<ul class="carousel" id="carouselId"> </ul>
setDragLiImage("carouselId")
function setDragLiImage(Id) {
var oUl = document.getElementById(id);
var aLi = oUl.getElementsByTagName("li");
var disX = 0;
var disY = 0;
var minZindex = 1;
var aPos = [];
for (var i = 0; i < aLi.length; i++) {
var t = aLi[i].offsetTop;
var l = aLi[i].offsetLeft;
aLi[i].style.top = t + "px";
aLi[i].style.left = l + "px";
aPos[i] = { left: l, top: t };
aLi[i].index = i;
}
for (var i = 0; i < aLi.length; i++) {
aLi[i].style.position = "absolute";
aLi[i].style.margin = 0;
setDrag(aLi[i]);
}
//拖拽
function setDrag(obj) {
obj.onmouseover = function () {
obj.style.cursor = "move";
}
obj.onmousedown = function (event) {
var scrollTop = document.documentElement.scrollTop || document.body.scrollTop;
var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft;
obj.style.zIndex = minZindex++;
//当鼠标按下时计算鼠标与拖拽对象的距离
disX = event.clientX + scrollLeft - obj.offsetLeft;
disY = event.clientY + scrollTop - obj.offsetTop;
document.onmousemove = function (event) {
//当鼠标拖动时计算div的位置
var l = event.clientX - disX + scrollLeft;
var t = event.clientY - disY + scrollTop;
obj.style.left = l + "px";
obj.style.top = t + "px";
var oNear = findMin(obj);
if (oNear) {
$(oNear).addClass("active");
}
}
document.onmouseup = function () {
document.onmousemove = null;//当鼠标弹起时移出移动事件
document.onmouseup = null;//移出up事件,清空内存
//检测是否普碰上,在交换位置
var oNear = findMin(obj);
if (oNear) {
$(obj).attr("data-index", oNear.index);
$(aLi).removeClass("active");
oNear.style.zIndex = minZindex++;
obj.style.zIndex = minZindex++;
$(oNear).attr("data-index", obj.index);
$(obj).attr("data-index", oNear.index);
startMove(oNear, aPos[obj.index]);
startMove(obj, aPos[oNear.index]);
//交换index
oNear.index += obj.index;
obj.index = oNear.index - obj.index;
oNear.index = oNear.index - obj.index;
} else {
startMove(obj, aPos[obj.index]);
}
}
clearInterval(obj.timer);
return false;//低版本出现禁止符号
}
}
//碰撞检测
function colTest(obj1, obj2) {
var t1 = obj1.offsetTop;
var r1 = obj1.offsetWidth + obj1.offsetLeft;
var b1 = obj1.offsetHeight + obj1.offsetTop;
var l1 = obj1.offsetLeft;
var t2 = obj2.offsetTop;
var r2 = obj2.offsetWidth + obj2.offsetLeft;
var b2 = obj2.offsetHeight + obj2.offsetTop;
var l2 = obj2.offsetLeft;
if (t1 > b2 || r1 < l2 || b1 < t2 || l1 > r2) {
return false;
} else {
return true;
}
}
//勾股定理求距离
function getDis(obj1, obj2) {
var a = obj1.offsetLeft - obj2.offsetLeft;
var b = obj1.offsetTop - obj2.offsetTop;
return Math.sqrt(Math.pow(a, 2) + Math.pow(b, 2));
}
//找到距离最近的
function findMin(obj) {
var minDis = 999999999;
var minIndex = -1;
for (var i = 0; i < aLi.length; i++) {
if (obj == aLi[i]) continue;
if (colTest(obj, aLi[i])) {
var dis = getDis(obj, aLi[i]);
if (dis < minDis) {
minDis = dis;
minIndex = i;
}
}
}
if (minIndex == -1) {
return null;
} else {
return aLi[minIndex];
}
}
}
//通过class获取元素
function getClass(cls) {
var ret = [];
var els = document.getElementsByTagName("*");
for (var i = 0; i < els.length; i++) {
//判断els[i]中是否存在cls这个className;.indexOf("cls")判断cls存在的下标,如果下标>=0则存在;
if (els[i].className === cls || els[i].className.indexOf("cls") >= 0 || els[i].className.indexOf(" cls") >= 0 || els[i].className.indexOf(" cls ") > 0) {
ret.push(els[i]);
}
}
return ret;
}
function getStyle(obj, attr) {//解决JS兼容问题获取正确的属性值
return obj.currentStyle ? obj.currentStyle[attr] : getComputedStyle(obj, false)[attr];
}
function startMove(obj, json, fun) {
clearInterval(obj.timer);
obj.timer = setInterval(function () {
var isStop = true;
for (var attr in json) {
var iCur = 0;
//判断运动的是不是透明度值
if (attr == "opacity") {
iCur = parseInt(parseFloat(getStyle(obj, attr)) * 100);
} else {
iCur = parseInt(getStyle(obj, attr));
}
var ispeed = (json[attr] - iCur) / 2;
//运动速度如果大于0则向下取整,如果小于0想上取整;
ispeed = ispeed > 0 ? Math.ceil(ispeed) : Math.floor(ispeed);
//判断所有运动是否全部完成
if (iCur != json[attr]) {
isStop = false;
}
//运动开始
if (attr == "opacity") {
obj.style.filter = "alpha:(opacity:" + (json[attr] + ispeed) + ")";
obj.style.opacity = (json[attr] + ispeed) / 200;
} else {
obj.style[attr] = iCur + ispeed + "px";
}
}
//判断是否全部完成
if (isStop) {
clearInterval(obj.timer);
if (fun) {
fun();
}
}
}, 30);
}