三子棋游戏升级版


前言

三子棋游戏升级版


三子棋升级版

电脑更智能

// test.c 源文件
#define  _CRT_SECURE_NO_WARNINGS

#include "game.h"

// 游戏菜单
void menu()
{
	printf("***********************\n");
	printf("******  1. Play  ******\n");
	printf("******  0. Quit  ******\n");
	printf("***********************\n");
}

// 游戏主体

void game(int flag)
{
	char board[ROW][COL] = { 0 };
	char ret = '0';
	// 初始化棋盘
	InitBoard(board, ROW,COL);
	// 打印棋盘
	DisplayBoard(board, ROW, COL);

	// 下棋
	while (1)
	{
		if(flag == 1)
		{
			//玩家下棋
			PlayerBoard(board, ROW, COL);
			//打印棋盘
			DisplayBoard(board, ROW, COL);
			ret = is_Win(board, ROW, COL);
			if (ret != 'c')
			{
				break;
			}

			// 电脑进攻下棋
			int ca = ComputerAttack(board, ROW, COL);
			if (ca)
			{
				// 打印棋盘
				DisplayBoard(board, ROW, COL);
				ret = is_Win(board, ROW, COL);
				if (ret != 'c')
				{
					break;
				}
			}
			else
			{
				// 电脑防守下棋
				int cd = ComputerDefense(board, ROW, COL);
				if (cd)
				{
					// 打印棋盘
					DisplayBoard(board, ROW, COL);
					ret = is_Win(board, ROW, COL);
					if (ret != 'c')
					{
						break;
					}
				}
				else
				{
					// 电脑随机下棋
					ComputerBoard(board, ROW, COL);
					// 打印棋盘
					DisplayBoard(board, ROW, COL);
					ret = is_Win(board, ROW, COL);
					if (ret != 'c')
					{
						break;
					}
				}
			}
		}
		else
		{

			// 电脑进攻下棋
			int ca = ComputerAttack(board, ROW, COL);
			if (ca)
			{
				// 打印棋盘
				DisplayBoard(board, ROW, COL);
				ret = is_Win(board, ROW, COL);
				if (ret != 'c')
				{
					break;
				}
			}
			else
			{
				// 电脑防守下棋
				int cd = ComputerDefense(board, ROW, COL);
				if (cd)
				{
					// 打印棋盘
					DisplayBoard(board, ROW, COL);
					ret = is_Win(board, ROW, COL);
					if (ret != 'c')
					{
						break;
					}
				}
				else
				{
					// 电脑随机下棋
					ComputerBoard(board, ROW, COL);
					// 打印棋盘
					DisplayBoard(board, ROW, COL);
					ret = is_Win(board, ROW, COL);
					if (ret != 'c')
					{
						break;
					}
				}
			}

			//玩家下棋
			PlayerBoard(board, ROW, COL);
			//打印棋盘
			DisplayBoard(board, ROW, COL);
			ret = is_Win(board, ROW, COL);
			if (ret != 'c')
			{
				break;
			}

			
		}
	}
	if ('*' == ret)
	{
		printf("玩家获胜!!\n");
	}
	else if ('#' == ret)
	{
		printf("电脑获胜!!\n");
	}
	else if ('q' == ret)
	{
		printf("平局!!\n");
	}
}
int main()
{
	int input = 0;
	int flag = 1;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择操作:>");
		scanf("%d", &input);

		switch (input)
		{
			case 1:
				printf("三子棋游戏开始\n");
				game(flag);
				flag = -flag;
				break;
			case 0:
				printf("退出游戏!!\n");
				break;
			default :
				printf("选择错误!!\n");
				break;
		}
	} while (input);

	return 0;
}
// 菜单
// 游戏主体
	// 初始化棋盘
	// 打印棋盘
	// 下棋
		// 玩家下棋
			// 打印棋盘
			// 判断输赢
				// ‘*’ 玩家赢
				// ‘#’ 电脑赢
				// ‘Q’ 平局
				// ‘c’ 继续
		// 电脑下棋
			// 打印棋盘
			// 判断输赢
				// ‘*’ 玩家赢
				// ‘#’ 电脑赢
				// ‘Q’ 平局
				// ‘c’ 继续


