我做了一个新的游戏:
【小心】
游戏说明:
●你
■方块
☆手电筒
◎出口
W
A S D
移动
游戏背景:
你去一幢废弃的楼内探险
你迷路了
要找到出口(终点)
太黑了,你只能看到附近的格子
手电筒会让你看的远些
#undef UNICODE
#undef _UNICODE
#include <iostream>
#include <iomanip>
#include <string>
#include <cstdlib>
#include <ctime>
#include <windows.h>
#include <conio.h>
#include <fstream>
#include <stdio.h>
using namespace std;
namespace _game
{
//常量
const long long ESC = 27,
Enter = 13,
Tab = 9,
Shang = 38,
Xia = 40,
Zuo = 37,
You = 39,
Kong = ' ',
z_sb = VK_LBUTTON,
y_sb = VK_RBUTTON,
Shift = VK_SHIFT,
z_Shift = VK_LSHIFT,
y_Shift = VK_RSHIFT,
Ctrl = VK_CONTROL,
z_Ctrl = VK_LCONTROL,
y_Ctrl = VK_RCONTROL,
Alt = VK_MENU,
z_Alt = VK_LMENU,
y_Alt = VK_RMENU,
A = 'A',
B = 'B',
C = 'C',
D = 'D',
E = 'E',
F = 'F',
G = 'G',
H = 'H',
I = 'I',
J = 'J',
K = 'K',
L = 'L',
M = 'M',
N = 'N',
O = 'O',
P = 'P',
Q = 'Q',
R = 'R',
S = 'S',
T = 'T',
U = 'U',
V = 'V',
W = 'W',
X = 'X',
Y = 'Y',
Z = 'Z';
//结构体
struct cdhs//存档结构体
{
void out(int n, string name)//输出存档
{
ofstream cd(&name[0]);
cd << n;
return;
}
void out(long long n, string name)
{
ofstream cd(&name[0]);
cd << n;
return;
}
void out(bool n, string name)
{
ofstream cd(&name[0]);
cd << n;
return;
}
void out(char n, string name)
{
ofstream cd(&name[0]);
cd << n;
return;
}
void out(string n, string name)
{
ofstream cd(&name[0]);
cd << n;
return;
}//重载
void in(int& n, string name)//读入存档
{
ifstream cd(&name[0]);
cd >> n;
return;
}
void in(long long& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
return;
}
void in(bool& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
return;
}
void in(char& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
return;
}
void in(string& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
return;
}//重载
};
struct hl//行列
{
long long h, l;
};
//函数
bool axj(long long key)
{
return (GetKeyState(key) < 0);
}
void bout(string n, long long s = 50, bool f = 0, char key = 13)//输出
{
for (long long i = 0; i < n.size(); i++)
{
if (f && GetKeyState(key) < 0)
{
cout << n.substr(i, n.size());
return;
}
cout << n[i];
Sleep(s);
}
return;
}
void ckbb()//查看当前b_game.h库版本信息
{
system("cls");
cout << "库名:b_game.h\n";
cout << "类型:拓展库\n";
cout << "版本号:2.0.1\n";
return;
}
void gs(long long h, long long l, string z)//格式
{
for (long long i = 1; i <= h; i++)
cout << "\n";
for (long long i = 1; i <= l; i++)
cout << " ";
cout << z;
return;
}
hl sbwz(bool x = 1, bool n = 1)//鼠标位置
{
HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
HWND h = GetForegroundWindow();
CONSOLE_FONT_INFO consoleCurrentFont;
hl hl;
POINT p;
if (x)
{
GetCursorPos(&p);
ScreenToClient(h, &p);
}
else
{
GetCursorPos(&p);
}
if (n)
{
GetCurrentConsoleFont(hOutput, FALSE, &consoleCurrentFont);
p.x /= consoleCurrentFont.dwFontSize.X;
p.y /= consoleCurrentFont.dwFontSize.Y;
}
hl.h = p.y + 1;
hl.l = p.x + 1;
return hl;
}
void yanse(int n)//颜色
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n);
return;
}
void ycbj()//移除快速编辑模式
{
HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
DWORD mode;
GetConsoleMode(hStdin, &mode);
mode &= ~ENABLE_QUICK_EDIT_MODE;
SetConsoleMode(hStdin, mode);
return;
}
void ycgb()//隐藏光标
{
CONSOLE_CURSOR_INFO cursor;
cursor.bVisible = FALSE;
cursor.dwSize = sizeof(cursor);
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle, &cursor);
return;
}
void ydgb(long long h, long long l)//移动光标
{
COORD pos = { l - 1,h - 1 };
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut, pos);
return;
}
}
using namespace _game;
//常量
const string yz_ren = "●",
yz_fk = "■",
yz_sdt = "☆",
yz_gw = "◆",
yz_kong = " ",
yz_zd = "◎";
const long long dts = 1,
ys_ren = 249,
ys_fk = 240,
ys_sdt = 250,
ys_gw = 244,
ys_kong = 240,
ys_zd = 250;
const short dt[dts + 1][41][41] = {
{
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
},
{
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,1,0,1,0,1,
0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,1,0,1,1,0,1,0,1,0,1,
0,1,0,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,0,1,0,0,1,0,1,0,0,1,1,1,0,1,
0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,1,1,0,1,0,0,0,1,0,1,0,1,0,0,1,0,1,
0,1,0,1,0,1,0,1,1,1,0,1,0,1,1,1,0,1,0,1,0,1,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,1,1,0,1,
0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,1,1,1,0,1,
0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,0,1,1,1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,1,
0,1,1,0,1,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,0,1,
