C语言实现三子棋

头文件:game.h

#define ROW 3
#define COL 3

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

//声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);

函数文件:game.c

#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)                               //   |   |   |   
		{                                                       //---|---|---|---
			//打印一行的额数据                                  //   |   |   |
			printf(" %c ", board[i][j]);                        //---|---|---|---
			if (j < col - 1)                                    //   |   |   |
				printf("|");
		}
		printf("\n");
		//打印分隔行
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}

}

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家走:>\n");
	while (1)
	{
		printf("请输入要下的坐标:>");
		scanf_s("%d%d", &x, &y);
		//判断x,y坐标的合法性
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占用\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入!\n");
		}
	}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑走:>");
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

//返回1表示棋盘满了
//返回0表示棋盘没满
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;//没满
			}
		}
	}
	return 1;//满了
}

char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//横三行
	for (i = 0; i < row; i++)
	{
		if (i = 0; i < row; i++)
		{
			if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
			{
				return board[i][1];
			}
		}
     //竖三列
		if (i = 0; i < col; i++)
		{
			if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
			{
				return board[1][i];
			}
		}
     //两个对角线
		if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
			if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
				return board[1][1];
     //是否平局
		if (1 == IsFull(board, ROW, COL))
		{
			return 'Q';
		}
		return 'C';
}

测试文件:text.c

#include <stdio.h>
#include "game.h"
void menu()
{
	printf("***************************\n");
	printf("*****1.play     0.exit*****\n");
	printf("***************************\n");
}

//游戏的整个算法的实现
void game()
{
	//数组-存放走出的棋盘信息
	char board[ROW][COL] = { 0 };//全部空格
	//初始化棋盘
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board, ROW, COL);
	//下棋
	while (1)
	{
		//玩家下棋
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断玩家是否赢
		char ret = IsWin();
		if (ret != = 'c')
		{
			break;
		}
		//电脑下棋
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断电脑是否赢
		char ret = IsWin();
		if (ret != = 'c')
		{
			break;
		}
	}
}
if (ret == '*')
{
	printf("玩家赢\n");

else if (ret == '#')
{
	printf("电脑赢\n");
}
else
{
	printf("平局\n");
}
}

void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf_s("%d", &input);
		switch (input)
		{
		case 1:
			game();
		case 0:
			printf("退出游戏\n");
			break;
		default:
			break;
		}
	} while (input);
}

int main() 
{
	test();
	return 0;
}
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