三维计算几何模板 hdu 5733 tetrahedron(不知为何WA)

#include <cstdio>
#include <iostream>
#include <cmath>
#include <set>
using namespace std;
#define L(i) i<<1
#define R(i) i<<1|1
#define INF  0x3f3f3f3f
#define pi acos(-1.0)
#define eps 1e-9
#define maxn 2000010
#define MOD 1000000007
#define zero(x) (((x)>0?(x):-(x))<eps)




struct Point3
{
    double x,y,z;
    Point3(){}
    Point3(const Point3 &a):x(a.x),y(a.y),z(a.z){}
 Point3(double x,double y,double z):x(x),y(y),z(z){}
};
struct Line3
{
    Point3 a,b;
    Line3(){}
 Line3(Point3 a,Point3 b):a(a),b(b){}
};
struct Plane3
{
    Point3 a,b,c;
    Plane3(){}
 Plane3(Point3 a,Point3 b,Point3 c):a(a),b(b),c(c){}
};




Point3 Point[4],Vector[4],center;
Plane3 Plane[4],angle_plane[4];
Line3 Line;
double x,y,z,ans;




Point3 operator + (Point3 A,Point3 B){return Point3(A.x + B.x,A.y + B.y,A.z + B.z);}
Point3 operator - (Point3 A,Point3 B){return Point3(A.x-B.x,A.y-B.y,A.z-B.z);}
Point3 operator * (Point3 A,double p){return Point3(A.x * p,A.y * p,A.z * p);}
Point3 operator / (Point3 A,double p){return Point3(A.x / p,A.y / p,A.z / p);}




//计算cross product U x V
Point3 xmult(Point3 u,Point3 v){
 Point3 ret;
 ret.x=u.y*v.z-u.z*v.y;
 ret.y=u.z*v.x-u.x*v.z;
 ret.z=u.x*v.y-u.y*v.x;
 return ret;
}




//计算dot product U . V
double dmult(Point3 u,Point3 v){
 return u.x*v.x+u.y*v.y+u.z*v.z;
}




//矢量差 U - V
Point3 subt(Point3 u,Point3 v){
 Point3 ret;
 ret.x=u.x-v.x;
 ret.y=u.y-v.y;
 ret.z=u.z-v.z;
 return ret;
}




//取平面法向量
Point3 pvec(Plane3 s){
 return xmult(subt(s.b,s.a),subt(s.c,s.a));
}
Point3 pvec(Point3 s1,Point3 s2,Point3 s3){
 return xmult(subt(s1,s2),subt(s2,s3));
}




//两点距离,单参数取向量大小
double distance(Point3 p1,Point3 p2){
 return sqrt((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y)+(p1.z-p2.z)*(p1.z-p2.z));
}




//向量大小
double vlen(Point3 p){
 return sqrt(p.x*p.x+p.y*p.y+p.z*p.z);
}




//判三点共线
int dots_inline(Point3 p1,Point3 p2,Point3 p3){
 return vlen(xmult(subt(p1,p2),subt(p2,p3)))<eps;
}




//判四点共面
int dots_onplane(Point3 a,Point3 b,Point3 c,Point3 d){
 return zero(dmult(pvec(a,b,c),subt(d,a)));
}




//判点是否在线段上,包括端点和共线
int dot_online_in(Point3 p,Line3 l){
 return zero(vlen(xmult(subt(p,l.a),subt(p,l.b))))&&(l.a.x-p.x)*(l.b.x-p.x)<eps&&
  (l.a.y-p.y)*(l.b.y-p.y)<eps&&(l.a.z-p.z)*(l.b.z-p.z)<eps;
}
int dot_online_in(Point3 p,Point3 l1,Point3 l2){
 return zero(vlen(xmult(subt(p,l1),subt(p,l2))))&&(l1.x-p.x)*(l2.x-p.x)<eps&&
  (l1.y-p.y)*(l2.y-p.y)<eps&&(l1.z-p.z)*(l2.z-p.z)<eps;
}




