POINTF xxx::PointTransform(POINTF point, DOUBLE angle)
{
if(angle == 0)
{
return point;
}
POINTF revl_Point;
angle = angle * PI / 180;
revl_Point.x = point.x * cos(angle) + point.y * sin(angle);
revl_Point.y = point.y * cos(angle) - point.x * sin(angle);
return revl_Point;
}