啊啊啊 w(゚Д゚)w
代码太长了
就只能分两次发了
下面就是代码啦~
看看叭~
TwT/好困啊~嗯呃嘤
if(B[b].what==15)cout<<"";
if(B[b].what==16)cout<<"<";
if(B[b].what==17)cout<<"X";
}
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
if(B[b].what==98&&B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x==20))cout<<"==";
else cout<<" ";
if(B[b].y<=3)B[b].life=0;
}
if(B[b].what>=99) {
if(B[b].y<=3)B[b].life=0;
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
Color(5);
if(B[b].what==99)cout<<"ィ";
if(B[b].what>=100&&B[b].what<200) {
if(B[b].what%5==0)cout<<"ZYR";
if(B[b].what%5==1)cout<<"0821";
if(B[b].what%5==2)cout<<"フォ";
if(B[b].what%5==3)cout<<"ヒァ";
if(B[b].what%5==4)cout<<"チヒ";
}
if(B[b].what>=200&&B[b].what<300) {
if(B[b].what%6==0)cout<<"ノ・;
if(B[b].what%6==1)cout<<"シカ";
if(B[b].what%6==2)cout<<"ZYR";
if(B[b].what%6==3)cout<<"0821";
if(B[b].what%6==4)cout<<"ヨョ";
if(B[b].what%6==5)cout<<"ケ・;
}
if(B[b].what>=300&&B[b].what<400) {
if(B[b].what%8==0)cout<<"イ・;
if(B[b].what%8==1)cout<<"カカ";
if(B[b].what%8==2)cout<<"ーノ";
if(B[b].what%8==3)cout<<"ボ";
if(B[b].what%8==4)cout<<"トワ";
if(B[b].what%8==5)cout<<"オト";
if(B[b].what%8==6)cout<<"ネヒ";
if(B[b].what%8==7)cout<<"タ・;
}
if(B[b].what>=400&&B[b].what<500) {
if(B[b].what%8==0)cout<<"サケ";
if(B[b].what%8==1)cout<<"イサ";
if(B[b].what%8==2)cout<<"ソ・;
if(B[b].what%8==3)cout<<"ケ・;
if(B[b].what%8==4)cout<<"オケ";
if(B[b].what%8==5)cout<<"ヤレ";
if(B[b].what%8==6)cout<<"・";
if(B[b].what%8==7)cout<<"ヌー";
}
if(B[b].what>=500&&B[b].what<600) {
if(B[b].what%8==0)cout<<"ソエ";
if(B[b].what%8==1)cout<<"カョ";
if(B[b].what%8==2)cout<<"ユ・;
if(B[b].what%8==3)cout<<"セ・;
if(B[b].what%8==4)cout<<"サー";
if(B[b].what%8==5)cout<<"オト";
if(B[b].what%8==6)cout<<"ハヌ";
if(B[b].what%8==7)cout<<"ヨ・;
}
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
}
if(B[b].what==-1) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(Boss==0) B[b].life=0;
else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
if(B[b].life!=0) {
if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
Setpos(B[b].x,B[b].y);
Color(7);
if(B[b].t%2==0) cout<<"」ォ";
else cout<<"。チ";
}
}
if(B[b].what<=-2&&B[b].what>=-9) {
Nor;
Setpos(B[b].x-1,B[b].y);
if(ti(B[b].x)-1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x+1,B[b].y);
if(ti(B[b].x)+1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
if(B[b].what<=-3&&B[b].what>=-7) {
if(B[b].x<=7)B[b].x=7;
if(B[b].x>=28)B[b].x=28;
else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
}
if(B[b].what==-2) Color(3);
if(B[b].what==-3) Color(4);
if(B[b].what==-4) Color(1);
if(B[b].what==-5) Color(0);
if(B[b].what==-6) Color(6);
if(B[b].what==-7) Color(5);
if(B[b].what==-8) Color(2);
if(B[b].what==-9) Color(14);
if(T%7<=1&&B[b].what==-5)Color(1);
else if(T%7<=1)Color(0);
Setpos(B[b].x-1,B[b].y);
cout<<"ヲ・;
Setpos(B[b].x+1,B[b].y);
cout<<"ヲ・;
Setpos(B[b].x,B[b].y-1);
if(B[b].what==-2) cout<<"ゥz・ゥ{";
if(B[b].what==-3) cout<<"ゥzサ{";
if(B[b].what==-4) cout<<"ゥzヒョゥ{";
if(B[b].what==-5) cout<<"ゥzキ遨{";
if(B[b].what==-6) cout<<"ゥzタラゥ{";
if(B[b].what==-7) cout<<"ゥzエナゥ{";
if(B[b].what==-8) cout<<"ゥzムェゥ{";
if(B[b].what==-9) cout<<"ゥzネフゥ{";
if(a==1) Pan(-2,B[b].x,B[b].y,b);
}
}
if(B[b].what==-11||B[b].what==-12) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].what==-10) Color(5);
if(B[b].what==-11) Color(7);
if(T%7<=1)Color(0);
cout<<"。・;
if(a==1) Pan(-1,B[b].x,B[b].y,b);
}
}
if(B[b].what==-13) {
Nor;
Setpos(B[b].x,B[b].y-0.5);
if(ti(B[b].x)==20)cout<<"===";
else cout<<" ";
if(B[b].life!=0) {
if(B[b].a==13880086) {
if(Boss==0) B[b].life=0;
else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