//判点是否在线段上,不包括端点
int dot_online_ex(Point3 p,Line3 l){
 return dot_online_in(p,l)&&(!zero(p.x-l.a.x)||!zero(p.y-l.a.y)||!zero(p.z-l.a.z))&&
  (!zero(p.x-l.b.x)||!zero(p.y-l.b.y)||!zero(p.z-l.b.z));
}
int dot_online_ex(Point3 p,Point3 l1,Point3 l2){
 return dot_online_in(p,l1,l2)&&(!zero(p.x-l1.x)||!zero(p.y-l1.y)||!zero(p.z-l1.z))&&
  (!zero(p.x-l2.x)||!zero(p.y-l2.y)||!zero(p.z-l2.z));
}




//判点是否在空间三角形上,包括边界,三点共线无意义
int dot_inplane_in(Point3 p,Plane3 s){
 return zero(vlen(xmult(subt(s.a,s.b),subt(s.a,s.c)))-vlen(xmult(subt(p,s.a),subt(p,s.b)))-
  vlen(xmult(subt(p,s.b),subt(p,s.c)))-vlen(xmult(subt(p,s.c),subt(p,s.a))));
}
int dot_inplane_in(Point3 p,Point3 s1,Point3 s2,Point3 s3){
 return zero(vlen(xmult(subt(s1,s2),subt(s1,s3)))-vlen(xmult(subt(p,s1),subt(p,s2)))-
  vlen(xmult(subt(p,s2),subt(p,s3)))-vlen(xmult(subt(p,s3),subt(p,s1))));
}




//判点是否在空间三角形上,不包括边界,三点共线无意义
int dot_inplane_ex(Point3 p,Plane3 s){
 return dot_inplane_in(p,s)&&vlen(xmult(subt(p,s.a),subt(p,s.b)))>eps&&
  vlen(xmult(subt(p,s.b),subt(p,s.c)))>eps&&vlen(xmult(subt(p,s.c),subt(p,s.a)))>eps;
}
int dot_inplane_ex(Point3 p,Point3 s1,Point3 s2,Point3 s3){
 return dot_inplane_in(p,s1,s2,s3)&&vlen(xmult(subt(p,s1),subt(p,s2)))>eps&&
  vlen(xmult(subt(p,s2),subt(p,s3)))>eps&&vlen(xmult(subt(p,s3),subt(p,s1)))>eps;
}




//判两点在线段同侧,点在线段上返回0,不共面无意义
int same_side(Point3 p1,Point3 p2,Line3 l){
 return dmult(xmult(subt(l.a,l.b),subt(p1,l.b)),xmult(subt(l.a,l.b),subt(p2,l.b)))>eps;
}
int same_side(Point3 p1,Point3 p2,Point3 l1,Point3 l2){
 return dmult(xmult(subt(l1,l2),subt(p1,l2)),xmult(subt(l1,l2),subt(p2,l2)))>eps;
}




//判两点在线段异侧,点在线段上返回0,不共面无意义
int opposite_side(Point3 p1,Point3 p2,Line3 l){
 return dmult(xmult(subt(l.a,l.b),subt(p1,l.b)),xmult(subt(l.a,l.b),subt(p2,l.b)))<-eps;
}
int opposite_side(Point3 p1,Point3 p2,Point3 l1,Point3 l2){
 return dmult(xmult(subt(l1,l2),subt(p1,l2)),xmult(subt(l1,l2),subt(p2,l2)))<-eps;
}




//判两点在平面同侧,点在平面上返回0
int same_side(Point3 p1,Point3 p2,Plane3 s){
 return dmult(pvec(s),subt(p1,s.a))*dmult(pvec(s),subt(p2,s.a))>eps;
}
int same_side(Point3 p1,Point3 p2,Point3 s1,Point3 s2,Point3 s3){
 return dmult(pvec(s1,s2,s3),subt(p1,s1))*dmult(pvec(s1,s2,s3),subt(p2,s1))>eps;
}




//判两点在平面异侧,点在平面上返回0
int opposite_side(Point3 p1,Point3 p2,Plane3 s){
 return dmult(pvec(s),subt(p1,s.a))*dmult(pvec(s),subt(p2,s.a))<-eps;
}
int opposite_side(Point3 p1,Point3 p2,Point3 s1,Point3 s2,Point3 s3){
 return dmult(pvec(s1,s2,s3),subt(p1,s1))*dmult(pvec(s1,s2,s3),subt(p2,s1))<-eps;
}