0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,1,1,0,1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,1,
0,1,0,1,0,0,1,0,0,1,0,1,1,1,1,1,1,0,1,1,0,1,0,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,1,
0,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,0,1,
0,1,0,0,0,0,1,0,1,0,1,1,0,1,1,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,0,1,
0,1,0,1,1,1,1,0,1,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,
0,1,0,1,1,0,1,0,1,1,1,1,0,1,1,0,1,1,1,0,0,0,1,1,1,0,1,0,1,1,1,1,0,1,0,0,0,1,0,1,1,
0,1,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,1,0,0,0,0,1,1,1,1,1,0,1,1,
0,1,0,1,0,1,1,0,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,1,0,1,0,1,1,1,0,1,1,0,0,0,0,0,0,1,
0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,0,1,
0,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,0,1,0,0,0,1,0,1,
0,1,0,1,0,0,0,0,0,1,1,0,1,0,0,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,
0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,0,1,0,0,1,0,1,0,1,0,1,
0,1,0,1,0,1,0,1,0,1,1,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,1,0,1,0,1,
0,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,1,1,0,1,0,1,
0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,0,1,0,1,
0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,1,0,1,0,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,1,0,1,
0,1,0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,
0,1,0,1,0,1,0,1,1,1,1,0,1,0,1,1,1,0,1,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,0,1,
0,1,0,1,0,1,0,0,1,0,0,0,1,0,1,1,1,0,1,0,1,0,0,0,1,0,0,0,1,1,0,1,1,0,1,0,1,0,1,0,1,
0,1,0,1,0,1,1,0,1,0,1,0,1,0,0,0,0,0,1,0,1,1,0,1,1,0,1,0,0,0,0,0,1,0,1,0,1,0,1,0,1,
0,1,0,1,0,1,0,0,1,0,1,0,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,
0,1,0,1,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,1,0,1,
0,1,0,1,0,1,0,0,0,0,1,0,1,1,1,0,1,1,1,0,1,0,1,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,1,0,1,
0,1,0,1,0,1,1,1,1,1,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,1,0,1,0,1,0,1,0,0,1,0,1,1,1,0,1,
0,1,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,1,1,0,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,
0,1,0,1,0,1,1,1,0,1,1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,1,0,1,1,0,1,
0,1,0,1,0,1,0,0,0,1,0,0,1,0,1,1,1,0,1,1,1,0,1,1,1,1,0,1,1,1,0,0,1,0,0,0,0,0,1,0,1,
0,1,0,1,0,1,1,1,0,1,1,1,1,0,1,1,0,0,1,0,1,0,1,0,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,0,1,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
}
};
//变量
long long dtbh = 1, ksd = 2;
bool cx_flag = 1;
struct gw
{
long long h, l;
long long sj_h, sj_l;
void csh()
{
return;
}
};
struct wp
{
long long h, l;
void csh()
{
h = rand() % 40 + 1;
l = rand() % 40 + 1;
while (dt[dtbh][h][l] != 0)
{
h = rand() % 40 + 1;
l = rand() % 40 + 1;
}
return;
}
};
struct ren : wp
{
}wj;
struct sdt : wp
{
bool f = 1;
}sdt;
struct zd : wp
{
}zd;
void csh();
void out();
void in();
void bd();
int main()
{
srand(time(0));
yanse(240);
system("cls");
system("mode con cols=81 lines=40");
system("title 小心");
ycgb();
cout << "正在加载...";
csh();
//
system("cls");
while (cx_flag)
{
out();
in();
bd();
Sleep(100);
ydgb(41, 1);
yanse(7);
}
_getch();
return 0;
}
void csh()
{
wj.csh();
sdt.csh();
zd.csh();
return;
}
void out()
{
yanse(7);
system("cls");
for (long long i = wj.h - ksd; i <= wj.h + ksd; i++)
{
for (long long j = wj.l - ksd; j <= wj.l + ksd; j++)
{
ydgb(i, j * 2 - 1);
if (i < 1 || j < 1 || i>40 || j>40)
{
continue;
}
else
if (i == zd.h && j == zd.l)
{
yanse(ys_zd);
cout << yz_zd;
}
else
if (i == sdt.h && j == sdt.l && sdt.f)
{
yanse(ys_sdt);
cout << yz_sdt;
}
else
if (i == wj.h && j == wj.l)
{
yanse(ys_ren);
cout << yz_ren;
}
else
if (dt[dtbh][i][j] == 1)
{
yanse(ys_fk);
cout << yz_fk;
}
else
{
yanse(ys_kong);
cout << yz_kong;
}
}
}
return;
}
void bd()
{
if (wj.h == sdt.h && wj.l == sdt.l && sdt.f)
{
sdt.f = 0;
ksd = 4;
}
if (wj.h == zd.h && wj.l == zd.l)
{
yanse(240);
system("cls");
cout << "你赢了!!!\n\n\n";
cout << "按空格继续";
while (_getch() != ' ');
cx_flag = 0;
return;
}
return;
}
void in()
{
if (axj('A') && wj.l - 1 > 1 && dt[dtbh][wj.h][wj.l - 1] == 0)
{
wj.l--;
}
if (axj('D') && wj.l + 1 < 40 && dt[dtbh][wj.h][wj.l + 1] == 0)
{
wj.l++;
}
if (axj('W') && wj.h - 1 > 1 && dt[dtbh][wj.h - 1][wj.l] == 0)
{
wj.h--;
}
if (axj('S') && wj.h + 1 < 40 && dt[dtbh][wj.h + 1][wj.l] == 0)
{
wj.h++;
}
return;
}