获得线程的方式的第三种方式 Callable

继承Thread类和Runnable接口方式

    有两种创建线程的方法-一种是通过创建Thread类,另一种是通过使用Runnable创建线程。

    public class MyThread implements Runnable { // 实现 Runnable 接口方式
        @Override
        public void run() {
            //  do something
        }
    }

    public class myThread2 extends Thread { // 继承 Thread 类方式
        @Override
        public void run() {
            //  do something
        }
    }

实现Callable接口方式

    Runnable缺少的一项功能是,当线程终止时(即run()方法完成时),无法使线程返回结果。为了支持此功能,Java中提供了Callable接口。

    public static void main(String[] args) throws ExecutionException, InterruptedException {
        MyThread1 thread = new MyThread1();
        FutureTask<Integer> task = new FutureTask<>(thread);
        // 启用多个线程 任务也只会被执行一次
        new Thread(task, "A").start();
        new Thread(task, "B").start();
        System.out.println(" main线程执行完成");
        System.out.println(task.get()); // 一般在方法最后获取这个返回值,否则线程会被阻塞 一直等待任务完成


    }

    // Runnable 接口与 Callable 接口不同点
    // 1、实现方法不同 Runnable 是重写 run() 方法, Callable 是重写call() 方法
    // 2、Runnable run() 方法不抛出异常, Callable call() 方法 抛出异常
    // 3、Runnable run() 方法没有返回值,Callable call() 方法有返回值
    public static class MyThread1 implements Callable<Integer> {

        @Override
        public Integer call() throws Exception {
            System.out.println(String.format("开始时间%s", LocalDateTime.now()));
            System.out.println(Thread.currentThread().getName() + "开始执行");
//            return 2 << 8;
            return (int) (Math.random() * 100);
        }
    }

FutureTask类源码简介

    volatile修饰的state字段

	// volatile修饰的state字段
	 /*
     * 可能的状态变更:
     * NEW -> COMPLETING -> NORMAL 正常执行没有发生异常,也没有被取消
     * NEW -> COMPLETING -> EXCEPTIONAL 执行过程中发生异常
     * NEW -> CANCELLED 任务被取消
     * NEW -> INTERRUPTING -> INTERRUPTED 任务被中断
     */
    private volatile int state;
    private static final int NEW          = 0; // 新建状态
    private static final int COMPLETING   = 1; // 完成的中间状态
    private static final int NORMAL       = 2; // 已正常完成的状态 
    private static final int EXCEPTIONAL  = 3; // 异常终止状态
    private static final int CANCELLED    = 4; // 已取消
    private static final int INTERRUPTING = 5; // 中断时的中间状态
    private static final int INTERRUPTED  = 6; // 已中断

    FutureTask中的其它变量

    /** The underlying callable; nulled out after running */
    private Callable<V> callable; // 将要执行的任务
    /** The result to return or exception to throw from get() */
    private Object outcome; // 储存结果 // non-volatile, protected by state reads/writes
    /** The thread running the callable; CASed during run() */
    private volatile Thread runner; // 执行任务的线程
    /** Treiber stack of waiting threads */
    private volatile WaitNode waiters; // get方法阻塞的线程队列

    static final class WaitNode {
        volatile Thread thread;
        volatile WaitNode next;
        WaitNode() { thread = Thread.currentThread(); } // 链式的线程 Thread
    }


    FutureTask中的CAS工具初始化

// Unsafe mechanics
    private static final sun.misc.Unsafe UNSAFE;
    private static final long stateOffset;
    private static final long runnerOffset;
    private static final long waitersOffset;
    static {
        try {
            UNSAFE = sun.misc.Unsafe.getUnsafe();
            Class<?> k = FutureTask.class;
            stateOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("state"));
            runnerOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("runner"));
            waitersOffset = UNSAFE.objectFieldOffset
                (k.getDeclaredField("waiters"));
        } catch (Exception e) {
            throw new Error(e);
        }
    }

