1.绘制基本图形
记住要全局声明,和在main函数中调用
//绘制直线
void MyLines() {
//定义两个点
Point p1 = Point(20, 30);
Point p2;
p2.x = 300;
p2.y = 300;
Scalar color = Scalar(0, 0, 255);//定义直线颜色
//练成一条直线
line(bgImage, p1, p2, color, 1, LINE_8);//背景图片,点1,点2,线的颜色,线的宽度,线的类型(LINT_AA--表示反锯齿型)
}
//绘制矩形
void MyRectangle() {
Rect rect = Rect(50, 50, 300, 300);//分别是起始的x,y值和矩形的宽高
Scalar color = Scalar(255, 0, 0);
rectangle(bgImage, rect, color, 2, LINE_8);
}
//绘制椭圆或弧线
void MyEllipse() {
Scalar color = Scalar(0, 255, 0);
ellipse(bgImage, Point(bgImage.cols / 2, bgImage.rows / 2),Size(bgImage.cols / 4, bgImage.rows / 8), 70, 0, 360, color, 3, LINE_8);
//背景图片,椭圆中心点,椭圆的长轴/短轴长短,椭圆倾斜角度,椭圆从0-360度(小于360则为圆弧);
}
//画圆形
void MyCircle() {
Scalar color = Scalar(0, 255, 255);
Point center = Point(bgImage.cols / 2, bgImage.rows / 2);//定义圆中心点
circle(bgImage, center, 150, color, 2, 8);//150为半径,8=LINE_8
}
//画多边形
void MyPolygon() {
Point pts[1][5];//定义一个图形,其中有五个点
pts[0][0] = Point(100, 100);
pts[0][1] = Point(100, 200);
pts[0][2] = Point(200, 200);
pts[0][3] = Point(200, 100);
pts[0][4] = Point(100, 100);
const Point* ppts[] = { pts[0] };//引用数组数据
int npt[] = { 5 };//有几个点
Scalar color = Scalar(255, 12, 255);
fillPoly(bgImage, ppts, npt, 1, color, 8);//1--画一个图形
}
//随机画线
void RandomLineDemo() {
//RNG--随机函数
RNG rng(12345);//设置一个随机函数的种子,相当于边界
Point pt1;
Point pt2;
Mat bg = Mat::zeros(bgImage.size(), bgImage.type());//重新画一张bgImage大小的黑色图
namedWindow("random_line", CV_WINDOW_AUTOSIZE);
for (int i = 0; i < 100000; ++i) {
pt1.x = rng.uniform(0, bgImage.cols);//生成一个范围内的正态分布随机数
pt2.x = rng.uniform(0, bgImage.cols);
pt1.y = rng.uniform(0, bgImage.rows);
pt2.y = rng.uniform(0, bgImage.rows);
Scalar color = Scalar(rng.uniform(0, 255), rng.uniform(0, 255), rng.uniform(0, 255));
if (waitKey(50)<0)//50ms画一条
{
break;
}
line(bg, pt1, pt2, color, 1, 8);
imshow("random_line", bg);
}
}
2.绘制文字
//绘制文字
putText(bgImage,"Hello OpenCV",Point(300,300),CV_FONT_HERSHEY_COMPLEX,1.5,Scalar(12,23,200),3,8);
//背景图片,文本,文字位置,字体,文字大小,颜色,粗细,线的类型