- Python (伪代码)4er.cn
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You bought {game.name} for {game.price}!")
# 这里可以添加逻辑来从库存中移除游戏或处理支付
return True
print("Game not found in the store.")
return False
使用示例
store = GameStore()
store.add_game(Game(“Game A”, 10.99))
store.add_game(Game(“Game B”, 20.99))
store.buy_game(“Game A”)
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log(`You bought ${game.name} for ${game.price}!`);
// 这里可以添加逻辑来从库存中移除游戏或处理支付
return true;
}
}
console.log("Game not found in the store.");
return false;
}
}
// 使用示例
let store = new GameStore();
store.addGame(new Game(“Game A”, 10.99));
store.addGame(new Game(“Game B”, 20.99));
store.buyGame(“Game A”);
3. Java (伪代码)
java
public class Game {
private String name;
private double price;
// 构造函数、getter和setter方法...
}
public class GameStore {
private List games;
public GameStore() {
this.games = new ArrayList<>();
}
public void addGame(Game game) {
this.games.add(game);
}
public boolean buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("You bought " + game.getName() + " for " + game.getPrice() + "!");
// 这里可以添加逻辑来从库存中移除游戏或处理支付
return true;
}
}
System.out.println("Game not found in the store.");
return false;
}
}
// 使用示例(在main方法中)…
这些示例提供了游戏和游戏商城的基本框架,但并未包含完整的错误处理、数据库交互、用户认证或支付处理等功能。在实际应用中,这些功能都是必不可少的。由于生成完整的游戏商城代码会相当冗长且复杂,我会为你提供一个简化版的游戏商城概念,并分别用几种不同的编程语言给出大致的代码框架。
- Python (伪代码)
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You bought {game.name} for {game.price}!")
# 这里可以添加逻辑来从库存中移除游戏或处理支付
return True
print("Game not found in the store.")
return False
使用示例
store = GameStore()
store.add_game(Game(“Game A”, 10.99))
store.add_game(Game(“Game B”, 20.99))
store.buy_game(“Game A”)
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log(`You bought ${game.name} for ${game.price}!`);
// 这里可以添加逻辑来从库存中移除游戏或处理支付
return true;
}
}
console.log("Game not found in the store.");
return false;
}
}
// 使用示例
let store = new GameStore();
store.addGame(new Game(“Game A”, 10.99));
store.addGame(new Game(“Game B”, 20.99));
store.buyGame(“Game A”);
3. Java (伪代码)
java
public class Game {
private String name;
private double price;
// 构造函数、getter和setter方法...
}
public class GameStore {
private List games;
public GameStore() {
this.games = new ArrayList<>();
}
public void addGame(Game game) {
this.games.add(game);
}
public boolean buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("You bought " + game.getName() + " for " + game.getPrice() + "!");
// 这里可以添加逻辑来从库存中移除游戏或处理支付
return true;
}
}
System.out.println("Game not found in the store.");
return false;
}
}
// 使用示例(在main方法中)…
这些示例提供了游戏和游戏商城的基本框架,但并未包含完整的错误处理、数据库交互、用户认证或支付处理等功能。在实际应用中,这些功能都是必不可少的。