#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define MAX_ROW 9
#define MAX_COL 9
#define MINE_COUNT 10
int Menu() {
printf("====================\n");
printf(" 1.开始游戏\n");
printf(" 0.退出游戏\n");
printf("====================\n");
printf("请输入您的选择:");
int choice = 0;
scanf("%d", &choice);
return choice;
}
void Init(char show_map[MAX_ROW][MAX_COL],
char mine_map[MAX_ROW][MAX_COL]) {
//对于 show_map,*状态表示此位置未被玩家翻开,
//所以show_map初始化时全部设为*状态
for (int row = 0; row < MAX_ROW; row += 1) {
for (int col = 0; col < MAX_COL; col += 1) {
show_map[row][col] = '*';
}
}
//对于mine_map,需要随机设置10个地雷
//mine_map状态:1 代表此位置是地雷,0 代表无地雷
for (int row = 0; row < MAX_ROW; row += 1) {
for (int col = 0; col < MAX_COL; col += 1) {
mine_map[row][col] = '0';
}
}
int n = 0;
srand((unsigned int)time(0));
while (n < MINE_COUNT) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (mine_map[row][col] == '1') {
continue;
}
mine_map[row][col] = '1';
n += 1;
}
}
void PrintMap(char map[MAX_ROW][MAX_COL]) {
printf(" ");
for (int i = 0; i < MAX_COL; i += 1) {
printf("%d ", i);
}
printf("\n -----------------\n");
for (int row = 0; row < MAX_ROW; row += 1) {
printf("%d| ",row);
for (int col = 0; col < MAX_COL; col += 1) {
printf("%c ", map[row][col]);
}
printf("\n");
}
}
void UpdateShowMap(int row,int col,
char show_map[MAX_ROW][MAX_COL],
char mine_map[MAX_ROW][MAX_COL]) {
int count = 0;
if (row - 1 >= 0 && col - 1 >= 0
&& row - 1 < MAX_ROW && col - 1 < MAX_COL
&& mine_map[row - 1][col - 1] == '1') {
count += 1;
}
if (row - 1 >= 0 && col >= 0
&& row - 1 < MAX_ROW && col < MAX_COL
&& mine_map[row - 1][col] == '1') {
count += 1;
}
if (row - 1 >= 0 && col + 1 >= 0
&& row - 1 < MAX_ROW && col + 1 < MAX_COL
&& mine_map[row - 1][col + 1] == '1') {
count += 1;
}
if (row >= 0 && col - 1 >= 0
&& row < MAX_ROW && col - 1 < MAX_COL
&& mine_map[row][col - 1] == '1') {
count += 1;
}
if (row >= 0 && col + 1 >= 0
&& row < MAX_ROW && col + 1 < MAX_COL
&& mine_map[row][col + 1] == '1') {
count += 1;
}
if (row + 1 >= 0 && col - 1 >= 0
&& row + 1 < MAX_ROW && col - 1 < MAX_COL
&& mine_map[row + 1][col - 1] == '1') {
count += 1;
}
if (row + 1 >= 0 && col >= 0
&& row + 1 < MAX_ROW && col < MAX_COL
&& mine_map[row + 1][col] == '1') {
count += 1;
}
if (row + 1 >= 0 && col + 1 >= 0
&& row + 1 < MAX_ROW && col + 1 < MAX_COL
&& mine_map[row + 1][col + 1] == '1') {
count += 1;
}
show_map[row][col] = '0' + count;
}
void Game() {
char show_map[MAX_ROW][MAX_COL];
char mine_map[MAX_ROW][MAX_COL];
int blank_count_already_show = 0;
Init(show_map, mine_map);
while(1) {
PrintMap(show_map);
PrintMap(mine_map);
printf("请输入一个位置坐标:");
int row = 0;
int col = 0;
scanf("%d %d", &row, &col);
system("cls");
if (row < 0 || row >= MAX_ROW
|| col < 0 || col >= MAX_COL) {
printf("您的坐标输入非法,请重新输入!\n");
continue;
}
if (show_map[row][col] != '*') {
printf("您输入的位置坐标已经翻开了!\n");
continue;
}
if (mine_map[row][col] == '1') {
printf("您输了,游戏结束!\n");
PrintMap(mine_map);
break;
}
blank_count_already_show += 1;
if (blank_count_already_show ==
MAX_ROW * MAX_COL - MINE_COUNT) {
printf("您赢了!\n");
PrintMap(mine_map);
break;
}
UpdateShowMap(row,col,show_map,mine_map);
}
}
int main() {
while (1) {
int choice = Menu();
if (choice == 1) {
Game();
}
else if (choice == 0) {
printf("再见!\n");
break;
}
else {
printf("您的输入有误,请重新输入!\n");
}
}
system("pause");
return 0;
}
扫雷游戏练习
最新推荐文章于 2022-12-04 11:59:58 发布