前言
三子棋游戏升级版
三子棋升级版
电脑更智能
// test.c 源文件
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
// 游戏菜单
void menu()
{
printf("***********************\n");
printf("****** 1. Play ******\n");
printf("****** 0. Quit ******\n");
printf("***********************\n");
}
// 游戏主体
void game(int flag)
{
char board[ROW][COL] = { 0 };
char ret = '0';
// 初始化棋盘
InitBoard(board, ROW,COL);
// 打印棋盘
DisplayBoard(board, ROW, COL);
// 下棋
while (1)
{
if(flag == 1)
{
//玩家下棋
PlayerBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
ret = is_Win(board, ROW, COL);
if (ret != 'c')
{
break;
}
// 电脑进攻下棋
int ca = ComputerAttack(board, ROW, COL);
if (ca)
{
// 打印棋盘
DisplayBoard(board, ROW, COL);
ret = is_Win(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
else
{
// 电脑防守下棋
int cd = ComputerDefense(board, ROW, COL);
if (cd)
{
// 打印棋盘
DisplayBoard(board, ROW, COL);
ret = is_Win(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
else
{
// 电脑随机下棋
ComputerBoard(board, ROW, COL);
// 打印棋盘
DisplayBoard(board, ROW, COL);
ret = is_Win(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
}
}
else
{
// 电脑进攻下棋
int ca = ComputerAttack(board, ROW, COL);
if (ca)
{
// 打印棋盘
DisplayBoard(board, ROW, COL);
ret = is_Win(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
else
{
// 电脑防守下棋
int cd = ComputerDefense(board, ROW, COL);
if (cd)
{
// 打印棋盘
DisplayBoard(board, ROW, COL);
ret = is_Win(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
else
{
// 电脑随机下棋
ComputerBoard(board, ROW, COL);
// 打印棋盘
DisplayBoard(board, ROW, COL);
ret = is_Win(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
}
//玩家下棋
PlayerBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
ret = is_Win(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
}
if ('*' == ret)
{
printf("玩家获胜!!\n");
}
else if ('#' == ret)
{
printf("电脑获胜!!\n");
}
else if ('q' == ret)
{
printf("平局!!\n");
}
}
int main()
{
int input = 0;
int flag = 1;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择操作:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋游戏开始\n");
game(flag);
flag = -flag;
break;
case 0:
printf("退出游戏!!\n");
break;
default :
printf("选择错误!!\n");
break;
}
} while (input);
return 0;
}
// 菜单
// 游戏主体
// 初始化棋盘
// 打印棋盘
// 下棋
// 玩家下棋
// 打印棋盘
// 判断输赢
// ‘*’ 玩家赢
// ‘#’ 电脑赢
// ‘Q’ 平局
// ‘c’ 继续
// 电脑下棋
// 打印棋盘
// 判断输赢
// ‘*’ 玩家赢
// ‘#’ 电脑赢
// ‘Q’ 平局
// ‘c’ 继续
// game.h 头文件
#pragma once
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 3
#define COL 3
// 初始化函数声明
void InitBoard(char board[ROW][COL], int row, int col);
// 打印函数声明
void DisplayBoard(char board[ROW][COL], int row, int col);
// 玩家下棋
void PlayerBoard(char board[ROW][COL], int row, int col);
// 电脑随机下棋
void ComputerBoard(char board[ROW][COL], int row, int col);
// 电脑进攻下棋
int ComputerAttack(char board[ROW][COL], int row, int col);
// 电脑防守下棋
int ComputerDefense(char board[ROW][COL], int row, int col);
// 判断输赢
char is_Win(char board[ROW][COL], int row, int col);
// game.c 源文件
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
// 初始化函数定义
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
// 打印函数定义
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
// 打印数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
// 打印分割线
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
// 玩家下棋定义
void PlayerBoard(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请选择位置:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3) // 判断坐标合法性
{
if (board[x - 1][y - 1] == ' ') // 判断所选位置是否被占用
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("位置被占用,请重新输入\n");
}
}
else
{
printf("超出棋盘位置,请重新输入\n");
}
}
}
// 电脑随机下棋
void ComputerBoard(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
// 电脑进攻下棋
int ComputerAttack(char board[ROW][COL], int row, int col)
{
int s = 0;
int i = 0;
// 判断行有无机会
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == '#' && board[i][2] == ' ')
{
board[i][2] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[i][0] == board[i][2] && board[i][0] == '#' && board[i][1] == ' ')
{
