贪吃蛇游戏项目(C语言实现)
项目面试问题
C/C++/嵌入式—面试题汇总
1.项目功能:
通过C语言和linux系统绘制贪吃蛇地图,实现蛇的行走并吃到地图内随机出现的实物
2.项目描述:
使用C语言链表来实现贪吃蛇身体的储存和增删查功能;
小蛇吃到一个食物后增加一个单位长度,撞到地图边界或者撞到自己时小蛇会死掉并重新生成一条原始大小的小蛇;
通过linux的ncurse界面来实现游戏界面的显示以及获取键盘输入的上下左右键来控制小蛇的行走。
3.图片展示:
4.视频演示:
贪吃蛇小游戏
5.代码展示:
#include<curses.h>
#include <stdlib.h>
#include <pthread.h>
//方向
#define UP 1 //上
#define DOWN -1 //下
#define LEFT 2 //左
#define RIGHT -2 //右
int key;
int dir;//方向
int sum;//得分
struct Snake
{
int hang;
int lie;
struct Snake *next;
};
struct Snake *head = NULL; //头结点(蛇尾)
struct Snake *tail = NULL; //尾结点(蛇头)
struct Snake food; //食物
void initFood() //产生食物
{
//srand((int)time(0));
int x = rand()%20;
//srand((int)time(0));
int y = rand()%20;
food.hang = x;
food.lie = y;
}
void initNcurse() //初始化地图
{
initscr();
keypad(stdscr,1);
noecho();
}
int hasSnakeNode(int i, int j)//比较获取蛇身位置信息
{
struct Snake *p;
p = head;
while (p != NULL)
{
if(p->hang == i && p->lie == j)
{
return 1;
}
p = p->next;
}
return 0;
}
int hasFood(int i, int j) //比较获取食物位置信息
{
if(food.hang == i && food.lie == j)
{
return 1;
}
return 0;
}
void gamePic() //打印地图、蛇、食物
{
int hang;
int lie;
move(0,0);
for(hang = 0; hang < 20; hang++)
{
if(hang == 0)
{
for(lie = 0; lie < 20; lie++)
{
printw("--");
}
printw("\n");
}
if(hang >= 0 || hang <= 19)
{
for(lie = 0; lie <= 20; lie++)
{
if(lie == 0 || lie == 20)
{
printw("|");
}
else if(hasSnakeNode(hang,lie)) //打印蛇身
{
printw("[]");
}
else if(hasFood(hang,lie)) //打印食物
{
printw("##");
}
else
{
printw(" ");
}
}
printw("\n");
}
if(hang == 19)
{
for(lie = 0; lie < 20; lie++)
{
printw("--");
}
printw("\n");
printw("sum:%d\n",sum);
}
}
}
void addNode() //增加蛇身
{
sum++; //得分加1
struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
new->next = NULL;
switch (dir)
{
case UP:
new->hang = tail->hang-1;
new->lie = tail->lie;
break;
case DOWN:
new->hang = tail->hang+1;
new->lie = tail->lie;
break;
case LEFT:
new->hang = tail->hang;
new->lie = tail->lie-1;
break;
case RIGHT:
new->hang = tail->hang;
new->lie = tail->lie+1;
break;
default:
break;
}
tail->next = new;
tail = new;
}
void initSnake() //游戏初始化
{
sum = 1; //初始分数为0
struct Snake *p;
dir = RIGHT; //初始方向向右
while (head != NULL)
{
p = head;
head = head->next;
free(p);
}
initFood();
head = (struct Snake *)malloc(sizeof(struct Snake));
head->hang = 1;
head->lie = 1;
head->next = NULL;
tail = head;
addNode();
addNode();
addNode();
}
void deleteNode() //删除蛇身一个单位
{
sum--;//得分减1
struct Snake *p;
p = head;
head = head->next;
free(p);
}
int ifSnakeDie() //判断小蛇是否撞到地图边界或撞到自己
{
struct Snake *p;
p = head;
if(tail->hang<0 || tail->lie == 0 || tail->hang == 20 || tail->lie == 20)
{
return 1;
}
while (p->next != NULL)
{
if(p->hang == tail->hang && p->lie == tail->lie)
{
return 1;
}
p = p->next;
}
return 0;
}
void moveSnake() //小蛇的移动
{
addNode();
if(hasFood(tail->hang,tail->lie))
{
initFood();
}
else
{
deleteNode();
}
if(ifSnakeDie())
{
initSnake();
}
// p = head;
}
void refreshJieMian()//刷新界面
{
while (1)
{
moveSnake();
gamePic();
refresh();
usleep(200000);
}
}
void turn(int direction)//判断方向操作是否有效
{
if(abs(dir) != abs(direction))
{
dir = direction;
}
}
void changDir() //获取方向信息
{
while (1)
{
key = getch();
switch (key)
{
case KEY_DOWN:
turn(DOWN);
break;
case KEY_UP:
turn(UP);
break;
case KEY_LEFT:
turn(LEFT);
break;
case KEY_RIGHT:
turn(RIGHT);
break;
default:
break;
}
}
}
int main()
{
pthread_t t1;
pthread_t t2;
initNcurse(); //初始化地图
initSnake(); //初始化小蛇
pthread_create(&t1,NULL,refreshJieMian,NULL); //地图、蛇身、食物的打印
pthread_create(&t2,NULL,changDir,NULL); //方向获取
while (1);
return 0;
}