Java进阶学习-7 面向对象程序设计原则


title: Java进阶学习-7 面向对象程序设计原则
date: 2020-02-02 18:02:27
tags:

以一个城堡游戏为例子谈面向对象程序设计原则

Game.java

package castle;

import java.util.Scanner;

public class Game {
	private Room currentRoom;
	
	public Game()
	{
		creatRooms();
	}
	
	private void creatRooms()
	{
		Room outside, lobby,pub,study,bedroom;
		
	   // 制造房间
		outside = new Room("城堡外");
		lobby = new Room("大堂");
		pub = new Room("小酒吧");
		study = new Room("书房");
		bedroom = new Room("卧室");
		
		// 初始化房间的出口
		outside.setExits(null,lobby,study,pub);
		lobby.setExits(null,null,null,outside);
		pub.setExits(outside,bedroom,null,null);
		bedroom.setExits(null,null,null,study);
		
		currentRoom = outside;        //从城堡门外开始
	}
	
	
	private void printWelcome()
	{
		System.out.println();
		System.out.println("欢迎来到城堡!");
		System.out.println("这是一个超级无聊的游戏。");
		System.out.println("如果需要帮助,请输入'help'。");
		System.out.println();
		System.out.println("现在你在:" + currentRoom);
		System.out.print("出口有:");
		if(currentRoom.northExit != null)
			System.out.print("north ");
		if(currentRoom.eastExit != null)
			System.out.print("east ");
		if(currentRoom.southExit != null)
			System.out.print("south ");
		if(currentRoom.westExit != null)
			System.out.print("west ");
		System.out.println();
		
	}
	
	//  以下为用户命令
	
	private void printHelp()
	{
		System.out.println("迷路了吗?你可以做的命令有:go bye help");
		System.out.println("如:\tgo east");
	}
	
	private void goRoom(String direction)
	{
		Room nextRoom = null;
		if(direction.equals("north")){
			nextRoom = currentRoom.northExit;
		}
		if(direction.equals("east")){
			nextRoom = currentRoom.eastExit;
		}
		if(direction.equals("south")){
			nextRoom = currentRoom.southExit;
		}
		if(direction.equals("west")){
			nextRoom = currentRoom.westExit;
		}
		
		if(nextRoom == null){
			System.out.println("那里没有门!");
		}
		else{
			currentRoom = nextRoom;
			System.out.println("你在"+ currentRoom);
			System.out.println("出口有:");
			if(currentRoom.northExit != null)
				System.out.print("norh ");
			if(currentRoom.eastExit != null)
				System.out.print("east ");
			if(currentRoom.southExit != null)
				System.out.print("south ");
			if(currentRoom.westExit != null)
				System.out.print("west ");		
			System.out.println();
		}
		
	}
	
	


	public static void main(String[] args) {
		Scanner in = new Scanner(System.in);
		Game game = new Game();
		game.printWelcome();
		
		while (true){
			String line = in.nextLine();
			String[] words = line.split(" ");
			if ( words[0].equals("help")){
				game.printHelp();
			}else if ( words[0].equals("go")){
				game.goRoom(words[1]);
			}else if ( words[0].equals("bye")){
				break;
			}
		}
		
		System.out.println("感谢您的光临。再见!");
		in.close();
	}
}

Room.java

package castle;

public class Room {
	public String description;
	public Room northExit;
	public Room southExit;
	public Room eastExit;
	public Room westExit;
	
	public Room(String description)
	{
		this.description = description;
	}
	
	public void setExits(Room north,Room east,Room south,Room west)
	{
		if(north != null)
			northExit = north;
		if(east != null)
			eastExit = east;
		if(south != null)
			southExit = east;
		if(west != null)
			westExit = west;
	}
	
	@Override
	public String toString()
	{
		return description;
	}



	public void southExit(Object object, Room lobby, Room study, Room pub) {
		// TODO Auto-generated method stub
		
	}

}

原则一:代码复制问题

消除代码复制

将showPrompt()引入将重复的代码部分使用showPrompt()代替

public void showPrompt() {
		System.out.println("你在"+ currentRoom);
		System.out.println("出口有:");
		if(currentRoom.northExit != null)
			System.out.print("norh ");
		if(currentRoom.eastExit != null)
			System.out.print("east ");
		if(currentRoom.southExit != null)
			System.out.print("south ");
		if(currentRoom.westExit != null)
			System.out.print("west ");		
		System.out.println();
	}

