三子棋的代码实现

在C语言的学习过程中,自主实现小游戏能提高我们对C语言的兴趣,我今天将为大家带来三子棋小游戏的实现。



三子棋代码的文档

test.c--------检验三子棋
game.c--------游戏代码的实现
game.h---------游戏代码的声明



游戏菜单的实现

1.选择是否开始游戏
2.选择是否结束游戏
3,判断非法输入

void menu ()
{
	printf("###############################################\n");
	printf("######## 1.play ############# 0.exit ##########\n");
	printf("###############################################\n");
}
int main ()
{
	int arr = 0;
	printf("请选择。\n");
	do
	{
		srand((unsigned int)time(NULL));
		menu();
		scanf("%d",&arr);
	    switch(arr)
		{
		case 1:
			printf("开始游戏。\n");
			game();
			break;
		case 0:
			printf("退出游戏。\n");
			break;
		default :
			printf("输入错误,请重新输入。\n");
		    break;
		}
	}while(arr);
    return 0;
}



游戏代码的实现

1.棋盘的初始化

void InitBoard (char Board[ROW][COL],int row,int col)
{
	 int i = 0;
	 for(i = 0;i<row;i++)
	 {
		 int j = 0;
	     for(j=0;j<col;j++)
		 {
		     Board[i][j]=' ';
		 }
	 }
}


2.棋盘的打印

void DisplayBoard (char Board[ROW][COL],int row,int col)
{
    int i = 0;
	for(i=0;i<row;i++)
	{
	    int j = 0;
		for(j=0;j<col;j++)
		{
		    printf(" %c ",Board[i][j]);
			if(j<col-1)
				printf("|");
		}
		printf("\n");
		if(i<row-1)
		{
		    for(j=0;j<col;j++)
			{
			    printf("---");
				if(j<col-1)
					printf("|");
			}
			printf("\n");
		}
	}
}

3.玩家下棋

void Playermove (char Board[ROW][COL],int row,int col)
{
	 int x = 0;
	 int y = 0;
     while(1)
	 {
	        scanf("%d %d",&x,&y);
	        //判断合法性
	        if(x-1<row && y-1<col )
	     {
	           if(Board[x-1][y-1]==' ')
		     {
			    Board[x-1][y-1]='*';
			    break;
		     }
		      else
		     {
		         printf("你输入的坐标已被占用。\n");
		     }
	    }
	    else
	   {
	     printf("你输入的坐标错误,请重新输入。\n");
	   }
    }
}

4.电脑自动下棋

void Computermove(char Board[ROW][COL],int row,int col)
{
	int x = 0;
	int y = 0;
    printf("电脑下棋。\n");
	while(1)
	{
	  Sleep(1000);
      x = rand()%3;
	  y = rand()%3;
	  if(Board[x][y]==' ')
	  {
		  Board[x][y]='#';
		  break;
	  }
	}
}


5.游戏胜负的判断

int Isfull (char Board[ROW][COL],int row,int col)
{
	int i = 0;
	int j = 0;
	for(i=0;i<row;i++)
	{
	    for(j=0;j<col;j++)
		{
		    if(Board[i][j]==' ')
			{
				return 1;
			}
		}
	}
	return 0;
}

//横三行
//竖三行
//两个对角线
char Iswin(char Board[ROW][COL],int row,int col)
{
     int i = 0;
	 for(i=0;i<row;i++)
	 {
	     if(Board[i][0]==Board[i][1] && Board[i][1] == Board[i][2] && Board[i][0] != ' ')
		 {
		       return Board[i][0];
		 }
	 }
	 for(i=0;i<col;i++)
	 {
	     if(Board[0][i]==Board[1][i] && Board[1][i]==Board[2][i] && Board[0][i]!= ' ')
		 {
		     return Board[0][i];
		 }
	 }
	 if(Board[0][0]==Board[1][1] && Board[1][1]==Board[2][2] && Board[0][0]!=' ')
	 {
	     return Board[0][0];
	 }
	 if(Board[0][2]==Board[1][1] && Board[1][1]==Board[2][0] && Board[0][2]!=' ')
	 {
	     return Board[0][2];
	 }
	 if(Isfull(Board,ROW,COL)==1)
	 {
	     return 'c';
	 }
	 else
	 {
	     return 0;
	 }
}

