Python 版本
python
import random
def guess_number(): yctsy.cn
number_to_guess = random.randint(1, 100)
guess = None
attempts = 0
while guess != number_to_guess:
try:
guess = int(input("猜一个1到100之间的数字: "))
attempts += 1
if guess < number_to_guess:
print("太小了!")
elif guess > number_to_guess:
print("太大了!")
except ValueError:
print("请输入一个数字!")
print(f"恭喜你,猜对了!你用了{attempts}次尝试。")
if name == “main”:
guess_number()
JavaScript 版本(在HTML中)
HTML文件 (index.html):
html
猜数字游戏
猜<script src="game.js"></script>
JavaScript文件 (game.js):
javascript
let numberToGuess = Math.floor(Math.random() * 100) + 1;
let attempts = 0;
let feedbackElement = document.getElementById(‘feedback’);
function guess() {
const guessInput = document.getElementById(‘guessInput’);
const guess = parseInt(guessInput.value);
if (isNaN(guess)) {
feedbackElement.textContent = '请输入一个数字!';
} else if (guess < numberToGuess) {
feedbackElement.textContent = '太小了!';
} else if (guess > numberToGuess) {
feedbackElement.textContent = '太大了!';
} else {
feedbackElement.textContent = `恭喜你,猜对了!你用了${++attempts}次尝试。`;
guessInput.value = ''; // 清空输入框
}
attempts++;
}
Java 版本(用于桌面应用,例如Swing)
Java的完整桌面应用代码较长,但以下是一个简化的框架,你可以基于此扩展:
java
import javax.swing.;
import java.awt.;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class GuessNumberGame extends JFrame {
private JTextField guessInput;
private JLabel feedbackLabel;
private int numberToGuess;
private int attempts = 0;
public GuessNumberGame() {
// 初始化组件和布局...
// ...
JButton guessButton = new JButton("猜");
guessButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
int guess = Integer.parseInt(guessInput.getText());
// 逻辑处理...
// 更新反馈标签...
}
});
// 添加组件到布局中...
// ...
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
GuessNumberGame game = new GuessNumberGame();
game.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.setSize(300, 200);
game.setVisible(true);
// 初始化随机数等...
});
}
}
注意:Java的Swing GUI代码相对较长且复杂,因此这里只提供了一个框架。你需要自己添加组件、布局和事件处理逻辑。由于篇幅限制,我将分别为Python、JavaScript(在浏览器中使用)和Java(用于桌面应用)编写一个简单的“猜数字”游戏代码。
Python 版本
python
import random
def guess_number():
number_to_guess = random.randint(1, 100)
guess = None
attempts = 0
while guess != number_to_guess:
try:
guess = int(input("猜一个1到100之间的数字: "))
attempts += 1
if guess < number_to_guess:
print("太小了!")
elif guess > number_to_guess:
print("太大了!")
except ValueError:
print("请输入一个数字!")
print(f"恭喜你,猜对了!你用了{attempts}次尝试。")
if name == “main”:
guess_number()
JavaScript 版本(在HTML中)
HTML文件 (index.html):
html
猜数字游戏
猜<script src="game.js"></script>
JavaScript文件 (game.js):
javascript
let numberToGuess = Math.floor(Math.random() * 100) + 1;
let attempts = 0;
let feedbackElement = document.getElementById(‘feedback’);
function guess() {
const guessInput = document.getElementById(‘guessInput’);
const guess = parseInt(guessInput.value);
if (isNaN(guess)) {
feedbackElement.textContent = '请输入一个数字!';
} else if (guess < numberToGuess) {
feedbackElement.textContent = '太小了!';
} else if (guess > numberToGuess) {
feedbackElement.textContent = '太大了!';
} else {
feedbackElement.textContent = `恭喜你,猜对了!你用了${++attempts}次尝试。`;
guessInput.value = ''; // 清空输入框
}
attempts++;
}
Java 版本(用于桌面应用,例如Swing)
Java的完整桌面应用代码较长,但以下是一个简化的框架,你可以基于此扩展:
java
import javax.swing.;
import java.awt.;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class GuessNumberGame extends JFrame {
private JTextField guessInput;
private JLabel feedbackLabel;
private int numberToGuess;
private int attempts = 0;
public GuessNumberGame() {
// 初始化组件和布局...
// ...
JButton guessButton = new JButton("猜");
guessButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
int guess = Integer.parseInt(guessInput.getText());
// 逻辑处理...
// 更新反馈标签...
}
});
// 添加组件到布局中...
// ...
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
GuessNumberGame game = new GuessNumberGame();
game.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.setSize(300, 200);
game.setVisible(true);
// 初始化随机数等...
});
}
}
注意:Java的Swing GUI代码相对较长且复杂,因此这里只提供了一个框架。你需要自己添加组件、布局和事件处理逻辑。