    FutureTask.run()方法相关

	// run() 方法执行任务过程
    public void run() {
    	// 状态不是 NEW新建状态 或者 runner的旧值不是null 任务将不会被执行
    	// 多个线程竞争执行任务时 状态可能还是NEW 但是利用CAS方式获取期望的旧值不是null 任务已经被其它线程执行 将会直接返回。
    	// public final native boolean compareAndSwapObject(Object var1, long var2, Object var4, Object var5);
        if (state != NEW ||
            !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                         null, Thread.currentThread()))
            return;
        try { // 开始执行任务
            Callable<V> c = callable;
            if (c != null && state == NEW) { // 状态是NEW 且callable不为null时执行
                V result; // 返回结果
                boolean ran;
                try {
                    result = c.call(); // 执行任务
                    ran = true;
                } catch (Throwable ex) { // 捕捉到异常
                    result = null;
                    ran = false;
                    setException(ex);
                }
                if (ran) // 正常执行 设置返回结果和状态
                    set(result);
            }
        } finally {
            // runner must be non-null until state is settled to
            // prevent concurrent calls to run()
            runner = null; // 设置 runner为null 防止并发调用run() 方法
            // state must be re-read after nulling runner to prevent
            // leaked interrupts
            int s = state; // 重读state 防止中断泄漏
            if (s >= INTERRUPTING) // 任务处于中断中的状态,则进行中断操作
                handlePossibleCancellationInterrupt(s);
        }
    }

    protected void set(V v) { // 正常运行时设置返回值
    	// 将状态设置为完成中间状态 COMPLETING   = 1; // 完成的中间状态
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { 
            outcome = v; // 返回值
            // 将状态更新为 NORMAL  = 2; // 已正常完成的状态 
            UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state 
            finishCompletion();
        }
    }

	protected void setException(Throwable t) { // 设置异常
		// 将状态设置为完成中间状态 COMPLETING   = 1; // 完成的中间状态
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { 
            outcome = t; // 设置返回的结果值为异常信息
            // 将状态更新为 EXCEPTIONAL  = 3; // 异常终止状态
            UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
            finishCompletion();
        }
    }
	
	// 确保cancel(true)方法调用时,产生的中断发生仅发生在run或runAndReset方法过程中。
    private void handlePossibleCancellationInterrupt(int s) {
        // It is possible for our interrupter to stall before getting a
        // chance to interrupt us.  Let's spin-wait patiently.
        if (s == INTERRUPTING)
            while (state == INTERRUPTING)
            	// 让出cpu时间片,等待cancel(true)执行完成,此时INTERRUPTING必然能更成INTERRUPTED
                Thread.yield(); // wait out pending interrupt

        // assert state == INTERRUPTED;

        // We want to clear any interrupt we may have received from
        // cancel(true).  However, it is permissible to use interrupts
        // as an independent mechanism for a task to communicate with
        // its caller, and there is no way to clear only the
        // cancellation interrupt.
        //
        // Thread.interrupted();
    }
	
	// 由中间状态变更为最终状态时,都需要进行的操作
	// 移除并唤醒所有等待的线程,调用done(),并清空Callable
	private void finishCompletion() {
        // assert state > COMPLETING; 断言状态大于完成的中间状态
        for (WaitNode q; (q = waiters) != null;) {
        	// 尝试将waiters 全部设置为null
            if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
                for (;;) { // 将waiters下对应的链式线程 Thread逐个唤醒
                    Thread t = q.thread;
                    if (t != null) {
                        q.thread = null;
                        LockSupport.unpark(t); // 唤醒操作,LockSupport.unpark() 阻塞
                    }
                    WaitNode next = q.next;
                    if (next == null)
                        break;
                    q.next = null; // unlink to help gc 断开链接
                    q = next;
                }
                break;
            }
        }

        done();

        callable = null;        // to reduce footprint
    }

	protected void done() { } // 子类可重写该方法,实现回调
	
	

    FutureTask.get() 方法相关

    /**
     * 获取返回值 不设置等待时间
     */
    public V get() throws InterruptedException, ExecutionException {
        int s = state;
        if (s <= COMPLETING) // 如果状态是 NEW 或者 COMPLETING 新建或者执行中的状态 需要等待task执行完成
            s = awaitDone(false, 0L);
        return report(s); // 返回最后的结果值
    }

