iOS_cache_t

方法缓存cache_t

  • 在方法被调用后,cache_t会进行一次缓存

  • 缓存流程< cache_fill_nolock 代码流程>

    • 1、缓存入口cache_fill_nolock 进入,判断是否存在缓存,如果有,则return
    • 2、如果不存在缓存,则调用cache_key_t key = getKey(sel);,将sel转化为对应key,方便后续处理
    • 3、读取占用的空间mask_t newOccupied = cache->occupied() + 1;,以及目前的容纳能力mask_t capacity = cache->capacity();
      • 3.1、根据cache->isConstantEmptyCache(),判断cache是否是一个空的缓存表
        • 3.1.1、如果不是,则判断< 3.2 >
        • 3.1.2、如果是一个空的缓存,则进行cache->reallocate(capacity, capacity ?: INIT_CACHE_SIZE);申请一个新的缓存空间bucket,必将旧的进行释放,然后进行流程< 4 >
      • 3.2、判断newOccupied <= capacity / 4 * 3是否成立,如果成立,则继续流程< 4 >
      • 3.3、如果步骤< 3.1 >、< 3.2 >均不成立,则进行cache->expand();,进行缓存空间的扩容,扩容到原来的两倍,并将旧的bucket进行释放。扩容完成,继续流程< 4 >
    • 4、 正常添加bucket

部分代码

cache_t的结构

struct cache_t {
    struct bucket_t *_buckets;	
    mask_t _mask;
    mask_t _occupied;
public:
    struct bucket_t *buckets();
    mask_t mask();
    mask_t occupied();
    void incrementOccupied();
    void setBucketsAndMask(struct bucket_t *newBuckets, mask_t newMask);
    void initializeToEmpty();

    mask_t capacity();
    bool isConstantEmptyCache();
    bool canBeFreed();

    static size_t bytesForCapacity(uint32_t cap);
    static struct bucket_t * endMarker(struct bucket_t *b, uint32_t cap);

    void expand();
    void reallocate(mask_t oldCapacity, mask_t newCapacity);
    struct bucket_t * find(cache_key_t key, id receiver);

    static void bad_cache(id receiver, SEL sel, Class isa) __attribute__((noreturn));
};

bucket_t的结构代码

struct bucket_t {
private:
    // IMP-first is better for arm64e ptrauth and no worse for arm64.
    // SEL-first is better for armv7* and i386 and x86_64.
#if __arm64__
    MethodCacheIMP _imp;
    cache_key_t _key;
#else
    cache_key_t _key;
    MethodCacheIMP _imp;
#endif

public:
    inline cache_key_t key() const { return _key; }
    inline IMP imp() const { return (IMP)_imp; }
    inline void setKey(cache_key_t newKey) { _key = newKey; }
    inline void setImp(IMP newImp) { _imp = newImp; }

    void set(cache_key_t newKey, IMP newImp);
};

bucket_t查找缓存

cache_t查找

bucket_t * cache_t::find(cache_key_t k, id receiver)
{
    assert(k != 0);

    bucket_t *b = buckets();
    mask_t m = mask();
    // 通过cache_hash函数【begin = k & m】
    // 计算出key值<k> 对应的 index值<begin>,用来记录查询起始索引
    mask_t begin = cache_hash(k, m);
    // begin 赋值给 i,用于切换索引
    mask_t i = begin;
    do {
        if (b[i].key() == 0  ||  b[i].key() == k) {
            //用这个i从散列表取值,如果取出来的bucket_t的 key = k,则查询成功,返回该bucket_t,
            //如果key = 0,说明在索引i的位置上还没有缓存过方法,同样需要返回该bucket_t,用于中止缓存查询。
            return &b[i];
        }
    } while ((i = cache_next(i, m)) != begin);
    	// 这一步其实相当于 i = i-1 , 回到上面do循环里面,
    	// 相当于查找散列表上一个单元格里面的元素,再次进行key值<k>的比较,
   		// 当 i=0 时,也就i指向散列表最首个元素索引的时候重新将mask赋值给i,
    	// 使其指向散列表最后一个元素,重新开始反向遍历散列表,
   	    // 其实就相当于绕圈,把散列表头尾连起来 ,从begin值开始,递减索引值,当走过一圈之后,必然会重新回到begin值,
        // 如果此时还没有找到key对应的bucket_t,或者是空的bucket_t,则循环结束,说明查找失败,调用bad_cache方法。
 
    // hack
    Class cls = (Class)((uintptr_t)this - offsetof(objc_class, cache));
    cache_t::bad_cache(receiver, (SEL)k, cls);
}

cache_t::expand()

空间扩容

void cache_t::expand()
{
    cacheUpdateLock.assertLocked();
    
    uint32_t oldCapacity = capacity();
    uint32_t newCapacity = oldCapacity ? oldCapacity*2 : INIT_CACHE_SIZE;

    if ((uint32_t)(mask_t)newCapacity != newCapacity) {
        // mask overflow - can't grow further
        // fixme this wastes one bit of mask
        newCapacity = oldCapacity;
    }

    reallocate(oldCapacity, newCapacity);
}

cache_t::reallocate()

开辟空间

void cache_t::reallocate(mask_t oldCapacity, mask_t newCapacity)
{
    bool freeOld = canBeFreed();

    bucket_t *oldBuckets = buckets();
    bucket_t *newBuckets = allocateBuckets(newCapacity);

    // Cache's old contents are not propagated. 
    // This is thought to save cache memory at the cost of extra cache fills.
    // fixme re-measure this

    assert(newCapacity > 0);
    assert((uintptr_t)(mask_t)(newCapacity-1) == newCapacity-1);

    setBucketsAndMask(newBuckets, newCapacity - 1);
    
    if (freeOld) {
        cache_collect_free(oldBuckets, oldCapacity);
        cache_collect(false);
    }
}

cache_fill_nolock

static void cache_fill_nolock(Class cls, SEL sel, IMP imp, id receiver)
{
    cacheUpdateLock.assertLocked();

    // Never cache before +initialize is done
    if (!cls->isInitialized()) return;

    // Make sure the entry wasn't added to the cache by some other thread 
    // before we grabbed the cacheUpdateLock.
    if (cache_getImp(cls, sel)) return;

    cache_t *cache = getCache(cls);
    cache_key_t key = getKey(sel);

    // Use the cache as-is if it is less than 3/4 full
    mask_t newOccupied = cache->occupied() + 1;
    mask_t capacity = cache->capacity();
    if (cache->isConstantEmptyCache()) {
        // Cache is read-only. Replace it.
        cache->reallocate(capacity, capacity ?: INIT_CACHE_SIZE);
    }
    else if (newOccupied <= capacity / 4 * 3) {
        // Cache is less than 3/4 full. Use it as-is.
    }
    else {
        // Cache is too full. Expand it.
        cache->expand();
    }

    // Scan for the first unused slot and insert there.
    // There is guaranteed to be an empty slot because the 
    // minimum size is 4 and we resized at 3/4 full.
    bucket_t *bucket = cache->find(key, receiver);
    if (bucket->key() == 0) cache->incrementOccupied();
    bucket->set(key, imp);
}
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