// game.h 头文件
#pragma once

#include <stdio.h>
#include <time.h>
#include <stdlib.h>


#define ROW 3
#define COL 3

// 初始化函数声明
void InitBoard(char board[ROW][COL], int row, int col);

// 打印函数声明
void DisplayBoard(char board[ROW][COL], int row, int col);

// 玩家下棋	
void PlayerBoard(char board[ROW][COL], int row, int col);

// 电脑随机下棋
void ComputerBoard(char board[ROW][COL], int row, int col);

// 电脑进攻下棋
int ComputerAttack(char board[ROW][COL], int row, int col);

// 电脑防守下棋
int ComputerDefense(char board[ROW][COL], int row, int col);

// 判断输赢
char is_Win(char board[ROW][COL], int row, int col);
// game.c 源文件
#define  _CRT_SECURE_NO_WARNINGS

#include "game.h"

// 初始化函数定义
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}


// 打印函数定义
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		// 打印数据
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		// 打印分割线
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
}


// 玩家下棋定义
void PlayerBoard(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请选择位置:>");
		scanf("%d %d", &x, &y);

		if (x >= 1 && x <= 3 && y >= 1 && y <= 3) // 判断坐标合法性
		{
			if (board[x - 1][y - 1] == ' ') // 判断所选位置是否被占用
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("位置被占用,请重新输入\n");
			}
		}
		else
		{
			printf("超出棋盘位置,请重新输入\n");
		}
	}
}

// 电脑随机下棋
void ComputerBoard(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋:\n");
	while (1)
	{
		int x = rand() % row;
		int y = rand() % col;

		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}


// 电脑进攻下棋
int ComputerAttack(char board[ROW][COL], int row, int col)
{
	int s = 0;
	int i = 0;
	// 判断行有无机会
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][0] == '#' && board[i][2] == ' ')
		{
			board[i][2] = '#';
			s = 1;
			printf("电脑下棋:\n");
			return s;
		}
		if (board[i][0] == board[i][2] && board[i][0] == '#' && board[i][1] == ' ')
		{
			board[i][1] = '#';
			s = 1;
			printf("电脑下棋:\n");
			return s;
		}
		if (board[i][1] == board[i][2] && board[i][1] == '#' && board[i][0] == ' ')
		{
			board[i][0] = '#';
			s = 1;
			printf("电脑下棋:\n");
			return s;
		}
	}
	// 判断列有无机会
	for (i = 0; i < row; i++)
	{
		if (board[0][i] == board[1][i] && board[0][i] == '#' && board[2][i] == ' ')
		{
			board[2][i] = '#';
			s = 1;
			printf("电脑下棋:\n");

			return s;
		}
		if (board[0][i] == board[2][i] && board[0][i] == '#' && board[1][i] == ' ')
		{
			board[1][i] = '#';
			s = 1;
			printf("电脑下棋:\n");

			return s;
		}
		if (board[1][i] == board[2][i] && board[1][i] == '#' && board[0][i] == ' ')
		{
			board[0][i] = '#';
			s = 1;
			printf("电脑下棋:\n");

			return s;
		}
	}

	// 判断正对角线有无机会
	if (board[0][0] == board[1][1] && board[0][0] == '#' && board[2][2] == ' ')
	{
		board[2][2] = '#';
		s = 1;
		printf("电脑下棋:\n");

		return s;
	}
	if (board[0][0] == board[2][2] && board[0][0] == '#' && board[1][1] == ' ')
	{
		board[1][1] = '#';
		s = 1;
		printf("电脑下棋:\n");

		return s;
	}
	if (board[1][1] == board[2][2] && board[1][1] == '#' && board[0][0] == ' ')
	{
		board[0][0] = '#';
		s = 1;
		printf("电脑下棋:\n");

		return s;
	}

	// 判断副对角线有无机会
	if (board[2][0] == board[1][1] && board[1][1] == '#' && board[0][2] == ' ')
	{
		board[0][2] = '#';
		s = 1;
		printf("电脑下棋:\n");

		return s;
	}
	if (board[2][0] == board[0][2] && board[2][0] == '#' && board[1][1] == ' ')
	{
		board[1][1] = '#';
		s = 1;
		printf("电脑下棋:\n");