原则二:可维护性—封装

自己的代码是否可以很好的维护,他人可以在这个代码上继续做事情。是否适合于扩展

增加可扩展性

可以运行的代码!=良好的代码

对代码做维护的时候最可以看出代码的质量

如果想要增加一个方向,如down或者up

用封装来降低耦合

耦合 类和类的关系

Room类和Game类都有大量的代码和出口相关

尤其是Game类中大量使用了Room类的成员变量

类和类之间的关系叫做耦合

耦合越低越好,保持距离是形成良好代码的关键

此处的问题是Room中的所有的成员变量都要改为private

在Room增加两个函数 在Game中做相应处理

getExitDesc()

	public String getExitDesc() {
		StringBuffer sb = new StringBuffer();
		if( northExit != null ) 
			sb.append("north");
		if( eastExit != null ) 
			sb.append("east");
		if( westExit != null ) 
			sb.append("west");
		if( southExit != null ) 
			sb.append("south");
		return sb.toString();
	}

getExit()

	public Room getExit(String direction) {
		Room ret = null;
		if(direction.equals("north")){
			ret = northExit;
		}
		if(direction.equals("east")){
			ret = eastExit;
		}
		if(direction.equals("south")){
			ret = southExit;
		}
		if(direction.equals("west")){
			ret = westExit;
		}
		return ret;
	}

用接口实现聚合

给Room类实现的新的方法,把方向的细节彻底隐藏在Room内部

今后方向如何实现和外部无关

用容器来实现灵活性

Room的方向使用成员变量表示的,如果想要增加或者减少方向都要大面积的改代码

如果用Hash表来表示方向,那么方向就不是硬编码。可以任意的增加方向。

	private Room northExit;
	private Room southExit;
	private Room eastExit;
	private Room westExit;

用下代替

private HashMap<String, Room> exit = new HashMap<String, Room>();

修改

public void setExits(Room north,Room east,Room south,Room west)
	{
		if(north != null)
			northExit = north;
		if(east != null)
			eastExit = east;
		if(south != null)
			southExit = east;
		if(west != null)
			westExit = west;
	}

用下代替 一次输出一个方向

	public void setExit(String dir, Room room) {
		exits.put(dir, room);
	}

获取方向的时候 直接遍历一遍hashMap 使用

	public String getExitDesc() {
		StringBuffer sb = new StringBuffer();
		for( String dir : exits.keySet() ) {
			sb.append(dir);
			sb.append(' ');
		}
		return sb.toString();
	}

getExit()修改为

	public Room getExit(String direction) {
		return exits.get(direction);
	}

则在Room中的方向就要修改为:

	// 初始化房间的出口
		outside.setExit("east",lobby); 
		outside.setExit("south", study);
		outside.setExit("west", pub);
		lobby.setExit("west",outside);
		pub.setExit("east",outside);
		study.setExit("north", outside);
		study.setExit("east", bedroom);
		bedroom.setExit("west",study);
		lobby.setExit("up", pub);
		pub.setExit("down", lobby);
		
		currentRoom = outside;        //从城堡门外开始

同时也很方便的进行对上下层的扩展 加上

		lobby.setExit("up", pub);
		pub.setExit("down", lobby);

就可以很好的扩展地图。

原则三:以框架+数据来提高可扩展性

命令的解析是否可以脱离if-else

定义一个Handler来处理命令

用Hash表来保存命令和Handler之间的关系

将硬编码转化为框架和数据

框架使用Hash表 和 函数接口 代表

数据为放在hashMap中的东西

main函数中的硬编码 循环

		while (true){
			String line = in.nextLine();
			String[] words = line.split(" ");
			if ( words[0].equals("help")){
				game.printHelp();
			}else if ( words[0].equals("go")){
				game.goRoom(words[1]);
			}else if ( words[0].equals("bye")){
				break;
			}
		}

函数不是对象 但是类里面有函数

故最后修改城堡游戏为:

Game.java

package castle;

import java.util.HashMap;
import java.util.Scanner;

public class Game {
	private Room currentRoom;
	private HashMap<String, Handler> handlers = new HashMap<String, Handler>();
	
	public Game()
	{
//		handlers.put("go", new HandlerGo());
		handlers.put("bye", new HandlerBye(this));
		handlers.put("help", new HandlerHelp(this));
		handlers.put("go", new HandlerGo(this));
		creatRooms();
	}
	
	private void creatRooms()
	{
		Room outside, lobby,pub,study,bedroom;
		
	   // 制造房间
		outside = new Room("城堡外");
		lobby = new Room("大堂");
		pub = new Room("小酒吧");
		study = new Room("书房");
		bedroom = new Room("卧室");
		
		// 初始化房间的出口
		outside.setExit("east",lobby); 
		outside.setExit("south", study);
		outside.setExit("west", pub);
		lobby.setExit("west",outside);
		pub.setExit("east",outside);
		study.setExit("north", outside);
		study.setExit("east", bedroom);
		bedroom.setExit("west",study);
		lobby.setExit("up", pub);
		pub.setExit("down", lobby);
		
		currentRoom = outside;        //从城堡门外开始
	}
	
	
	private void printWelcome()
	{
		System.out.println();
		System.out.println("欢迎来到城堡!");
		System.out.println("这是一个超级无聊的游戏。");
		System.out.println("如果需要帮助,请输入'help'。");
		System.out.println();
		showPrompt();
	}
	
