WPF performace tips

* For better performacne, use DrawingContext.DrawGeometry with a StreamGeometry instead of other draw method like DrawingContext.DrawLine etc. StreamGeometry is a pretty light-weight object.

* Set a smaller value (<60) of 'System.Windows.Media.Animation.Timeline.DesiredFrameRateProperty' on amination objects to improve animation performance if applicable. In most cases, the default frame rate 60 is just too many.

* From performance perspectve, considering that scenario that calling DrawingContext.DrawXX methods passing a pen parameter inside a loop, sharing the pen instance is less sufficient than creating the pen instance each time inside the loop.

This is because Pen is a freezable resource. Tests found: Use a FRONZON shared pen instance is the best in performance.

The conclusion is: Froze a freezable object as possible as you can.

* Two ways to create DrawingContext: DrawingGroup.Open DrawingVisual.RenderOpen. The latter DrawingContext provides better perf usually.

WPF uses retained way to render. The call to DrawingContext.DrawXX just generates the rendering instruction. The real rendering is postponed to DrawingContext.Close.

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值