Visual SLAM结果可视化与评估
近年来,随着计算机视觉和机器学习技术的快速发展,同时以SLAM(Simultaneous Localization and Mapping)为代表的视觉定位与地图构建技术也取得了长足的进步。SLAM技术在自动驾驶、增强现实、无人机导航等领域具有广泛的应用前景。然而,要想确保SLAM系统的准确性和稳定性,就需要对其结果进行可视化和评估。
本文将介绍如何利用C++编写的Visual SLAM代码,实现对SLAM结果的可视化和评估,并展示在CSDN博客中。我们将使用Pangolin库进行可视化,以及Sophus库处理SE(3)变换。
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实验背景
在实验中,我们利用C++编写的Visual SLAM代码,对SLAM系统的输出进行评估。该代码可以读取SLAM系统输出的轨迹和地图数据,并与真实数据进行对比,计算出轨迹和地图的Root Mean Square Error(RMSE)。 -
实验步骤
数据准备
首先,我们需要准备SLAM系统输出的轨迹和地图数据,以及真实的轨迹和地图数据。这些数据通常保存在文本文件中,包括相机位姿和地图点的坐标。
- 数据读取与计算RMSE
接下来,我们利用C++代码读取SLAM系统输出的数据,并计算与真实数据之间的RMSE。这一步骤包括读取轨迹数据和地图数据,以及计算轨迹和地图的RMSE值。
- 结果可视化
最后,我们利用Pangolin库将SLAM系统输出的轨迹和地图可视化出来,并与真实数据进行对比。通过可视化,我们可以直观地观察到SLAM系统的性能表现,并对其进行评估。
相机位姿与三维点优化结果,蓝色姿态-初始值,红色姿态-优化后值,黑色点:真值,红色点:优化后值
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实验结果
我们将通过博客文章展示实验结果,包括SLAM系统输出的轨迹和地图可视化图像,以及计算得到的RMSE值。通过对比可视化图像和RMSE值,我们可以评估SLAM系统的准确性和稳定性。 -
参考资料
Pangolin官方文档:Pangolin Documentation
Sophus官方文档:Sophus Documentation
#include <iostream>
#include <fstream>
#include <unistd.h>
#include <pangolin/pangolin.h>
#include <sophus/se3.hpp>
using namespace Sophus;
using namespace std;
// 轨迹
string init_trajectory_file = "../data/init_trajectory.txt";
string opti_trajectory_file = "../data/opti_trajectory.txt";
// 三维点
string init_point_file = "../data/init_points.txt";
string opti_point_file = "../data/opti_points.txt";
void DrawCamera(const Eigen::Matrix4d &Tcw, Eigen::Vector3d color = Eigen::Vector3d(0, 1, 0))
{
const float size = 0.1;
glPushMatrix();
glMultMatrixd(Tcw.data());
// 绘制相机外轮廓
glLineWidth(2);
glBegin(GL_LINES);
glColor3f(color[0], color[1], color[2]);
glVertex3f(0, 0, 0);
glVertex3f(size, size, size);
glVertex3f(0, 0, 0);
glVertex3f(size, -size, size);
glVertex3f(0, 0, 0);
glVertex3f(size, -size, -size);
glVertex3f(0, 0, 0);
glVertex3f(size, size, -size);
glVertex3f(size, size, size);
glVertex3f(size, -size, size);
glVertex3f(size, -size, size);
glVertex3f(size, -size, -size);
glVertex3f(size, -size, -size);
glVertex3f(size, size, -size);
glVertex3f(size, size, -size);
glVertex3f(size, size, size);
glEnd();
glPopMatrix();
}
void DrawPoint(const Eigen::Vector3d &landmark,const Eigen::Vector3d color = Eigen::Vector3d(0, 1, 0))
{
glPointSize(2);
glBegin(GL_POINTS);
glColor3f(color[0], color[1], color[2]);
glVertex3d(landmark[0], landmark[1], landmark[2]);
glEnd();
}
void DrawCoordinate()
{
glLineWidth(2);
glBegin(GL_LINES);
glColor3f(1.0, 0.0, 0.0);
glVertex3f(0, 0, 0);
glVertex3f(1, 0, 0);
glColor3f(0.0, 1.0, 0.0);
glVertex3f(0, 0, 0);
glVertex3f(0, 1, 0);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(0, 0, 0);
glVertex3f(0, 0, 1);
glEnd();
}
typedef vector<Sophus::SE3d, Eigen::aligned_allocator<Sophus::SE3d>> TrajectoryType;
typedef vector<Eigen::Vector3d, Eigen::aligned_allocator<Eigen::Vector3d>> LandmarkType;
TrajectoryType ReadTrajectory(const string &path)
{
ifstream fin(path);
TrajectoryType trajectory;
if (!fin)
{
cerr << "trajectory " << path << " not found." << endl;
return trajectory;
}
while (!fin.eof())
{
double tx, ty, tz, qx, qy, qz, qw;
fin >> tx >> ty >> tz >> qx >> qy >> qz >> qw;
Sophus::SE3d p(Eigen::Quaterniond(qw, qx, qy, qz), Eigen::Vector3d(tx, ty, tz));
trajectory.push_back(p);
}
return trajectory;
}
LandmarkType ReadLandmark(const string &path)
{
ifstream fin(path);
LandmarkType landmarks;
if (!fin)
{
cerr << "landmark " << path << " not found." << endl;
return landmarks;
}
while (!fin.eof())
{
double x, y, z;
fin >> x >> y >> z;
