createPostStage() {
const fs = glsl
const postStage = new Cesium.PostProcessStage({
fragmentShader: fs,
uniforms: {
shadowMap_textureCube: () => {
this.shadowMap.update(Reflect.get(this.viewer.scene, “_frameState”));
return Reflect.get(this.shadowMap, “_shadowMapTexture”);
},
shadowMap_matrix: () => {
this.shadowMap.update(Reflect.get(this.viewer.scene, “_frameState”));
return Reflect.get(this.shadowMap, “_shadowMapMatrix”);
},
shadowMap_lightPositionEC: () => {
this.shadowMap.update(Reflect.get(this.viewer.scene, “_frameState”));
return Reflect.get(this.shadowMap, “_lightPositionEC”);
},
shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness: () => {
this.shadowMap.update(Reflect.get(this.viewer.scene, “_frameState”));
const bias = this.shadowMap._pointBias;
return C
cesium可视域
于 2022-09-20 16:52:10 首次发布
该博客介绍了如何使用Cesium的PostProcessStage创建并应用阴影贴图,通过更新和获取场景状态,设置不同的阴影参数,包括阴影矩阵、光位置、距离等,以实现精细的三维场景阴影渲染效果。
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