Chapter 1 Camera model
Basic geometry in homogenous coordinates
Line is given by cross product of two points.
Intersection of two lines is given by cross product of the lines.
More 3D-3D and 2D-2D transformations
Perspective transformation:
There based on the assumptions:
- Camera at world origin image plane
- Camera aligned with world coordinates
- Ideal pinhole camera
Actual situation:
Intrinsic parameters:
Camera projection matrix
Chapter 2 Image Processing
Box filter:
Replaces each pixel with an average of its neighborhood
Achieves smoothing effect (remov