使用python完成的一个烟花小程序

'''

FIREWORKS SIMULATION WITH TKINTER



*self-containing code

*to run: simply type python simple.py in your console

*compatible with both Python 2 and Python 3

*Dependencies: tkinter, Pillow (only for background image)

*The design is based on high school physics, with some small twists only for aesthetics purpose



'''

import tkinter as tk

#from tkinter import messagebox

#from tkinter import PhotoImage

from PIL import Image, ImageTk

from time import time, sleep

from random import choice, uniform, randint

from math import sin, cos, radians



# gravity, act as our constant g, you can experiment by changing it

GRAVITY = 0.05

# list of color, can choose randomly or use as a queue (FIFO)

colors = ['red', 'blue', 'yellow', 'white', 'green', 'orange', 'purple', 'seagreen','indigo', 'cornflowerblue']



'''

Generic class for particles



particles are emitted almost randomly on the sky, forming a round of circle (a star) before falling and getting removed

from canvas



Attributes:

    - id: identifier of a particular particle in a star

    - x, y: x,y-coordinate of a star (point of explosion)

    - vx, vy: speed of particle in x, y coordinate

    - total: total number of particle in a star

    - age: how long has the particle last on canvas

    - color: self-explantory

    - cv: canvas

    - lifespan: how long a particle will last on canvas



'''

class part:

    def __init__(self, cv, idx, total, explosion_speed, x=0., y=0., vx = 0., vy = 0., size=2., color = 'red', lifespan = 2, **kwargs):

        self.id = idx

        self.x = x

        self.y = y

        self.initial_speed = explosion_speed

        self.vx = vx

        self.vy = vy

        self.total = total

        self.age = 0

        self.color = color

        self.cv = cv

        self.cid = self.cv.create_oval(

            x - size, y - size, x + size,

            y + size, fill=self.color)

        self.lifespan = lifespan



    def update(self, dt):

        self.age += dt



        # particle expansions

        if self.alive() and self.expand():

            move_x = cos(radians(self.id*360/self.total))*self.initial_speed

            move_y = sin(radians(self.id*360/self.total))*self.initial_speed

            self.cv.move(self.cid, move_x, move_y)

            self.vx = move_x/(float(dt)*1000)



        # falling down in projectile motion

        elif self.alive():

            move_x = cos(radians(self.id*360/self.total))

            # we technically don't need to update x, y because move will do the job

            self.cv.move(self.cid, self.vx + move_x, self.vy+GRAVITY*dt)

            self.vy += GRAVITY*dt



        # remove article if it is over the lifespan

        elif self.cid is not None:

            cv.delete(self.cid)

            self.cid = None



    # define time frame for expansion

    def expand (self):

        return self.age <= 1.2



    # check if particle is still alive in lifespan

    def alive(self):

        return self.age <= self.lifespan



'''

Firework simulation loop:

Recursively call to repeatedly emit new fireworks on canvas



a list of list (list of stars, each of which is a list of particles)

is created and drawn on canvas at every call, 

via update protocol inside each 'part' object 

'''

def simulate(cv):

    t = time()

    explode_points = []

    wait_time = randint(10,100)

    numb_explode = randint(6,10)

    # create list of list of all particles in all simultaneous explosion

    for point in range(numb_explode):

        objects = []

        x_cordi = randint(50,550)

        y_cordi = randint(50, 150)

        speed = uniform (0.5, 1.5)          

        size = uniform (0.5,3)

        color = choice(colors)

        explosion_speed = uniform(0.2, 1)

        total_particles = randint(10,50)

        for i in range(1,total_particles):

            r = part(cv, idx = i, total = total_particles, explosion_speed = explosion_speed, x = x_cordi, y = y_cordi, 

                vx = speed, vy = speed, color=color, size = size, lifespan = uniform(0.6,1.75))

            objects.append(r)

        explode_points.append(objects)



    total_time = .0

    # keeps undate within a timeframe of 1.8 second

    while total_time < 1.8:

        sleep(0.01)

        tnew = time()

        t, dt = tnew, tnew - t

        for point in explode_points:

            for item in point:

                item.update(dt)

        cv.update()

        total_time += dt

    # recursive call to continue adding new explosion on canvas

    root.after(wait_time, simulate, cv)



def close(*ignore):

    """Stops simulation loop and closes the window."""

    global root

    root.quit()

    

if __name__ == '__main__':

    root = tk.Tk()

    cv = tk.Canvas(root, height=600, width=600)

    # use a nice background image

    image = Image.open("./image1.jpg")#背景照片路径自行选择,可以选择酷炫一点的,看起来效果会#更好

    photo = ImageTk.PhotoImage(image)

    cv.create_image(0, 0, image=photo, anchor='nw')



    cv.pack()

    root.protocol("WM_DELETE_WINDOW", close)



    root.after(100, simulate, cv)



    root.mainloop()

注意:这里需要安装tkinter,安装过程:

step1:

>>> import _tkinter # with underscore, and lowercase 't'

step2:

>>> import Tkinter # no underscore, uppercase 'T' for versions prior to V3.0

>>> import tkinter # no underscore, lowercase 't' for V3.0 and later

step3:

>>> Tkinter._test() # note underscore in _test and uppercase 'T' for versions prior to V3.0 

>>> tkinter._test() # note underscore in _test and lowercase 'T' for V3.0 and later

然后就可以运行了,在代码中有一个背景照片部分,路径可自行选择!我这里就不修改了。

 

 

 

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