Android事件分发机制(二)

当ViewGroup不拦截事件时,事件将会向子View传递,那到底是怎样把事件传递到子View的呢?接下来将分析这个流程,先看代码

ViewGroup事件分发

final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
    final int childIndex = getAndVerifyPreorderedIndex(
            childrenCount, i, customOrder);//得到View的索引
    final View child = getAndVerifyPreorderedView(
            preorderedList, children, childIndex);////得到View
    //判断该View是否可以接收事件,而且点击的左边在此View内
    if (!canViewReceivePointerEvents(child)
            || !isTransformedTouchPointInView(x, y, child, null)) {
        ev.setTargetAccessibilityFocus(false);
        continue;
    }
    //........................
    newTouchTarget = getTouchTarget(child);//得到了Touch的子View
    if (newTouchTarget != null) {
        // Child is already receiving touch within its bounds.
        // Give it the new pointer in addition to the ones it is handling.
        newTouchTarget.pointerIdBits |= idBitsToAssign;
        break;
    }

    resetCancelNextUpFlag(child);
    //下面调用了子View的dispatchTouchEvent
    if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
        // Child wants to receive touch within its bounds.
        mLastTouchDownTime = ev.getDownTime();
        if (preorderedList != null) {
            // childIndex points into presorted list, find original index
            for (int j = 0; j < childrenCount; j++) {
                if (children[childIndex] == mChildren[j]) {
                    mLastTouchDownIndex = j;
                    break;
                }
            }
        } else {
            mLastTouchDownIndex = childIndex;
        }
        mLastTouchDownX = ev.getX();
        mLastTouchDownY = ev.getY();
        newTouchTarget = addTouchTarget(child, idBitsToAssign);
        alreadyDispatchedToNewTouchTarget = true;
        break;
    }
}

上面代码的主要逻辑大概是,for循环遍历所有的view,找到点击坐标所在区域的子View且这个View可以被点击,就将事件交给它处理,canViewReceivePointerEvents(child)方法可以判断View是否允许被点击。
接下来会调用

dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)

此方法就是调用了子View的dispatchTouchEvent,看代码

if (child == null) {
    handled = super.dispatchTouchEvent(event);
} else {
    handled = child.dispatchTouchEvent(event);
}

此时如果子View的dispatchTouchEvent返回true,会执行下面的代码,看到了mFirstTouchTarget被赋值,同时跳出了for循环。

newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
/**
 * Adds a touch target for specified child to the beginning of the list.
 * Assumes the target child is not already present.
 */
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
    final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
    target.next = mFirstTouchTarget;
    mFirstTouchTarget = target;
    return target;
}

如果遍历完所有的子元素后事件都没有被处理,有两种情况:ViewGroup没有子View或者子View处理了点击事件,但是dispatchTouchEvent返回了false,看代码

if (mFirstTouchTarget == null) {
    // No touch targets so treat this as an ordinary view.
    handled = dispatchTransformedTouchEvent(ev, canceled, null,
            TouchTarget.ALL_POINTER_IDS);
} else {
}

此时mFirstTouchTarget为空,会调用dispatchTransformedTouchEvent上面分析过此方法最终会调用
handled = super.dispatchTouchEvent(event);
因为ViewGroup的是继承子View,所以会调用View的dispatchTouchEvent,点击事件交给了View处理。

View的事件处理

根据上面的分析可以得知事件分发到了View的dispatchTouchEvent方法内,下面看代码。

if (onFilterTouchEventForSecurity(event)) {
    if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
        result = true;
    }
    //noinspection SimplifiableIfStatement
    ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnTouchListener != null
            && (mViewFlags & ENABLED_MASK) == ENABLED
            && li.mOnTouchListener.onTouch(this, event)) {
        result = true;
    }

    if (!result && onTouchEvent(event)) {
        result = true;
    }
}

可以看到会先判断是否设置了onTouchListener,如果设置了并且onTouchListener的onTouch方法返回了true,此时result=true,不会再执行onTouchEvent方法,可以得出结论 onTouchListener的优先级高于onTouchEvent,这样做的好处是可以在外界处理点击事件。

if ((viewFlags & ENABLED_MASK) == DISABLED) {
    if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
        setPressed(false);
    }
    // A disabled view that is clickable still consumes the touch
    // events, it just doesn't respond to them.
    return (((viewFlags & CLICKABLE) == CLICKABLE
            || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
            || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
}

从上面的注释可以知道,当一个View为不可用状态时,仍然会消费事件只是没有响应(没有执行performClick)。
接下来看onTouchEvent的ACTION_UP的事件处理

if (((viewFlags & CLICKABLE) == CLICKABLE ||
        (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
        (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
    switch (action) {
        case MotionEvent.ACTION_UP:
            boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
            if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                // take focus if we don't have it already and we should in
                // touch mode.
                boolean focusTaken = false;
                if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                    focusTaken = requestFocus();
                }

                if (prepressed) {
                    // The button is being released before we actually
                    // showed it as pressed.  Make it show the pressed
                    // state now (before scheduling the click) to ensure
                    // the user sees it.
                    setPressed(true, x, y);
                }

                if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                    // This is a tap, so remove the longpress check
                    removeLongPressCallback();

                    // Only perform take click actions if we were in the pressed state
                    if (!focusTaken) {
                        // Use a Runnable and post this rather than calling
                        // performClick directly. This lets other visual state
                        // of the view update before click actions start.
                        if (mPerformClick == null) {
                            mPerformClick = new PerformClick();
                        }
                        if (!post(mPerformClick)) {
                            performClick();
                        }
                    }
                }
            break;
      return true;
    }

可以看到View的CLICKABLE和 LONG_CLICKABDLE有一个为true,就会消费点击事件,如果设置了点击事件performClick会触发onClickListener。
View的LONG_CLICKABLE默认为false,CLICKABLE属性根据默认值和具体的View有关,例如Button是可点击的为true,TextView不可以点击的通过
seOnClickListener会讲CLICKABLE改成true。
到此Android事件分发机制就完啦。

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