以上是我整体的代码图
bricks.py
__author__ = 'justinarmstrong'
import pygame as pg
from .. import setup
from .. import constants as c
from . import powerups
from . import coin
class Brick(pg.sprite.Sprite):
"""Bricks that can be destroyed"""
def __init__(self, x, y, contents=None, powerup_group=None, name='brick'):
"""Initialize the object"""
pg.sprite.Sprite.__init__(self)
self.sprite_sheet = setup.GFX['tile_set']
self.frames = []
self.frame_index = 0
self.setup_frames()
self.image = self.frames[self.frame_index]
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.mask = pg.mask.from_surface(self.image)
self.bumped_up = False
self.rest_height = y
self.state = c.RESTING
self.y_vel = 0
self.gravity = 1.2
self.name = name
self.contents = contents
self.setup_contents()
self.group = powerup_group
self.powerup_in_box = True
def get_image(self, x, y, width, height):
"""Extracts the image from the sprite sheet"""
image = pg.Surface([width, height]).convert()
rect = image.get_rect()
image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
image.set_colorkey(c.BLACK)
image = pg.transform.scale(image,
(int(rect.width*c.BRICK_SIZE_MULTIPLIER),
int(rect.height*c.BRICK_SIZE_MULTIPLIER)))
return image
def setup_frames(self):
"""Set the frames to a list"""
self.frames.append(self.get_image(16, 0, 16, 16))
self.frames.append(self.get_image(432, 0, 16, 16))
def setup_contents(self):
"""Put 6 coins in contents if needed"""
if self.contents == '6coins':
self.coin_total = 6
else:
self.coin_total = 0
def update(self):
"""Updates the brick"""
self.handle_states()
def handle_states(self):
"""Determines brick behavior based on state"""
if self.state == c.RESTING:
self.resting()
elif self.state == c.BUMPED:
self.bumped()
elif self.state == c.OPENED:
self.opened()
def resting(self):
"""State when not moving"""
if self.contents == '6coins':
if self.coin_total == 0:
self.state == c.OPENED
def bumped(self):
"""Action during a BUMPED state"""
self.rect.y += self.y_vel
self.y_vel += self.gravity
if self.rect.y >= (self.rest_height + 5):
self.rect.y = self.rest_height
if self.contents == 'star':
self.state = c.OPENED
elif self.contents == '6coins':
if self.coin_total == 0:
self.state = c.OPENED
else:
self.state = c.RESTING
else:
self.state = c.RESTING
def start_bump(self, score_group):
"""Transitions brick into BUMPED state"""
self.