在 iOS 开发中,有时候需要获取图像中某个像素点的颜色,返回 UIColor 值。
网上收集资料,参考各种方案,最后总结如下:
/// 获取图片触摸点颜色
///
/// 参考资料
/// https://blog.csdn.net/huangfei711/article/details/76189655
/// - Parameters:
/// - image: 要获取颜色的图片
/// - point: 触摸点
/// - Returns: 获取到的颜色
func cxg_getPointColor(withImage image: UIImage, point: CGPoint) -> UIColor? {
guard CGRect(origin: CGPoint(x: 0, y: 0), size: image.size).contains(point) else {
return nil
}
let pointX = trunc(point.x);
let pointY = trunc(point.y);
let width = image.size.width;
let height = image.size.height;
let colorSpace = CGColorSpaceCreateDeviceRGB();
var pixelData: [UInt8] = [0, 0, 0, 0]
pixelData.withUnsafeMutableBytes { pointer in
if let context = CGContext(data: pointer.baseAddress, width: 1, height: 1, bitsPerComponent: 8, bytesPerRow: 4, space: colorSpace, bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue), let cgImage = image.cgImage {
context.setBlendMode(.copy)
context.translateBy(x: -pointX, y: pointY - height)
context.draw(cgImage, in: CGRect(x: 0, y: 0, width: width, height: height))
}
}
let red = CGFloat(pixelData[0]) / CGFloat(255.0)
let green = CGFloat(pixelData[1]) / CGFloat(255.0)
let blue = CGFloat(pixelData[2]) / CGFloat(255.0)
let alpha = CGFloat(pixelData[3]) / CGFloat(255.0)
if #available(iOS 10.0, *) {
return UIColor(displayP3Red: red, green: green, blue: blue, alpha: alpha)
} else {
return UIColor(red: red, green: green, blue: blue, alpha: alpha)
}
}
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