	//  以下为用户命令
	
	
	public void goRoom(String direction)
	{
		Room nextRoom = currentRoom.getExit(direction);
		
		if(nextRoom == null){
			System.out.println("那里没有门!");
		}
		else{
			currentRoom = nextRoom;
			showPrompt();
		}
		
	}
	
	public void showPrompt() {
		System.out.println("你在"+ currentRoom);
		System.out.println("出口有:");
		System.out.print(currentRoom.getExitDesc());
		System.out.println();
	}
	
	public void play() {
		Scanner in = new Scanner(System.in);
		while (true){
			String line = in.nextLine();
			String[] words = line.split(" ");
			Handler handler = handlers.get(words[0]);
			String value = "";
			if( words.length > 1 )
				value = words[1];
			if( handler != null ) {
				handler.doCmd(value);
				if( handler.isBye()) {
					break;
				}
			}
//			if ( words[0].equals("help")){
//				printHelp();
//			}else if ( words[0].equals("go")){
//				goRoom(words[1]);
//			}else if ( words[0].equals("bye")){
//				break;
//			}
		}
		in.close();
	}

	public static void main(String[] args) {
		Scanner in = new Scanner(System.in);
		Game game = new Game();
		game.printWelcome();
		game.play();
		
		System.out.println("感谢您的光临。再见!");
	}
}

HandlerHelp.java

package castle;

public class HandlerHelp extends Handler {
	public HandlerHelp(Game game) {
		super(game);
	}
	@Override
	public void doCmd(String word) {
		System.out.println("迷路了吗?你可以做的命令有:go bye help");
		System.out.println("如:\tgo east");	
	}
	
}

Room.java

package castle;

import java.util.HashMap;

public class Room {
	private String description;
	private HashMap<String, Room> exits = new HashMap<String, Room>();
	
	public Room(String description)
	{
		this.description = description;
	}
	
	public void setExit(String dir, Room room) {
		exits.put(dir, room);
	}
	
	
	@Override
	public String toString()
	{
		return description;
	}

	public String getExitDesc() {
		StringBuffer sb = new StringBuffer();
		for( String dir : exits.keySet() ) {
			sb.append(dir);
			sb.append(' ');
		}
		return sb.toString();
	}

	public Room getExit(String direction) {
		return exits.get(direction);
	}

	public void southExit(Object object, Room lobby, Room study, Room pub) {
		// TODO Auto-generated method stub
		
	}

}

HandlerHelp.java

package castle;

public class HandlerGo extends Handler {
	public HandlerGo(Game game) {
		super(game);
	}
	@Override
	public void doCmd(String word) {
		game.goRoom(word);
	}
}

HandlerGo.java

package castle;

public class HandlerGo extends Handler {
	public HandlerGo(Game game) {
		super(game);
	}
	@Override
	public void doCmd(String word) {
		game.goRoom(word);
	}
}

HandlerBye.java

package castle;

public class HandlerBye extends Handler{
	public HandlerBye(Game game) {
		super(game);
	}
	@Override
	public boolean isBye() {
		return true;
	}	
}
  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
该资源内项目源码是个人的课程设计、毕业设计,代码都测试ok,都是运行成功后才上传资源,答辩评审平均分达到96分,放心下载使用! ## 项目备注 1、该资源内项目代码都经过测试运行成功,功能ok的情况下才上传的,请放心下载使用! 2、本项目适合计算机相关专业(如计科、人工智能、通信工程、自动化、电子信息等)的在校学生、老师或者企业员工下载学习,也适合小白学习进阶,当然也可作为毕设项目、课程设计、作业、项目初期立项演示等。 3、如果基础还行,也可在此代码基础上进行修改,以实现其他功能,也可用于毕设、课设、作业等。 下载后请首先打开README.md文件(如有),仅供学习参考, 切勿用于商业用途。 该资源内项目源码是个人的课程设计,代码都测试ok,都是运行成功后才上传资源,答辩评审平均分达到96分,放心下载使用! ## 项目备注 1、该资源内项目代码都经过测试运行成功,功能ok的情况下才上传的,请放心下载使用! 2、本项目适合计算机相关专业(如计科、人工智能、通信工程、自动化、电子信息等)的在校学生、老师或者企业员工下载学习,也适合小白学习进阶,当然也可作为毕设项目、课程设计、作业、项目初期立项演示等。 3、如果基础还行,也可在此代码基础上进行修改,以实现其他功能,也可用于毕设、课设、作业等。 下载后请首先打开README.md文件(如有),仅供学习参考, 切勿用于商业用途。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值