bool isInRhombus = Mathf.Abs(((x - fogCenter.x) *
beEliminatedShapeSize.y / 2)) +
Mathf.Abs(((y - fogCenter.y) *
beEliminatedShapeSize.x / 2)) <=
beEliminatedShapeSize.y *
beEliminatedShapeSize.x / 4;
bool isInRhombus = Mathf.Abs(((x - fogCenter.x) *
beEliminatedShapeSize.y / 2)) +
Mathf.Abs(((y - fogCenter.y) *
beEliminatedShapeSize.x / 2)) <=
beEliminatedShapeSize.y *
beEliminatedShapeSize.x / 4;