main.c
/
#include"game.h"
void game()
{
char show[ROWS][COLS];
char mine[ROWS][COLS];
make_board(show, ROWS, COLS, '*');
make_board(mine, ROWS, COLS, '0');
set_mine(mine, ROW, COL);
display_board(show, ROWS, COLS);
//display_board(mine, ROWS, COLS);
find_mine(show, mine, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始!\n");
game();
break;
case 0:
printf("退出游戏\n");
system("pause");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}
game.c
/
#include"game.h"
void menu()
{
printf("*********************************\n");
printf("*****欢迎来到扫雷世界!**********\n");
printf("*****made by 韩立 **********\n");
printf("*******1. play***************\n");
printf("*******0. exit***************\n");
printf("*********************************\n");
}
void make_board(char board[ROWS][COLS], int rows, int cols, char set)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void display_board(char board[ROWS][COLS], int rows, int cols)
{
int i = 0;
int j = 0;
for (i = 0; i < rows-1; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i < rows - 1; i++)
{
printf("%d ", i);
for (j = 1; j < cols - 1; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void set_mine(char board[ROWS][COLS], int row, int col)
{
int count = COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] != '1')
{
board[x][y] = '1';
count--;
}
}
}
void find_mine(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count1 = 0;
while (1)
{
printf("请选择要排的坐标\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了!\n");
display_board(mine, ROWS, COLS);
system("pause");
break;
}
else
{
if (show[x][y] != '*')
{
printf("坐标被占用!重新输入\n");
}
else
{
open_board(mine,show, ROW, COL, x, y);
display_board(show, ROWS, COLS);
printf("你是否需要标记?1是 or 0否\n");
int ret = 0;
scanf("%d", &ret);
if (ret == 1)
{
printf("开始标记\n");
count1 = flag(mine, show, row, col);
if (count1 == COUNT)
{
printf("恭喜,你赢了!\n");
break;
}
}
else
printf("继续\n");
}
}
}
else
{
printf("坐标非法!重新输入!\n");
}
}
}
int count_mine(char mine[ROWS][COLS], int x, int y)
{
int count = 0;
for (int i = x - 1; i <= x + 1; i++)
{
for (int j = y - 1; j <= y + 1; j++)
{
count += (mine[i][j] - '0');
}
}
return count;
}
int flag(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int input = 0;
int count = 0;
int x = 0;
int y = 0;
do
{
printf("请标记你认为的雷的位置,输入已经标记的坐标已取消\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
show[x][y] = '$';
for (int i = 1; i <= row; i++)
{
for (int j = 1; j <= col; j++)
{
if (show[i][j] == '$' && mine[i][j] == '1')
{
count++;
}
}
}
display_board(show, ROWS, COLS);
}
else if (show[x][y] == '$')
{
show[x][y] = '*';
}
else
{
printf("坐标被占用!\n");
}
}
else
{
printf("坐标非法,重新输入!\n");
}
printf("是否继续?1是 or 0否\n");
scanf("%d", &input);
} while (input);
return count;
}
void open_board(char mine[ROWS][COLS], char show[ROWS][COLS],int row,int col,int x,int y)
{
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == ' ')
{
return;
}
else if (count_mine(mine, x, y) != 0)//判断周围是否有雷,不用直接遍历判断
{
show[x][y] = count_mine(mine, x, y) + '0';
}
else
{
show[x][y] = ' ';//标记,防止重复调用
for (int i = x - 1; i <= x + 1; i++)
{
for (int j = y - 1; j <= y + 1; j++)
{
open_board(mine, show, row, col, i, j);
}
}
}
}
}
/
game.h
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<Windows.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define COUNT 10
void menu();
void make_board(char board[ROWS][COLS], int rows, int cols, char set);
void display_board(char board[ROWS][COLS], int rows, int cols);
void set_mine(char board[ROWS][COLS], int row, int col);
void find_mine(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col);
int count_mine(char mine[ROWS][COLS], int x, int y);
void open_board(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col,int x,int y);
int flag(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);