js
var captureNode = function (node) {
var texture = new cc.RenderTexture(display.width, display.height, null, 0x88F0);
texture.retain();
texture.setAnchorPoint(0, 0);
texture.begin();
node.visit();
texture.end();
var time = timestamp2time(Math.round((new Date()).valueOf() / 1000));
time = time.replace(/[\s:-]+/g, '_');
var nameJPG = 'ss-' + time + '.jpg';
texture.saveToFile(nameJPG, cc.IMAGE_FORMAT_JPEG, false, function () {
texture.release();
});
};