if(B[b].life!=0) {
if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
}
} else {
if(B[B[b].a].life==0) B[b].life=0;
else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
if(B[b].life!=0) {
B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
}
}
Setpos(B[b].x,B[b].y-0.5);
if(T%6<3)Color(5);
else Color(4);
cout<<"。・;
}
}
}
if(br<bl) {
br=-1,bl=0;
memset(B,0,sizeof(B));
}
Color(0);
}
void Move() {
if(X<3) X=3;
if(Y<1) Y=1,Vy=0;
if(Y>29) Y=29,Vy=0;
if(Ice!=0) {
X-=Vx/2.0;
Y+=Vy/2.0;
Vy=fmax(Vy-0.025,(float)0);
if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
if(Up==0&&Y<=Ding-1.25) Vy=0.25;
if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2) Vx+=0.175;
else if(Up>0&&Upt==0) Vx-=0.175;
else if(Up>0&&Upt>0) {
Vx=fmax(Vx-0.125,(float)0);
if(Upt==1&&T%2==0)Map(-1,0);
if(T%2==0)Upt--;
}
} else {
X-=Vx;
Y+=Vy;
Vy=fmax(Vy-0.05,(float)0);
if(Wind==0) {
if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
} else {
if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
}
if(Up==0&&Y<=Ding-1.25) Vy=0.5;
if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2) Vx+=0.35;
else if(Up>0&&Upt==0) Vx-=0.35;
else if(Up>0&&Upt>0) {
Vx=fmax(Vx-0.25,(float)0);
if(Upt==1)Map(-1,0);
Upt--;
}
}
for(int i=bl; i<=br; i++) {
if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {
B[i].life=0;
Map(1,i);
}
for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
B[i].life=0;
Exp+=2;
}
if(B[i].t>=100)B[i].life=0;
if(B[i].life==0&&i==bl) bl++;
Map(1,i);
if(B[i].life==0) continue;
else {
B[i].t++;
if(B[i].what==1) {
if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
}
if(B[i].what==2) {
if(B[i].t%3==0) B[i].How=!B[i].How;
}
if(B[i].what==3||B[i].what==5) {
if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
else B[i].vx=0;
if(B[i].t==45) {
B[i].life=0;
br++;
B[br].what=4;
B[br].x=B[i].x;
B[br].y=32;
B[br].vy=3;
B[br].life=1;
}
}
if(B[i].what==6||B[i].what==8||B[i].what==9) {
if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {
B[i].life=0;
if(B[i].life==0&&i==bl) bl++;
Map(1,i);
break;
}
if(B[i].t%5==0) B[i].How=rand()%4;
if(B[i].what==9) {
if(B[i].t==7) {
X9:
float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
if(xx<=0.5&&yy<=0.5) goto X9;
for(int j=1; j<=4; j++) {
br++,B[br].what=9;
B[br].t=11;
B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
B[br].life=1;
}
B[i].life=0;
}
}
if(B[i].what==8) {
if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
}
}
if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {
if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
}
if(B[i].what==16) {
if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
}
}
if(B[i].life==1&&B[i].a==0&&B[i].what>0) {
if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
}
}
}
void Guai(int R,int r) {
if(R==-1) {
br++;
B[br].what=-1;
B[br].x=X+rand()%3-1;
B[br].y=Y+rand()%3-1;
B[br].life=1;
}
if(R<=-2&&R>=-11) {
br++;
B[br].what=R;
B[br].x=B[br].a=r;
B[br].y=29;
if(R<=-3&&R>=-7)B[br].vx=-1;
B[br].vy=1;
B[br].life=1;
}
if(R==0) {
br++;
B[br].what=1;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==1) {
br++;
B[br].what=2;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==2||R==3) {
br++;
B[br].what=2*R-1;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==4) {
br++;
B[br].what=6;
if(r<5)r=5;
if(r>30)r=30;
B[br].x=r;
if(r==11||r==25) B[br].y=29-(rand()%20);
else B[br].y=29;
X4:
B[br].vx=(rand()%21-10)/30.0;
B[br].vy=(rand()%25)/30.0;
if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
int rx=rand()%50;
if(rx==0) B[br].vx=0;
B[br].life=1;
}
if(R==5) {
br++;
B[br].How=r;
B[br].what=7;