board[i][1] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[i][1] == board[i][2] && board[i][1] == '#' && board[i][0] == ' ')
{
board[i][0] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
}
// 判断列有无机会
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[0][i] == '#' && board[2][i] == ' ')
{
board[2][i] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[0][i] == board[2][i] && board[0][i] == '#' && board[1][i] == ' ')
{
board[1][i] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[1][i] == board[2][i] && board[1][i] == '#' && board[0][i] == ' ')
{
board[0][i] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
}
// 判断正对角线有无机会
if (board[0][0] == board[1][1] && board[0][0] == '#' && board[2][2] == ' ')
{
board[2][2] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[0][0] == board[2][2] && board[0][0] == '#' && board[1][1] == ' ')
{
board[1][1] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[1][1] == board[2][2] && board[1][1] == '#' && board[0][0] == ' ')
{
board[0][0] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
// 判断副对角线有无机会
if (board[2][0] == board[1][1] && board[1][1] == '#' && board[0][2] == ' ')
{
board[0][2] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[2][0] == board[0][2] && board[2][0] == '#' && board[1][1] == ' ')
{
board[1][1] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[0][2] == board[1][1] && board[1][1] == '#' && board[2][0] == ' ')
{
board[2][0] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
// 没有机会赢返回0
return s;
}
// 电脑防守下棋
int ComputerDefense(char board[ROW][COL], int row, int col)
{
int s = 0;
int i = 0;
// 判断玩家行有无机会
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == '*' && board[i][2] == ' ')
{
board[i][2] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[i][0] == board[i][2] && board[i][0] == '*' && board[i][1] == ' ')
{
board[i][1] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[i][1] == board[i][2] && board[i][1] == '*' && board[i][0] == ' ')
{
board[i][0] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
}
// 判断玩家列有无机会
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[0][i] == '*' && board[2][i] == ' ')
{
board[2][i] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[0][i] == board[2][i] && board[0][i] == '*' && board[1][i] == ' ')
{
board[1][i] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[1][i] == board[2][i] && board[1][i] == '*' && board[0][i] == ' ')
{
board[0][i] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
}
// 判断玩家正对角线有无机会
if (board[0][0] == board[1][1] && board[0][0] == '*' && board[2][2] == ' ')
{
board[2][2] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[0][0] == board[2][2] && board[0][0] == '*' && board[1][1] == ' ')
{
board[1][1] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[1][1] == board[2][2] && board[1][1] == '*' && board[0][0] == ' ')
{
board[0][0] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
// 判断玩家副对角线有无机会
if (board[2][0] == board[1][1] && board[1][1] == '*' && board[0][2] == ' ')
{
board[0][2] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[2][0] == board[0][2] && board[2][0] == '*' && board[1][1] == ' ')
{
board[1][1] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
if (board[0][2] == board[1][1] && board[1][1] == '*' && board[2][0] == ' ')
{
board[2][0] = '#';
s = 1;
printf("电脑下棋:\n");
return s;
}
// 玩家没有机会赢返回0
return s;
}
// 判断输赢
char is_Win(char board[ROW][COL], int row, int col)
{
int i = 0;
// 判断行赢
for (i = 0; i < row; i++)
{
// 判断每一行的3列
int j = 0;
int h = 1;
for (j = 0; j < col - 1; j++)
{
if (board[i][j] != board[i][j + 1] || board[i][j] == ' ')
{
h = 0;
}
}
if (h)
{
return board[i][j];
}
}
// 判断列赢
for (i = 0; i < col; i++)
{
int j = 0;
int h = 1;
for (j = 0; j < row - 1; j++)
{
if (board[j][i] != board[j + 1][i] || board[j][i] == ' ')
{
h = 0;
}
}
if (h)
{
return board[j][i];
}
}
// 判断正对角线赢
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
// 判断副对角线赢
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
// 继续
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 'c';
}
}
}
// 平局
return 'q';
}
总结
三子棋游戏升级版,电脑更智能。