {
mCurrentState.layersSortedByZ.removeAt(idx);
mCurrentState.layersSortedByZ.add(layer);
// we need traversal (state changed)
// AND transaction (list changed)
flags |= eTransactionNeeded|eTraversalNeeded;
}
}
if (what & layer_state_t::eDeferTransaction) {
layer->deferTransactionUntil(s.handle, s.frameNumber);
// We don't trigger a traversal here because if no other state is
// changed, we don't want this to cause any more work
}
if (what & layer_state_t::eOverrideScalingModeChanged) {
layer->setOverrideScalingMode(s.overrideScalingMode);
// We don't trigger a traversal here because if no other state is
// changed, we don't want this to cause any more work
}
}
return flags;
}
最后通过setTransactionFlags(transactionFlags);触发事务
路径:frameworks\native\services\surfaceflinger\SurfaceFlinger.cpp
uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) {
uint32_t old = android_atomic_or(flags, &mTransactionFlags);
if ((old & flags)==0) { // wake the server up
signalTransaction();
}
return old;
}