//判两直线平行
int parallel(Line3 u,Line3 v){
 return vlen(xmult(subt(u.a,u.b),subt(v.a,v.b)))<eps;
}
int parallel(Point3 u1,Point3 u2,Point3 v1,Point3 v2){
 return vlen(xmult(subt(u1,u2),subt(v1,v2)))<eps;
}




//判两平面平行
int parallel(Plane3 u,Plane3 v){
 return vlen(xmult(pvec(u),pvec(v)))<eps;
}
int parallel(Point3 u1,Point3 u2,Point3 u3,Point3 v1,Point3 v2,Point3 v3){
 return vlen(xmult(pvec(u1,u2,u3),pvec(v1,v2,v3)))<eps;
}




//判直线与平面平行
int parallel(Line3 l,Plane3 s){
 return zero(dmult(subt(l.a,l.b),pvec(s)));
}
int parallel(Point3 l1,Point3 l2,Point3 s1,Point3 s2,Point3 s3){
 return zero(dmult(subt(l1,l2),pvec(s1,s2,s3)));
}




//判两直线垂直
int perpendicular(Line3 u,Line3 v){
 return zero(dmult(subt(u.a,u.b),subt(v.a,v.b)));
}
int perpendicular(Point3 u1,Point3 u2,Point3 v1,Point3 v2){
 return zero(dmult(subt(u1,u2),subt(v1,v2)));
}




//判两平面垂直
int perpendicular(Plane3 u,Plane3 v){
 return zero(dmult(pvec(u),pvec(v)));
}
int perpendicular(Point3 u1,Point3 u2,Point3 u3,Point3 v1,Point3 v2,Point3 v3){
 return zero(dmult(pvec(u1,u2,u3),pvec(v1,v2,v3)));
}




//判直线与平面平行
int perpendicular(Line3 l,Plane3 s){
 return vlen(xmult(subt(l.a,l.b),pvec(s)))<eps;
}
int perpendicular(Point3 l1,Point3 l2,Point3 s1,Point3 s2,Point3 s3){
 return vlen(xmult(subt(l1,l2),pvec(s1,s2,s3)))<eps;
}




//判两线段相交,包括端点和部分重合
int intersect_in(Line3 u,Line3 v){
 if (!dots_onplane(u.a,u.b,v.a,v.b))
  return 0;
 if (!dots_inline(u.a,u.b,v.a)||!dots_inline(u.a,u.b,v.b))
  return !same_side(u.a,u.b,v)&&!same_side(v.a,v.b,u);
 return dot_online_in(u.a,v)||dot_online_in(u.b,v)||dot_online_in(v.a,u)||dot_online_in(v.b,u);
}
int intersect_in(Point3 u1,Point3 u2,Point3 v1,Point3 v2){
 if (!dots_onplane(u1,u2,v1,v2))
  return 0;
 if (!dots_inline(u1,u2,v1)||!dots_inline(u1,u2,v2))
  return !same_side(u1,u2,v1,v2)&&!same_side(v1,v2,u1,u2);
 return dot_online_in(u1,v1,v2)||dot_online_in(u2,v1,v2)||dot_online_in(v1,u1,u2)||dot_online_in(v2,u1,u2);
}




//判两线段相交,不包括端点和部分重合
int intersect_ex(Line3 u,Line3 v){
 return dots_onplane(u.a,u.b,v.a,v.b)&&opposite_side(u.a,u.b,v)&&opposite_side(v.a,v.b,u);
}
int intersect_ex(Point3 u1,Point3 u2,Point3 v1,Point3 v2){
 return dots_onplane(u1,u2,v1,v2)&&opposite_side(u1,u2,v1,v2)&&opposite_side(v1,v2,u1,u2);
}




//判线段与空间三角形相交,包括交于边界和(部分)包含
int intersect_in(Line3 l,Plane3 s){
 return !same_side(l.a,l.b,s)&&!same_side(s.a,s.b,l.a,l.b,s.c)&&
  !same_side(s.b,s.c,l.a,l.b,s.a)&&!same_side(s.c,s.a,l.a,l.b,s.b);
}
int intersect_in(Point3 l1,Point3 l2,Point3 s1,Point3 s2,Point3 s3){
 return !same_side(l1,l2,s1,s2,s3)&&!same_side(s1,s2,l1,l2,s3)&&
  !same_side(s2,s3,l1,l2,s1)&&!same_side(s3,s1,l1,l2,s2);
}