    /**
     * 获取返回值,包含超时时间
     */
    public V get(long timeout, TimeUnit unit) 
        throws InterruptedException, ExecutionException, TimeoutException {
        if (unit == null) // TimeUnit 必须设置
            throw new NullPointerException();
        int s = state;
        // 如果是新建或者中间状态,等待task执行完成,如果超过了指定时间task依旧是未完成,会抛出超时异常
        if (s <= COMPLETING &&
            (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
            throw new TimeoutException();
           
        return report(s);// 返回最后的结果值
    }

	/**
	 * boolean timed 是否需要等待
	 * long nanos 等待时间 单位是纳秒
	 * 等待完成,可能是是中断、异常、正常完成
	 */
    private int awaitDone(boolean timed, long nanos)
        throws InterruptedException {
        // 如果设置的超时时间,计算出一个过期时间
        final long deadline = timed ? System.nanoTime() + nanos : 0L; 
        WaitNode q = null;
        boolean queued = false;
        for (;;) { // 无限循环
        	// 1、如果线程已中断,则直接将当前节点q从waiters中移出
            if (Thread.interrupted()) {
                removeWaiter(q);
                throw new InterruptedException();
            }
			// 2、如果state已经是最终状态了,则直接返回state
            int s = state;
            if (s > COMPLETING) {
                if (q != null)
                    q.thread = null;
                return s;
            }
            else if (s == COMPLETING) // 3、cannot time out yet 如果state是中间状态(COMPLETING),意味很快将变更成最终状态,让出cpu时间片即可 此时将不受超时时间的限制
                Thread.yield();
            else if (q == null) // 4、如果发现尚未有节点,则创建节点
                q = new WaitNode();
            else if (!queued) // 5、如果当前节点尚未入队,则将当前节点放到waiters中的首节点,并替换旧的waiters
                queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                     q.next = waiters, q);
            else if (timed) { // 6、线程被阻塞指定时间后再唤醒
                nanos = deadline - System.nanoTime();
                if (nanos <= 0L) { // 如果已经超时直接返回 
                    removeWaiter(q); // 从waiters中移出节点q
                    return state;
                }
                LockSupport.parkNanos(this, nanos);
            }
            else // 7、线程一直被阻塞直到被其他线程唤醒
                LockSupport.park(this);
        }
    }
	
	// 删除节点
    private void removeWaiter(WaitNode node) {
        if (node != null) {
            node.thread = null; // 将需要去除的节点,thread赋值为null
            retry:
            for (;;) {          // restart on removeWaiter race
                for (WaitNode pred = null, q = waiters, s; q != null; q = s) {
                    s = q.next;
                    if (q.thread != null)
                        pred = q;
                    else if (pred != null) { // q.thread==null,表示该节点是需要在队列中去除的节点,直接将pred.next=s,重组队列
                        pred.next = s;
                        if (pred.thread == null) // check for race 如果这个pred节点恰好是需要去除的节点,则进行循环,重组队列
                            continue retry;
                    }
                    else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                          q, s))
                        continue retry;
                }
                break;
            }
        }
    }

	
	// 获取返回值
    private V report(int s) throws ExecutionException {
        Object x = outcome;
        if (s == NORMAL) // 正常状态 直接返回
            return (V)x;
        if (s >= CANCELLED) // 任务被取消或者中断状态 抛出异常
            throw new CancellationException();
        throw new ExecutionException((Throwable)x); // 抛出run()方法设置的异常
    }

    FutureTask.cancel() 方法相关

	// 取消任务 
	// boolean mayInterruptIfRunning 是否可进行中断操作 INTERRUPTING 或者 CANCELLED 直接返回false
    public boolean cancel(boolean mayInterruptIfRunning) {
    	// 状态不是新建 NEW 且无法将状态更新为
        if (!(state == NEW &&
              UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
                  mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
            return false;
        try {    // in case call to interrupt throws exception
            if (mayInterruptIfRunning) { // 允许进行取消/中断操作
                try {
                    Thread t = runner;
                    if (t != null)
                        t.interrupt(); // 取消操作 需要注意并不是实时取消
                } finally { // final state
                    UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED); // 中断成功设置为最终状态
                }
            }
        } finally {
            finishCompletion();
        }
        return true;
    }

    CAS相关原理需要再深入理解一下,先挖个坑

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