//Node定时器
/*pMoveSprite = Sprite::create("tab4.png");
pMoveSprite->setPosition(Vec2(200, 320));
this->addChild(pMoveSprite, 2);
/* this->scheduleUpdate();//生成一个定时器*/
/*auto pDirector = Director::getInstance();//获取导演指针
auto pScheduler = pDirector->getScheduler();// 通过导演获得Schedular指针
pScheduler->schedule(SEL_SCHEDULE(&HelloWorld::SchCallback), this,0.1f, false);
//this->scheduleOnce(SEL_SCHEDULE(&HelloWorld::SchCallback),0.0f);//该定时器只执行一次
//bool IsRunning = pScheduler->isScheduled(SEL_SCHEDULE(&HelloWorld::heartBeat), this);//判断定时器是否在运行中
//pScheduler->pauseTarget(this);//暂停
//pScheduler->resumeTarget(this);//恢复
//pScheduler->unschedule(SEL_SCHEDULE(&HelloWorld::heartBeat), this);//删除当前节点的一个定时器
//pScheduler->unscheduleAllForTarget(this);//删除一个节点的所有定时器*/
cocos定时器
最新推荐文章于 2024-05-18 09:57:03 发布