//判线段与空间三角形相交,不包括交于边界和(部分)包含
int intersect_ex(Line3 l,Plane3 s){
 return opposite_side(l.a,l.b,s)&&opposite_side(s.a,s.b,l.a,l.b,s.c)&&
  opposite_side(s.b,s.c,l.a,l.b,s.a)&&opposite_side(s.c,s.a,l.a,l.b,s.b);
}
int intersect_ex(Point3 l1,Point3 l2,Point3 s1,Point3 s2,Point3 s3){
 return opposite_side(l1,l2,s1,s2,s3)&&opposite_side(s1,s2,l1,l2,s3)&&
  opposite_side(s2,s3,l1,l2,s1)&&opposite_side(s3,s1,l1,l2,s2);
}




//计算两直线交点,注意事先判断直线是否共面和平行!
//线段交点请另外判线段相交(同时还是要判断是否平行!)
Point3 intersection(Line3 u,Line3 v){
 Point3 ret=u.a;
 double t=((u.a.x-v.a.x)*(v.a.y-v.b.y)-(u.a.y-v.a.y)*(v.a.x-v.b.x))
   /((u.a.x-u.b.x)*(v.a.y-v.b.y)-(u.a.y-u.b.y)*(v.a.x-v.b.x));
 ret.x+=(u.b.x-u.a.x)*t;
 ret.y+=(u.b.y-u.a.y)*t;
 ret.z+=(u.b.z-u.a.z)*t;
 return ret;
}
Point3 intersection(Point3 u1,Point3 u2,Point3 v1,Point3 v2){
 Point3 ret=u1;
 double t=((u1.x-v1.x)*(v1.y-v2.y)-(u1.y-v1.y)*(v1.x-v2.x))
   /((u1.x-u2.x)*(v1.y-v2.y)-(u1.y-u2.y)*(v1.x-v2.x));
 ret.x+=(u2.x-u1.x)*t;
 ret.y+=(u2.y-u1.y)*t;
 ret.z+=(u2.z-u1.z)*t;
 return ret;
}




//计算直线与平面交点,注意事先判断是否平行,并保证三点不共线!
//线段和空间三角形交点请另外判断
Point3 intersection(Line3 l,Plane3 s){
 Point3 ret=pvec(s);
 double t=(ret.x*(s.a.x-l.a.x)+ret.y*(s.a.y-l.a.y)+ret.z*(s.a.z-l.a.z))/
  (ret.x*(l.b.x-l.a.x)+ret.y*(l.b.y-l.a.y)+ret.z*(l.b.z-l.a.z));
 ret.x=l.a.x+(l.b.x-l.a.x)*t;
 ret.y=l.a.y+(l.b.y-l.a.y)*t;
 ret.z=l.a.z+(l.b.z-l.a.z)*t;
 return ret;
}
Point3 intersection(Point3 l1,Point3 l2,Point3 s1,Point3 s2,Point3 s3){
 Point3 ret=pvec(s1,s2,s3);
 double t=(ret.x*(s1.x-l1.x)+ret.y*(s1.y-l1.y)+ret.z*(s1.z-l1.z))/
  (ret.x*(l2.x-l1.x)+ret.y*(l2.y-l1.y)+ret.z*(l2.z-l1.z));
 ret.x=l1.x+(l2.x-l1.x)*t;
 ret.y=l1.y+(l2.y-l1.y)*t;
 ret.z=l1.z+(l2.z-l1.z)*t;
 return ret;
}




//计算两平面交线,注意事先判断是否平行,并保证三点不共线!
Line3 intersection(Plane3 u,Plane3 v){
 Line3 ret;
 ret.a=parallel(v.a,v.b,u.a,u.b,u.c)?intersection(v.b,v.c,u.a,u.b,u.c):intersection(v.a,v.b,u.a,u.b,u.c);
 ret.b=parallel(v.c,v.a,u.a,u.b,u.c)?intersection(v.b,v.c,u.a,u.b,u.c):intersection(v.b,v.c,u.a,u.b,u.c);
 return ret;
}
Line3 intersection(Point3 u1,Point3 u2,Point3 u3,Point3 v1,Point3 v2,Point3 v3){
 Line3 ret;
 ret.a=parallel(v1,v2,u1,u2,u3)?intersection(v2,v3,u1,u2,u3):intersection(v1,v2,u1,u2,u3);
 ret.b=parallel(v3,v1,u1,u2,u3)?intersection(v2,v3,u1,u2,u3):intersection(v3,v1,u1,u2,u3);
 return ret;
}