游戏代码的整体调用

void game ()
{
	char Board [ROW][COL] = {0};
	//初始化棋盘为空格
	InitBoard(Board,ROW,COL);
	DisplayBoard(Board,ROW,COL);
	while(1)
	{
	   Playermove(Board,ROW,COL);
	   DisplayBoard(Board,ROW,COL);
	   if(Iswin(Board,ROW,COL)!='c')
	   {
		   break;
	   }
	   Computermove(Board,ROW,COL);
	   DisplayBoard(Board,ROW,COL);
	   if(Iswin(Board,ROW,COL)!='c')
	   {
		   break;
	   }
	}
	if(Iswin(Board,ROW,COL)=='*')
	{
	    printf("玩家胜利。\n");
	}
	else if(Iswin(Board,ROW,COL)=='#')
	{
	    printf("电脑胜利。\n");
	}
	else
		printf("平局。\n");
}


test.c文档代码

#include "game.h"

void menu ()
{
	printf("###############################################\n");
	printf("######## 1.play ############# 0.exit ##########\n");
	printf("###############################################\n");
}
void game ()
{
	char Board [ROW][COL] = {0};
	//初始化棋盘为空格
	InitBoard(Board,ROW,COL);
	DisplayBoard(Board,ROW,COL);
	while(1)
	{
	   Playermove(Board,ROW,COL);
	   DisplayBoard(Board,ROW,COL);
	   if(Iswin(Board,ROW,COL)!='c')
	   {
		   break;
	   }
	   Computermove(Board,ROW,COL);
	   DisplayBoard(Board,ROW,COL);
	   if(Iswin(Board,ROW,COL)!='c')
	   {
		   break;
	   }
	}
	if(Iswin(Board,ROW,COL)=='*')
	{
	    printf("玩家胜利。\n");
	}
	else if(Iswin(Board,ROW,COL)=='#')
	{
	    printf("电脑胜利。\n");
	}
	else
		printf("平局。\n");
}
int main ()
{
	int arr = 0;
	printf("请选择。\n");
	do
	{
		srand((unsigned int)time(NULL));
		menu();
		scanf("%d",&arr);
	    switch(arr)
		{
		case 1:
			printf("开始游戏。\n");
			game();
			break;
		case 0:
			printf("退出游戏。\n");
			break;
		default :
			printf("输入错误,请重新输入。\n");
		    break;
		}
	}while(arr);
    return 0;
}



game.c文档代码

#include "game.h"

void InitBoard (char Board[ROW][COL],int row,int col)
{
	 int i = 0;
	 for(i = 0;i<row;i++)
	 {
		 int j = 0;
	     for(j=0;j<col;j++)
		 {
		     Board[i][j]=' ';
		 }
	 }
}

//   |   |   
//---|---|---
//___|___|___
//   |   |   

void DisplayBoard (char Board[ROW][COL],int row,int col)
{
    int i = 0;
	for(i=0;i<row;i++)
	{
	    int j = 0;
		for(j=0;j<col;j++)
		{
		    printf(" %c ",Board[i][j]);
			if(j<col-1)
				printf("|");
		}
		printf("\n");
		if(i<row-1)
		{
		    for(j=0;j<col;j++)
			{
			    printf("---");
				if(j<col-1)
					printf("|");
			}
			printf("\n");
		}
	}
}
void Playermove (char Board[ROW][COL],int row,int col)
{
	 int x = 0;
	 int y = 0;
     while(1)
	 {
	        scanf("%d %d",&x,&y);
	        //判断合法性
	        if(x-1<row && y-1<col )
	     {
	           if(Board[x-1][y-1]==' ')
		     {
			    Board[x-1][y-1]='*';
			    break;
		     }
		      else
		     {
		         printf("你输入的坐标已被占用。\n");
		     }
	    }
	    else
	   {
	     printf("你输入的坐标错误,请重新输入。\n");
	   }
    }
}
int Isfull (char Board[ROW][COL],int row,int col)
{
	int i = 0;
	int j = 0;
	for(i=0;i<row;i++)
	{
	    for(j=0;j<col;j++)
		{
		    if(Board[i][j]==' ')
			{
				return 1;
			}
		}
	}
	return 0;
}