		return s;
	}
	if (board[0][2] == board[1][1] && board[1][1] == '#' && board[2][0] == ' ')
	{
		board[2][0] = '#';
		s = 1;
		printf("电脑下棋:\n");

		return s;
	}

	// 没有机会赢返回0
	return s;
}


// 电脑防守下棋
int ComputerDefense(char board[ROW][COL], int row, int col)
{
	int s = 0;
	int i = 0;
	// 判断玩家行有无机会
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][0] == '*' && board[i][2] == ' ')
		{
			board[i][2] = '#';
			s = 1;
			printf("电脑下棋:\n");

			return s;
		}
		if (board[i][0] == board[i][2] && board[i][0] == '*' && board[i][1] == ' ')
		{
			board[i][1] = '#';
			s = 1;
			printf("电脑下棋:\n");

			return s;
		}
		if (board[i][1] == board[i][2] && board[i][1] == '*' && board[i][0] == ' ')
		{
			board[i][0] = '#';
			s = 1;
			printf("电脑下棋:\n");

			return s;
		}
	}
	// 判断玩家列有无机会
	for (i = 0; i < row; i++)
	{
		if (board[0][i] == board[1][i] && board[0][i] == '*' && board[2][i] == ' ')
		{
			board[2][i] = '#';
			s = 1;
			printf("电脑下棋:\n");

			return s;
		}
		if (board[0][i] == board[2][i] && board[0][i] == '*' && board[1][i] == ' ')
		{
			board[1][i] = '#';
			s = 1;
			printf("电脑下棋:\n");

			return s;
		}
		if (board[1][i] == board[2][i] && board[1][i] == '*' && board[0][i] == ' ')
		{
			board[0][i] = '#';
			s = 1;
			printf("电脑下棋:\n");

			return s;
		}
	}

	// 判断玩家正对角线有无机会
	if (board[0][0] == board[1][1] && board[0][0] == '*' && board[2][2] == ' ')
	{
		board[2][2] = '#';
		s = 1;
		printf("电脑下棋:\n");

		return s;
	}
	if (board[0][0] == board[2][2] && board[0][0] == '*' && board[1][1] == ' ')
	{
		board[1][1] = '#';
		s = 1;
		printf("电脑下棋:\n");

		return s;
	}
	if (board[1][1] == board[2][2] && board[1][1] == '*' && board[0][0] == ' ')
	{
		board[0][0] = '#';
		s = 1;
		printf("电脑下棋:\n");

		return s;
	}

	// 判断玩家副对角线有无机会
	if (board[2][0] == board[1][1] && board[1][1] == '*' && board[0][2] == ' ')
	{
		board[0][2] = '#';
		s = 1;
		printf("电脑下棋:\n");

		return s;
	}
	if (board[2][0] == board[0][2] && board[2][0] == '*' && board[1][1] == ' ')
	{
		board[1][1] = '#';
		s = 1;
		printf("电脑下棋:\n");

		return s;
	}
	if (board[0][2] == board[1][1] && board[1][1] == '*' && board[2][0] == ' ')
	{
		board[2][0] = '#';
		s = 1;
		printf("电脑下棋:\n");

		return s;
	}

	// 玩家没有机会赢返回0
	return s;
}




// 判断输赢
char is_Win(char board[ROW][COL], int row, int col)
{
	int i = 0;
	// 判断行赢
	for (i = 0; i < row; i++)
	{
		// 判断每一行的3列
		int j = 0;
		int h = 1;
		for (j = 0; j < col - 1; j++)
		{
			if (board[i][j] != board[i][j + 1] || board[i][j] == ' ')
			{
				h = 0;
			}
		}
		if (h)
		{
			return board[i][j];
		}
	}

	// 判断列赢
	for (i = 0; i < col; i++)
	{
		int j = 0;
		int h = 1;
		for (j = 0; j < row - 1; j++)
		{
			if (board[j][i] != board[j + 1][i] || board[j][i] == ' ')
			{
				h = 0;
			}
		}
		if (h)
		{
			return board[j][i];
		}
	}

	// 判断正对角线赢
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	// 判断副对角线赢
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	// 继续
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 'c';
			}
		}
	}
	// 平局
	return 'q';
}

总结

三子棋游戏升级版,电脑更智能。

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