由于生成完整的游戏商城代码会相当冗长且复杂,我会为你提供一个简化版的游戏商城概念,并分别用几种不同的编程语言给出大致的代码框架。

在这里插入图片描述

  1. Python (伪代码)4er.cn
    python
    class Game:
    def init(self, name, price):
    self.name = name
    self.price = price

class GameStore:
def init(self):
self.games = []

def add_game(self, game):  
    self.games.append(game)  

def buy_game(self, game_name):  
    for game in self.games:  
        if game.name == game_name:  
            print(f"You bought {game.name} for {game.price}!")  
            # 这里可以添加逻辑来从库存中移除游戏或处理支付  
            return True  
    print("Game not found in the store.")  
    return False  

使用示例

store = GameStore()
store.add_game(Game(“Game A”, 10.99))
store.add_game(Game(“Game B”, 20.99))
store.buy_game(“Game A”)
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}

class GameStore {
constructor() {
this.games = [];
}

addGame(game) {  
    this.games.push(game);  
}  

buyGame(gameName) {  
    for (let game of this.games) {  
        if (game.name === gameName) {  
            console.log(`You bought ${game.name} for ${game.price}!`);  
            // 这里可以添加逻辑来从库存中移除游戏或处理支付  
            return true;  
        }  
    }  
    console.log("Game not found in the store.");  
    return false;  
}  

}

// 使用示例
let store = new GameStore();
store.addGame(new Game(“Game A”, 10.99));
store.addGame(new Game(“Game B”, 20.99));
store.buyGame(“Game A”);
3. Java (伪代码)
java
public class Game {
private String name;
private double price;

// 构造函数、getter和setter方法...  

}

public class GameStore {
private List games;

public GameStore() {  
    this.games = new ArrayList<>();  
}  

public void addGame(Game game) {  
    this.games.add(game);  
}  

public boolean buyGame(String gameName) {  
    for (Game game : games) {  
        if (game.getName().equals(gameName)) {  
            System.out.println("You bought " + game.getName() + " for " + game.getPrice() + "!");  
            // 这里可以添加逻辑来从库存中移除游戏或处理支付  
            return true;  
        }  
    }  
    System.out.println("Game not found in the store.");  
    return false;  
}  

}

// 使用示例(在main方法中)…
这些示例提供了游戏和游戏商城的基本框架,但并未包含完整的错误处理、数据库交互、用户认证或支付处理等功能。在实际应用中,这些功能都是必不可少的。由于生成完整的游戏商城代码会相当冗长且复杂,我会为你提供一个简化版的游戏商城概念,并分别用几种不同的编程语言给出大致的代码框架。

  1. Python (伪代码)
    python
    class Game:
    def init(self, name, price):
    self.name = name
    self.price = price

class GameStore:
def init(self):
self.games = []

def add_game(self, game):  
    self.games.append(game)  

def buy_game(self, game_name):  
    for game in self.games:  
        if game.name == game_name:  
            print(f"You bought {game.name} for {game.price}!")  
            # 这里可以添加逻辑来从库存中移除游戏或处理支付  
            return True  
    print("Game not found in the store.")  
    return False  

使用示例

store = GameStore()
store.add_game(Game(“Game A”, 10.99))
store.add_game(Game(“Game B”, 20.99))
store.buy_game(“Game A”)
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}

class GameStore {
constructor() {
this.games = [];
}

addGame(game) {  
    this.games.push(game);  
}  

buyGame(gameName) {  
    for (let game of this.games) {  
        if (game.name === gameName) {  
            console.log(`You bought ${game.name} for ${game.price}!`);  
            // 这里可以添加逻辑来从库存中移除游戏或处理支付  
            return true;  
        }  
    }  
    console.log("Game not found in the store.");  
    return false;  
}  

}

// 使用示例
let store = new GameStore();
store.addGame(new Game(“Game A”, 10.99));
store.addGame(new Game(“Game B”, 20.99));
store.buyGame(“Game A”);
3. Java (伪代码)
java
public class Game {
private String name;
private double price;

// 构造函数、getter和setter方法...  

}

public class GameStore {
private List games;

public GameStore() {  
    this.games = new ArrayList<>();  
}  

public void addGame(Game game) {  
    this.games.add(game);  
}  

public boolean buyGame(String gameName) {  
    for (Game game : games) {  
        if (game.getName().equals(gameName)) {  
            System.out.println("You bought " + game.getName() + " for " + game.getPrice() + "!");  
            // 这里可以添加逻辑来从库存中移除游戏或处理支付  
            return true;  
        }  
    }  
    System.out.println("Game not found in the store.");  
    return false;  
}  

}

// 使用示例(在main方法中)…
这些示例提供了游戏和游戏商城的基本框架,但并未包含完整的错误处理、数据库交互、用户认证或支付处理等功能。在实际应用中,这些功能都是必不可少的。

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