import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
class PuzzlePanel extends JPanel implements KeyListener {
private static final int TILE_SIZE = 80;
private static final int BOARD_SIZE = 3;
private String[][] puzzle;
private String[][] solvedPuzzle;
public PuzzlePanel() {
setPreferredSize(new Dimension(TILE_SIZE * BOARD_SIZE, TILE_SIZE * BOARD_SIZE));
setFocusable(true);
addKeyListener(this);
initializePuzzle();
}
private void initializePuzzle() {
puzzle = new String[BOARD_SIZE][BOARD_SIZE];
solvedPuzzle = new String[BOARD_SIZE][BOARD_SIZE];
List<String> numbers = Arrays.asList("1", "2", "3", "4", "5", "6", "7", "8", " ");
Collections.shuffle(numbers);
int index = 0;
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
puzzle[i][j] = numbers.get(index);
solvedPuzzle[i][j] = String.valueOf(index + 1);
index++;
}
}
}
private void drawTile(Graphics g, String value, int row, int col) {
int x = col * TILE_SIZE;
int y = row * TILE_SIZE;
g.setColor(Color.lightGray);
g.fillRect(x, y, TILE_SIZE, TILE_SIZE);
g.setColor(Color.black);
g.drawRect(x, y, TILE_SIZE, TILE_SIZE);
g.setColor(Color.black);
Font font = new Font("Arial", Font.BOLD, 24);
g.setFont(font);
FontMetrics fm = g.getFontMetrics();
int textWidth = fm.stringWidth(value);
int textHeight = fm.getHeight();
int centerX = x + (TILE_SIZE - textWidth) / 2;
int centerY = y + (TILE_SIZE - textHeight) / 2 + fm.getAscent();
g.drawString(value, centerX, centerY);
}
private void drawPuzzle(Graphics g) {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
drawTile(g, puzzle[i][j], i, j);
}
}
}
private void checkIfSolved() {
if (Arrays.deepEquals(puzzle, solvedPuzzle)) {
JOptionPane.showMessageDialog(this, "恭喜你,拼图完成!", "拼图完成", JOptionPane.INFORMATION_MESSAGE);
initializePuzzle();
}
}
private void moveTile(int row, int col) {
if (isValidMove(row, col)) {
String temp = puzzle[row][col];
puzzle[row][col] = puzzle[row + 1][col];
puzzle[row + 1][col] = temp;
checkIfSolved();
}
}
private boolean isValidMove(int row, int col) {
return row < BOARD_SIZE - 1 && puzzle[row + 1][col].equals(" ");
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
drawPuzzle(g);
}
@Override
public void keyTyped(KeyEvent e) {
// 不需要实现
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_DOWN) {
moveTile(getEmptyRow(), getEmptyCol());
repaint();
}
}
@Override
public void keyReleased(KeyEvent e) {
// 不需要实现
}
private int getEmptyRow() {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (puzzle[i][j].equals(" ")) {
return i;
}
}
}
return -1;
}
private int getEmptyCol() {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (puzzle[i][j].equals(" ")) {
return j;
}
}
}
return -1;
}
}
public class PuzzelGameApp extends JFrame {
public PuzzelGameApp() {
setTitle("拼图游戏");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
PuzzlePanel puzzlePanel = new PuzzlePanel();
add(puzzlePanel);
pack();
setLocationRelativeTo(null);
Timer timer = new Timer(1000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
puzzlePanel.repaint();
}
});
timer.start();
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
PuzzelGameApp puzzleGameApp = new PuzzelGameApp();
puzzleGameApp.setVisible(true);
});
}
}
生成2
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Scanner;
public class PuzzleGame {
private static final String[][] puzzle = {
{"1", "2", "3"},
{"4", "5", "6"},
{"7", "8", " "}
};
private static final String[][] solvedPuzzle = {
{"1", "2", "3"},
{"4", "5", "6"},
{"7", "8", " "}
};
public static void main(String[] args) {
shufflePuzzle();
while (!isPuzzleSolved()) {
displayPuzzle();
moveTile();
}
System.out.println("恭喜你,拼图完成!");
}
private static void shufflePuzzle() {
List<String> flatPuzzle = Arrays.asList("1", "2", "3", "4", "5", "6", "7", "8", " ");
Collections.shuffle(flatPuzzle);
int index = 0;
for (int i = 0; i < puzzle.length; i++) {
for (int j = 0; j < puzzle[i].length; j++) {
puzzle[i][j] = flatPuzzle.get(index++);
}
}
}
private static void displayPuzzle() {
for (String[] row : puzzle) {
for (String tile : row) {
System.out.print(tile + "\t");
}
System.out.println();
}
System.out.println();
}
private static void moveTile() {
Scanner scanner = new Scanner(System.in);
System.out.print("请输入要移动的数字(1-8): ");
String input = scanner.nextLine();
String tileToMove = input.trim();
// 寻找空白格的位置
int emptyRow = -1;
int emptyCol = -1;
for (int i = 0; i < puzzle.length; i++) {
for (int j = 0; j < puzzle[i].length; j++) {
if (puzzle[i][j].equals(" ")) {
emptyRow = i;
emptyCol = j;
break;
}
}
}
// 寻找要移动的数字的位置
int tileRow = -1;
int tileCol = -1;
for (int i = 0; i < puzzle.length; i++) {
for (int j = 0; j < puzzle[i].length; j++) {
if (puzzle[i][j].equals(tileToMove)) {
tileRow = i;
tileCol = j;
break;
}
}
}
// 判断是否可以移动
if ((Math.abs(emptyRow - tileRow) == 1 && emptyCol == tileCol) ||
(Math.abs(emptyCol - tileCol) == 1 && emptyRow == tileRow)) {
// 交换空白格和要移动的数字的位置
String temp = puzzle[emptyRow][emptyCol];
puzzle[emptyRow][emptyCol] = puzzle[tileRow][tileCol];
puzzle[tileRow][tileCol] = temp;
} else {
System.out.println("不能移动这个数字,请重新输入。");
}
}
private static boolean isPuzzleSolved() {
return Arrays.deepEquals(puzzle, solvedPuzzle);
}
}