Facade_Pattern

package facade_pattern;

public class SubSystemOne {
    public void Method() {
        System.out.print("The system one.");
    }
}

package facade_pattern;

public class SubSystemTwo {
    public void Method() {
        System.out.print("The system two.");
    }
}

package facade_pattern;

public class SubSystemThree {
    public void Method() {
        System.out.print("The system three.");
    }
}

package facade_pattern;

public class SubSystemFour {
    public void Method() {
        System.out.print("The system four.");
    }
}

package facade_pattern;

public class Facade {
    SubSystemOne one;
    SubSystemTwo two;
    SubSystemThree three;
    SubSystemFour four;
    public Facade() {
        one = new SubSystemOne();
        two = new SubSystemTwo();
        three = new SubSystemThree();
        four = new SubSystemFour();
    }
    public void MethodA() {
        System.out.println("The method A:");
        one.Method();
        two.Method();
        four.Method();
    }
    public void MethodB() {
        System.out.println("The method B:");
        one.Method();
        three.Method();
        four.Method();
    }
}

package facade_pattern;

public class Main {
    public static void main(String args[]) {
        Facade facade = new Facade();
        facade.MethodA();
        facade.MethodB();
    }
}
/*
 *The facade_pattern likes a facade that is used to communicate with outside.
 *Through this method we can provide the simple interface for those complicated
 *subsystem so as to reduce coupling.This is also a client's simplification.
 *The other situation using facade_pattern is when we have to reserve the old
 *and disordered system's functions for constructing new system,which can be 
 *seen as the new facade for interacting.
 */

This is a general introduction to the 23 design patterns in chinese:
https://blog.csdn.net/GZHarryAnonymous/article/details/81567214

See more source code:[GZHarryAnonymous](https://github.com/GZHarryAnonymous/Design_Pattern)

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