Eigen::Vector3d p(x, y, z);
landmarks.push_back(p);
}
return landmarks;
}
void DrawTrajectoryAndLandmark(const TrajectoryType &init_trajectory,
const TrajectoryType &opti_trajectory,
const LandmarkType &init_landmarks,
const LandmarkType &opti_landmarks)
{
// create pangolin window and plot the trajectory
pangolin::CreateWindowAndBind("Trajectory Viewer", 1024, 768);
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// fx = 720, fy = 720, cx = 640, cy = 360;
pangolin::OpenGlRenderState s_cam(
pangolin::ProjectionMatrix(1024, 768, 720, 720, 640, 360, 0.1, 1000),
pangolin::ModelViewLookAt(0, 0, -1, 0, 0, 0, pangolin::AxisY));
pangolin::View &d_cam = pangolin::CreateDisplay()
.SetBounds(0.0, 1.0, pangolin::Attach::Pix(175), 1.0, -1024.0f / 768.0f)
.SetHandler(new pangolin::Handler3D(s_cam));
while (pangolin::ShouldQuit() == false)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
d_cam.Activate(s_cam);
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glLineWidth(2);
for (size_t i = 0; i < init_trajectory.size() - 1; i++)
{
DrawCamera(init_trajectory[i].matrix(), Eigen::Vector3d(0, 0, 1));
glColor3f(0.0f, 0.0f, 1.0f);
glBegin(GL_LINES);
auto p1 = init_trajectory[i], p2 = init_trajectory[i + 1];
glVertex3d(p1.translation()[0], p1.translation()[1], p1.translation()[2]);
glVertex3d(p2.translation()[0], p2.translation()[1], p2.translation()[2]);
glEnd();
}
for (size_t i = 0; i < opti_trajectory.size() - 1; i++)
{
DrawCamera(opti_trajectory[i].matrix(), Eigen::Vector3d(1, 0, 0));
glColor3f(1.0f, 0.0f, 0.0f);
glBegin(GL_LINES);
auto p1 = opti_trajectory[i], p2 = opti_trajectory[i + 1];
glVertex3d(p1.translation()[0], p1.translation()[1], p1.translation()[2]);
glVertex3d(p2.translation()[0], p2.translation()[1], p2.translation()[2]);
glEnd();
}
for(size_t i = 0; i < init_landmarks.size(); i++)
{
DrawPoint(init_landmarks[i], Eigen::Vector3d(0, 0, 1));// blue
}
for(size_t i = 0; i < opti_landmarks.size(); i++)
{
DrawPoint(opti_landmarks[i], Eigen::Vector3d(1, 0, 0));// red
}
// 坐标轴
pangolin::glDrawAxis(0.1);
pangolin::FinishFrame();
usleep(5000); // sleep 5 ms
}
}
int main(int argc, char **argv)
{
TrajectoryType init_trajectory = ReadTrajectory(init_trajectory_file);
TrajectoryType opti_trajectory = ReadTrajectory(opti_trajectory_file);
assert(!init_trajectory.empty() && !opti_trajectory.empty());
assert(init_trajectory.size() == opti_trajectory.size());
LandmarkType init_landmarks = ReadLandmark(init_point_file);
LandmarkType opti_landmarks = ReadLandmark(opti_point_file);
assert(!init_landmarks.empty() && !opti_landmarks.empty());
assert(init_landmarks.size() == opti_landmarks.size());
// compute rmse
double rmse_trajectory = 0;
for (size_t i = 0; i < opti_trajectory.size(); i++)
{
Sophus::SE3d p1 = opti_trajectory[i], p2 = init_trajectory[i];
double error = (p2.inverse() * p1).log().norm();
rmse_trajectory += error * error;
}
rmse_trajectory = rmse_trajectory / double(opti_trajectory.size());
rmse_trajectory = sqrt(rmse_trajectory);
cout << "Trajectory RMSE = " << rmse_trajectory << endl;
double rmse_landmark = 0;
for(size_t i = 0; i < opti_landmarks.size(); i++)
{
Eigen::Vector3d p1 = opti_landmarks[i], p2 = init_landmarks[i];
double error = (p2 - p1).norm();
rmse_landmark += error * error;
}
rmse_landmark = rmse_landmark / double(opti_landmarks.size());
rmse_landmark = sqrt(rmse_landmark);
cout << "Landmark RMSE = " << rmse_landmark << endl;
DrawTrajectoryAndLandmark(init_trajectory, opti_trajectory, init_landmarks, opti_landmarks);
return 0;
}