//点到直线距离
double ptoline(Point3 p,Line3 l){
 return vlen(xmult(subt(p,l.a),subt(l.b,l.a)))/distance(l.a,l.b);
}
double ptoline(Point3 p,Point3 l1,Point3 l2){
 return vlen(xmult(subt(p,l1),subt(l2,l1)))/distance(l1,l2);
}




//点到平面距离
double ptoplane(Point3 p,Plane3 s){
 return fabs(dmult(pvec(s),subt(p,s.a)))/vlen(pvec(s));
}
double ptoplane(Point3 p,Point3 s1,Point3 s2,Point3 s3){
 return fabs(dmult(pvec(s1,s2,s3),subt(p,s1)))/vlen(pvec(s1,s2,s3));
}




//直线到直线距离
double linetoline(Line3 u,Line3 v){
 Point3 n=xmult(subt(u.a,u.b),subt(v.a,v.b));
 return fabs(dmult(subt(u.a,v.a),n))/vlen(n);
}
double linetoline(Point3 u1,Point3 u2,Point3 v1,Point3 v2){
 Point3 n=xmult(subt(u1,u2),subt(v1,v2));
 return fabs(dmult(subt(u1,v1),n))/vlen(n);
}




//两直线夹角cos值
double angle_cos(Line3 u,Line3 v){
 return dmult(subt(u.a,u.b),subt(v.a,v.b))/vlen(subt(u.a,u.b))/vlen(subt(v.a,v.b));
}
double angle_cos(Point3 u1,Point3 u2,Point3 v1,Point3 v2){
 return dmult(subt(u1,u2),subt(v1,v2))/vlen(subt(u1,u2))/vlen(subt(v1,v2));
}




//两平面夹角cos值
double angle_cos(Plane3 u,Plane3 v){
 return dmult(pvec(u),pvec(v))/vlen(pvec(u))/vlen(pvec(v));
}
double angle_cos(Point3 u1,Point3 u2,Point3 u3,Point3 v1,Point3 v2,Point3 v3){
 return dmult(pvec(u1,u2,u3),pvec(v1,v2,v3))/vlen(pvec(u1,u2,u3))/vlen(pvec(v1,v2,v3));
}




//直线平面夹角sin值
double angle_sin(Line3 l,Plane3 s){
 return dmult(subt(l.a,l.b),pvec(s))/vlen(subt(l.a,l.b))/vlen(pvec(s));
}
double angle_sin(Point3 l1,Point3 l2,Point3 s1,Point3 s2,Point3 s3){
 return dmult(subt(l1,l2),pvec(s1,s2,s3))/vlen(subt(l1,l2))/vlen(pvec(s1,s2,s3));
}




int main()
{
   // freopen("std")
    while(scanf("%lf%lf%lf",&x,&y,&z) != EOF)
    {
        Point[0] = Point3(x,y,z);
        for(int i = 1; i < 4; i++)
        {
            scanf("%lf%lf%lf",&x,&y,&z);
            Point[i] = Point3(x,y,z);
        }
        if(dots_onplane(Point[0],Point[1],Point[2],Point[3]))
        {
            printf("O O O O\n");
            continue;
        }
        Plane[0] = Plane3(Point[2],Point[1],Point[0]);
        Plane[1] = Plane3(Point[0],Point[3],Point[2]);
        Plane[2] = Plane3(Point[3],Point[0],Point[1]);
        Plane[3] = Plane3(Point[1],Point[2],Point[3]);
        for(int i = 1; i < 4; i++)
        {
            Vector[i] = pvec(Plane[i-1])/vlen(pvec(Plane[i-1])) + pvec(Plane[3])/vlen(pvec(Plane[3]));
            Point3 p = Vector[i] + Point[i];
            angle_plane[i] = Plane3(Point[i],Point[i+1==4?1:i+1],p);
        }
        Line = intersection(angle_plane[1],angle_plane[2]);
        center = intersection(Line,angle_plane[3]);
        ans = ptoplane(center,Plane[0]);
        printf("%.4f %.4f %.4f %.4f\n",center.x,center.y,center.z,ans);
    }
    return 0;
}


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