//横三行
//竖三行
//两个对角线
char Iswin(char Board[ROW][COL],int row,int col)
{
     int i = 0;
	 for(i=0;i<row;i++)
	 {
	     if(Board[i][0]==Board[i][1] && Board[i][1] == Board[i][2] && Board[i][0] != ' ')
		 {
		       return Board[i][0];
		 }
	 }
	 for(i=0;i<col;i++)
	 {
	     if(Board[0][i]==Board[1][i] && Board[1][i]==Board[2][i] && Board[0][i]!= ' ')
		 {
		     return Board[0][i];
		 }
	 }
	 if(Board[0][0]==Board[1][1] && Board[1][1]==Board[2][2] && Board[0][0]!=' ')
	 {
	     return Board[0][0];
	 }
	 if(Board[0][2]==Board[1][1] && Board[1][1]==Board[2][0] && Board[0][2]!=' ')
	 {
	     return Board[0][2];
	 }
	 if(Isfull(Board,ROW,COL)==1)
	 {
	     return 'c';
	 }
	 else
	 {
	     return 0;
	 }
}
void Computermove(char Board[ROW][COL],int row,int col)
{
	int x = 0;
	int y = 0;
    printf("电脑下棋。\n");
	while(1)
	{
	  Sleep(1000);
      x = rand()%3;
	  y = rand()%3;
	  if(Board[x][y]==' ')
	  {
		  Board[x][y]='#';
		  break;
	  }
	}
}


game.h文档代码

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<Windows.h>

#define ROW 3
#define COL 3

void InitBoard (char Board[ROW][COL],int row,int col);
void DisplayBoard(char Board[ROW][COL],int row,int col);
void Playermove (char Board[ROW][COL],int row,int col);
char Iswin(char Board[ROW][COL],int row,int col);
void Computermove(char BOard[ROW][COL],int row,int col);

运行结果如下:
在这里插入图片描述

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好的,我可以回答这个问题。以下是一个简单的C语言实现单人三子棋游戏的代码: ```c #include <stdio.h> #include <stdlib.h> #define BOARD_SIZE 3 void init_board(char board[][BOARD_SIZE]); void print_board(char board[][BOARD_SIZE]); int make_move(char board[][BOARD_SIZE], int row, int col, char player_char); int check_win(char board[][BOARD_SIZE], char player_char); int main() { char board[BOARD_SIZE][BOARD_SIZE]; int row, col, win; char player_char = 'X'; init_board(board); print_board(board); while (1) { printf("\nPlayer %c's turn.\n", player_char); printf("Enter row number: "); scanf("%d", &row); printf("Enter column number: "); scanf("%d", &col); if (make_move(board, row, col, player_char)) { print_board(board); win = check_win(board, player_char); if (win) { printf("\nPlayer %c wins!\n", player_char); break; } player_char = (player_char == 'X') ? 'O' : 'X'; } else { printf("Invalid move. Try again.\n"); } } return 0; } void init_board(char board[][BOARD_SIZE]) { int i, j; for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { board[i][j] = '-'; } } } void print_board(char board[][BOARD_SIZE]) { int i, j; printf("\n"); for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { printf("%c ", board[i][j]); } printf("\n"); } } int make_move(char board[][BOARD_SIZE], int row, int col, char player_char) { if (row < 0 || row >= BOARD_SIZE || col < 0 || col >= BOARD_SIZE || board[row][col] != '-') { return 0; } board[row][col] = player_char; return 1; } int check_win(char board[][BOARD_SIZE], char player_char) { int i, j; int row_win, col_win, diag_win1, diag_win2; for (i = 0; i < BOARD_SIZE; i++) { row_win = 1; col_win = 1; for (j = 0; j < BOARD_SIZE; j++) { if (board[i][j] != player_char) { row_win = 0; } if (board[j][i] != player_char) { col_win = 0; } } if (row_win || col_win) { return 1; } } diag_win1 = 1; diag_win2 = 1; for (i = 0; i < BOARD_SIZE; i++) { if (board[i][i] != player_char) { diag_win1 = 0; } if (board[i][BOARD_SIZE-1-i] != player_char) { diag_win2 = 0; } } if (diag_win1 || diag_win2) { return 1; } return 0; } ``` 这个程序实现了基本的单人三子棋游戏,并且包括了判断胜负的函数。您可以根据需要修改和扩展此代码

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