if(B[br].How<0) B[br].x=19;
if(B[br].How>0) B[br].x=21;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
}
void CpGuai(int R,float x,float y,float xx,float yy) {
if(R==4) {
br++;
B[br].what=6;
B[br].x=x;
B[br].y=y;
B[br].vx=xx;
B[br].vy=yy;
B[br].life=1;
}
if(R==6||R==7||R==8) {
br++;
B[br].what=4+R;
B[br].x=x;
B[br].y=y;
B[br].vx=xx;
B[br].vy=yy;
B[br].life=1;
}
}
void MesGuai(int a,int rr) {
int R=rand()%rr,r=-10086;
if(R==0) {
if(a==1) r=(5+rand()%8)*2;
if(a<=3&&a!=1) r=10+rand()%16;
if(a==4) r=rand()%75-20;
if(a==5) r=2+rand()%4;
if(r!=-10086) Guai(a,r);
}
}
void NorGuai(int a,int b) {
if(a==1) {
if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
}
if(a==2) {
if(b<=200&&b%30==1) {
int r=rand()%4;
if(r==1) r=0;
for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
}
if(b>200&&b<=220&&b%5==1) Guai(1,18);
if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
if(b>350&&b<=370&&b%5==1) Guai(1,22);
if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
if(b>=801&&b<=961&&b%15==1) Guai(1,20);
if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
}
if(a==3) {
if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
if(b>=600&&b<750&&b%30==0) {
for(int i=0; i<5; i++) Guai(3,i*3+10);
}
if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
if(b>=830&&b<910&&b%20==0) Guai(2,X);
if(b>=910&&b<980&&b%10==0) Guai(2,X);
if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
}
if(a==4) {
if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
if(b>=200&&b<=500&&b%40==1) {
float r=0,rr;
for(int i=1; i<=5; i++) {
X5:
rr=0.7+(rand()%5)/10.0;
if(rr==r)goto X5;
r=rr;
CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
}
}
if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
if(b>=750&&b<=950&&b%20==1) {
float r=0,rr;
for(int i=1; i<=3; i++) {
X6:
rr=0.7+(rand()%5)/10.0;
if(rr==r)goto X6;
r=rr;
CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
}
}
if(b>=1000&&b<=1300) MesGuai(4,5);
}
}
void RandGood() {
if(Biao>0) {
Biao--;
Guai(-1,0);
}
if(Gd[1]==0) {
Gd[1]=rand()%1000+1;
if(Win==7)Gd[1]=10086;
Gd[3]=rand()%16+8;
} else if(Gd[1]<=5) {
Guai(-2-Gd[1],Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=20&&Gd[1]<27) {
Guai(-8,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=30&&Gd[1]<37) {
Guai(-9,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=40&&Gd[1]<70) {
Gd[2]++;
if(Gd[2]%2==1)Guai(-10,Gd[3]);
if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=70&&Gd[1]<100) {
Gd[2]++;
if(Gd[2]%2==1)Guai(-11,Gd[3]);
if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {
Guai(-2,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else Gd[1]=0;
for(int i=0; i<20; i++) {
if(I[i][0]==-1) continue;
Setpos(I[i][0],I[i][1]);
Color(0);
if(I[i][0]==20) cout<<"===";
else cout<<" ";
I[i][1]++;
if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
else Color(1),Setpos(I[i][0],I[i][1]),cout<<"。・;
Color(0);
}
}
void Panboss(int bx,int by) {
float Nox[4],Noy[4];
Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0; i<3; i++) {
if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;
if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;
}
}
void Boss1() {
for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
Setpos(Bway[Bbr][0],Bway[Bbr][1]);
if(Bway[Bbr][0]==20) cout<<"==";
else cout<<" ";
Bbr++;
}
if(Bwhat1==5) {
int bx,by;
Color(5);
for(int i=0; i<10; i++) {
bx=Bx1-i*Bvx1/10.0;
by=By1-i*Bvy1/10.0;
Setpos(bx,by),cout<<"ィ";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
}
Color(0);
}
Bx1-=Bvx1;
By1-=Bvy1;
if(Bwhat1==0) {
X2:
Bwhat1=rand()%7;
if(Bwhat1==2||Bwhat1==3) {
