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GodDices的专栏

记录一下而已,大神绕开。。

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原创 反编译async/await关键字记录

注意:本文章仅供个人学习用途,并不保证解释和想法是正确的,新建webapi项目,在ValuesController中输入如下代码:private static int TId(){ return Thread.CurrentThread.ManagedThreadId;}// GET api/<controller>public async Task<...

2019-02-14 18:06:03 994

原创 细胞元自动机

前段时间看了一些数学。《混沌与分形--科学的新疆界》里讲了一些细胞元自动机的内容。这些细胞的模式很有趣,于是我把他们写成程序,以便研究,用c#写的winform有兴趣的同学可以参考这本书的第269页。生命游戏,又称生命棋,是英国数学家约翰·何顿·康威在1970年发明的细胞自动机。它最初于1970年10月在《科学美国人》杂志上马丁·葛登能的“数学游戏”专栏出现。在这个

2013-04-29 21:11:34 973

原创 Expression 动态查询的 使用小结

Linq  Expression  的动态查询使用小结, 我也是根据这个大神的例子做的,并小结http://www.cnblogs.com/lyj/archive/2008/03/25/1122157.html命名空间 System.Linq.Expression以查询Customer 为例 ,增加一个Where条件 Expression whereExpression = E

2013-04-18 11:26:14 2174

转载 android 多线程 UI 入门

原文地址http://www.cnblogs.com/qianlifeng/archive/2010/12/11/1903415.html其实就是子线程获得数据,这个线程可能会阻塞,当获得数据后,向消息队列发送消息,类似于windows的消息机制然后在主线程里,也就是UI线程写一个callback,public boolean handleMessage(Message

2012-11-14 17:59:13 598

原创 XML序列化

静态的序列化using System;using System.Xml;using System.Xml.Serialization;using System.IO;namespace XMLSer { public class App { public static void Main(String[] args) {

2012-07-23 15:44:50 586

原创 泛型反射- 泛型方法

using System;using System.Reflection;using System.Collections.Generic;namespace ConsoleTest{ class Program { static void Main(string[] args) { ////Cons

2012-06-25 17:46:26 462

原创 泛型反射

using System;using System.Reflection;using System.Collections.Generic;namespace ConsoleTest{ class Program { static void Main(string[] args) {

2012-06-25 17:26:49 476

原创 混沌游戏

文章摘自《混沌与分形——科学的新疆界》(第二版)(一些德国人写的-_-),国防工业出版社这是由 Micheal F. Barnsley命名的混沌“游戏”。找一看,似乎与混沌和分形没有什么联系。。。 我简要说明一下,不把整篇文章打出来。有一个三角形,三个顶点。在平面内取一个随机点,任意一点,记住它的位置。扔骰子,有1、2、3,这些点数,6=1,5=2,4=3。点数对应一个顶点。设A=1、

2009-08-04 11:50:00 2178 2

三级PC技术资料和软件

这是我收集的各种资料,包括如何报名、上机软件、历年试题和教材资料等。适用于准备报考全国计算机等级考试三级PC技术的同学。

2010-09-19

我在练习VB时做的小游戏 五子棋

我在练习VB时做的小游戏,没有人机对战,主要是画线,画圆等、、,有些细节没有做,

2009-07-23

Windows核心编程EN

Microsoft Windows is a complex operating system. It offers so many features and does so much that it's impossible for any one person to fully understand the entire system. This complexity also makes it difficult for someone to decide where to start concentrating the learning effort. Well, I always like to start at the lowest level by gaining a solid understanding of the system's basic building blocks. Once you understand the basics, it's easy to incrementally add any higher-level aspects of the system to your knowledge. For example, I don't explicitly discuss the Component Object Model (COM) in this book. But COM is an architecture built using processes, threads, memory management, DLLs, thread local storage, Unicode, and so on. If you know these basic building blocks, understanding COM is just a matter of understanding how the building blocks are used. I have great sympathy for people who attempt to jump-start into learning COM's architecture. They have a long road ahead and are bound to have gaping holes in their knowledge, which is bound to negatively affect their code and their schedules. So that's what this book is all about: the basic Windows building blocks that every Windows developer (at least in my opinion) should be intimately aware of. As each block is discussed, I also describe how the system uses these blocks and how your own applications can best take advantage of these blocks. In many chapters, I show you how to create building blocks of your own. These building blocks, typically implemented as generic functions or C++ classes, group a set of Windows building blocks together to create a whole that is much greater than the sum of its parts.

2009-06-06

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