圆形碰撞

判断两个圆的圆心距与其半径和,当两个圆的圆心距小于两圆的半径和时,表示发生了碰撞,反之则没有     void onTouchesBegan( const std :: vector < Touch *>& touches, Event   *event);
   
void onTouchesMoved( const std :: vector < Touch *>& touches, Event   *event);
   
void onTouchesEnded( const std :: vector < Touch *>& touches, Event   *event);
private :
    Size size;

   
bool isCollision( Sprite *sp); // 检测两个矩形是否碰撞
   
void ChangeLabelContent( bool isCollision); // 改变文本内容
   
//
    bool isCircleCollision(Point pos1,float radius1,Point pos2,float radius2);



size = Director :: getInstance ()-> getWinSize ();
   
auto sp1 = Sprite :: create ( "r1.png" );
    sp1->
setPosition ( size / 2 );
   
//Sprite::addChild(Node *child, int zOrder, int tag)
   
addChild (sp1, 0 , 1 );
   
   
auto sp2 = Sprite :: create ( "r2.png" );
    sp2->
setPosition ( Vec2 ( size . width * 0.8 , size . height / 2 ));
   
addChild (sp2, 0 , 2 );
   
   
// 添加显示碰撞信息
   
auto label = Label :: createWithTTF ( "no collision" , "fonts/Marker Felt.ttf" , 25 );
    label->
setPosition ( Vec2 ( size . width / 2 , size . height * 0.8 ));
   
addChild (label, 1 , 3 );
   
   
   
   
auto listener = EventListenerTouchAllAtOnce :: create ();
   
   
    listener->
onTouchesBegan = CC_CALLBACK_2 ( HelloWorld :: onTouchesBegan , this );
    listener->
onTouchesMoved = CC_CALLBACK_2 ( HelloWorld :: onTouchesMoved , this );
    listener->
onTouchesEnded = CC_CALLBACK_2 ( HelloWorld :: onTouchesEnded , this );
   
   
Director :: getInstance ()-> getEventDispatcher ()-> addEventListenerWithSceneGraphPriority (listener, this );
   
   
return true ;
}



void HelloWorld ::onTouchesBegan( const std :: vector < Touch *>& touches, Event   *event){
   
auto touch = static_cast < Touch *>(touches[ 0 ]);
   
auto point = touch-> getLocation ();
 
   
auto sp1 = ( Sprite *) this -> getChildByTag ( 1 );
    sp1->
setPosition (point);
  
   
ChangeLabelContent ( isCollision (sp1));
   

}


void HelloWorld ::onTouchesMoved( const std :: vector < Touch *>& touches, Event   *event){

   
auto touch = static_cast < Touch *>(touches[ 0 ]);
   
auto point = touch-> getLocation ();
   
   
auto sp1 = ( Sprite *) this -> getChildByTag ( 1 );
    sp1->
setPosition (point);
   
   
ChangeLabelContent ( isCollision (sp1));


}

void HelloWorld ::onTouchesEnded( const std :: vector < Touch *>& touches, Event   *event){

}

bool HelloWorld ::isCollision( Sprite *sp){
   
bool flag = false ;
   
auto sp2 = ( Sprite *) this -> getChildByTag ( 2 );
   
// 重点
    flag =
isCircleCollision (sp-> getPosition (), sp-> getContentSize (). width / 2 , sp2-> getPosition (), sp2-> getContentSize (). width / 2 );



   
return flag;
}

void HelloWorld ::ChangeLabelContent( bool isCollision){
   
   
auto label = ( Label *) this -> getChildByTag ( 3 );
   
if (isCollision) {
        label->
setString ( "Collision!" );
    }else label->setString("no collision!");
}



bool HelloWorld ::isCircleCollision( Point pos1, float radius1, Point pos2, float radius2){
   
// 重点
   
if (pos1. getDistance (pos2)>radius1+radius2) {
       
return false ;
    }

   
return true ;
}


    
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