if(By1<=10||By1>25) goto X2;
}
if(Bwhat1==4) {
if(By1<=15||Bx1<20) goto X2;
Bgo1[2]=Bx1;
Bgo1[3]=By1-1;
}
if(Bwhat1==5) {
X0:
Bgo1[3]=rand()%4+1;
Bvx1=(rand()%101)/20.0;
Bvy1=(rand()%101)/20.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
}
if(Bwhat1==6) {
if(By1<=17||By1>25) goto X2;
}
}
if(Bwhat1==1) {
Bgo1[1]++,Bgo1[2]++;
int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
if(Out1) R=0;
if(R==0) {
int vx=Bvx1,vy=Bvy1;
Bgo1[1]=0;
Bvx1=(rand()%101-20)/50.0;
Bvy1=(rand()%101-20)/50.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(Out1) r=0;
}
if(r==0) Chang1
}
if(Bwhat1==2) {
Bgo1[1]++;
if(Bgo1[1]>6) {
Bvy1=-0.3;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=6;
X3:
B[br].vx=(rand()%21-10)/40.0;
B[br].vy=(rand()%25)/30.0;
if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
int rx=rand()%50;
if(rx==0) B[br].vx=0;
B[br].life=1;
}
if(Bgo1[1]>8) Chang1
}
if(Bwhat1==3) {
Bgo1[1]++;
if(Bgo1[1]>6&&Bgo1[1]%3==0) {
Bvy1=-0.3;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=8;
B[br].life=1;
}
if(Bgo1[1]>15) Chang1
}
if(Bwhat1==4) {
Bgo1[1]++;
if(Bgo1[1]<=8) {
Setpos(Bgo1[2],Bgo1[3]);
if(Bgo1[1]==1)cout<<" ";
else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
else cout<<" ";
Bgo1[2]--;
Setpos(Bgo1[2],Bgo1[3]);
int r=rand()%4;
if(r%2==0) Color(6);
else Color(9);
if(r<2) cout<<") ";
else cout<<"。ソ";
Color(0);
}
if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
if(Bgo1[1]==11) {
Map(0,(bool)Kill);
Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";
Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";
Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";
Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";
int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
Color(6);
int i=0;
while(1) {
bx=Bgo1[2]-i*bvx/30.0;
by=Bgo1[3]-i*bvy/30.0;
if(bx<=5||bx>=30||by<0||by>=29) break;
Panboss(bx,by);
Setpos(bx,by),cout<<"ィ";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
i++;
}
Color(0);
Map(-1,0);
Chang1
}
}
if(Bwhat1==5) {
Bgo1[1]++,Bgo1[2]++;
int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
if(Out1) R=0;
if(R==0) {
int vx=Bvx1,vy=Bvy1;
Bgo1[1]=0;
X1:
Bvx1=(rand()%101-20)/20.0;
Bvy1=(rand()%101-20)/20.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
if(Out1) r=0;
}
if(r==0) Chang1
}
if(Bwhat1==6) {
Bgo1[1]++;
if(Bgo1[1]>6&&Bgo1[1]%10==0) {
By1-=1;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=9;
X30:
B[br].vy=1;
B[br].life=1;
}
if(Bgo1[1]>31) Chang1
}
}
void Boss2() {
for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
Setpos(Bway[Bbr][0],Bway[Bbr][1]);
if(Bway[Bbr][0]==20) cout<<"==";
else cout<<" ";
Bbr++;
}
Bx2-=Bvx2;
By2-=Bvy2;
if(Bwhat2==0) {
X21:
Bwhat2=rand()%7;
if(Bwhat2==2) {
X31:
for(int i=1; i<=3; i++) {
Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
}
if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
}
if(Bwhat2==3) {
Bgo2[2]=rand()%2;
}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
Bvy2=-1.5;
Bvx2=-0.5;
}
}
if(Bwhat2==1) {
Bgo2[1]++,Bgo2[2]++;
int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
if(Out2) R=0;
if(R==0) {
int vx=Bvx2,vy=Bvy2;
Bgo2[1]=0;
Bvx2=(rand()%101-20)/50.0;
Bvy2=(rand()%101-20)/50.0;
if(Bgo2[3]<=2) Bvx2*=-1;
if(Bgo2[3]%2==1) Bvy2*=-1;
if(Out2) r=0;
}
if(r==0) Chang2
}
if(Bwhat2==2) {
Bgo2[1]++;
float bx,by,bvx,bvy;
if(Bgo2[1]<21) {
for(int i=1; i<=3; i++) {
bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
if(Bgo2[1]<=10) {
Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
else cout<<" ";
bx=Bx2+Bgo2[1]*bvx/10.0;
by=By2+Bgo2[1]*bvy/10.0;
Setpos(bx,by);
