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由于篇幅限制,我将为您提供几种不同编程语言(Python、JavaScript、Java)的简单“猜数字”游戏的小程序代码示例。
Python
python
import random
def game():
number_to_guess = random.randint(1, 100)
guess = None
attempts = 0
while guess != number_to_guess:
try:
guess = int(input("猜一个1到100之间的数字: "))
attempts += 1
if guess < number_to_guess:
print("太小了!")
elif guess > number_to_guess:
print("太大了!")
except ValueError:
print("请输入一个整数!")
print(f"恭喜你,猜对了!数字是 {number_to_guess},你尝试了 {attempts} 次。")
if name == “main”:
game()
JavaScript (在浏览器中使用HTML和JS)
HTML:
html
猜数字游戏
提交<script src="game.js"></script>
JavaScript (game.js):
javascript
let numberToGuess = Math.floor(Math.random() * 100) + 1;
let attempts = 0;
let feedbackElement = document.getElementById(‘feedback’);
function checkGuess() {
const guess = parseInt(document.getElementById(‘guess’).value);
attempts++;
if (isNaN(guess)) {
feedbackElement.textContent = "请输入一个整数!";
return;
}
if (guess === numberToGuess) {
feedbackElement.textContent = `恭喜你,猜对了!数字是 ${numberToGuess},你尝试了 ${attempts} 次。`;
} else if (guess < numberToGuess) {
feedbackElement.textContent = "太小了!";
} else {
feedbackElement.textContent = "太大了!";
}
}
Java (使用Swing GUI库)
注意:由于Java Swing代码较长,这里仅提供一个简化的框架。
#chhas{
margin-top: 50px;
padding:honeycoffee.cn;
font-size: 18px;
cursor: 10px 20px;
}
java
import javax.swing.;
import java.awt.;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
public class GuessingGame {
private JTextField guessField;
private JLabel feedbackLabel;
private int numberToGuess;
private int attempts = 0;
// ... 省略了Swing组件的初始化和布局代码 ...
public GuessingGame() {
numberToGuess = new Random().nextInt(100) + 1;
// 初始化Swing组件并设置事件监听器
guessField.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
int guess = Integer.parseInt(guessField.getText());
attempts++;
// ... 省略了检查猜测和更新反馈标签的代码 ...
}
});
}
// ... 省略了主方法和Swing事件调度线程的代码 ...
}
请注意,Java Swing代码需要完整的GUI设置和事件处理,因此这里只提供了一个框架。您可以使用Swing或JavaFX等GUI库来创建完整的Java桌面应用程序。