} else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
int r=rand()%4;
if(r%2==0) Color(3);
else Color(10);
if(r<=1) cout<<"。チ";
else cout<<"」ォ";
Color(0);
}
}
if(Bgo2[1]==21) {
Map(0,(bool)Kill);
Color(3);
int j=0;
for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {
if(k==1) bvx=j,bvy=0;
if(k==2) bvx=-j,bvy=0;
if(k==3) bvx=0,bvy=j;
if(k==4) bvx=0,bvy=-j;
bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
if(bx<=5||bx>=30||by<0||by>=30) {
continue;
}
Panboss(bx,by);
Setpos(bx,by),cout<<"ィ";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
}
Color(0);
Map(-1,0);
Chang2
}
}
if(Bwhat2==3) {
Bgo2[1]++;
if(Bgo2[1]<=18) {
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
if(Bgo2[1]%6<3)Color(3);
else Color(5);
if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"ィ・,Setpos(X+3,Y),cout<<"。・,Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
Color(0);
}
if(Bgo2[1]==18) {
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
}
if(Bgo2[1]>18&&Bgo2[1]<=25) {
Bgo2[3]=Bgo2[2];
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
if(Bgo2[1]%4<2)Color(3);
else Color(5);
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"ィ・,Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"。・;
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
Color(0);
}
if(Bgo2[1]==25) {
if(Bgo2[2]==0) {
Color(3);
for(int i=4; i<=29; i++) {
Setpos(i,Bgo2[5]),cout<<"ィ";
Bbl++;
Panboss(i,Bgo2[5]);
Bway[Bbl][0]=i;
Bway[Bbl][1]=Bgo2[5];
}
}
if(Bgo2[2]==1) {
Color(3);
for(int i=0; i<=28; i++) {
Setpos(Bgo2[4],i),cout<<"ィ";
Bbl++;
Panboss(Bgo2[4],i);
Bway[Bbl][0]=Bgo2[4];
Bway[Bbl][1]=i;
}
}
Chang2
}
}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
Bgo2[1]++;
if(By2>27)Bvy2=0;
if(Bx2>23)Bvx2=0;
if(Bgo2[1]>13&&Bgo2[1]%3==0) {
float t=By2-Y,g=0.35;
if(Boss==6) t/=2.0;
CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
}
if(Bgo2[1]>20) Chang2
}
}
void Boss3() {
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
Bx3-=Bvx3;
By3-=Bvy3;
if(Bwhat3<=8) {
if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
}
if(Bwhat3==0) {
X22:
Bwhat3=rand()%12;
if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
if(Bwhat3==11)Bgo3[2]=rand()%5;
}
if(Bwhat3==1) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3>=2&&Bwhat3<=6) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].what=11+Bwhat3;
B[br].vy=0.5+(rand()%100)/80.0;
if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
B[br].life=1;
Chang3
}
}
if(Bwhat3==7) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3==8) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3==9) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]==6||Bgo3[1]==8) {
Bean
}
if(Bgo3[1]>=8)Chang3
}
if(Bwhat3==10) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {
Bean
}
if(Bgo3[1]>=12)Chang3
}
if(Bwhat3==11) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {
br++;
B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=99;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=99;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
if(Bgo3[1]>=20) {
for(int i=1; i<=4; i++) {
br++;
B[br].what=98;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
Chang3
}
}
}
void Ball(int ball) {
if(ball==1) {
if(Fir<3&&T%8==0) Fir++;
if(Fir>0) {
br++;
B[br].what=-13;
B[br].x=X;
B[br].y=Y+rand()%3-1;
B[br].life=1;
if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
else if(Boss!=0) B[br].a=13880086,Fir--;
else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
else B[br].life=0;
Dis=Dis1=13880087;
}
}
if(ball==2) {
if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
if(T%16==0)I[ib][0]=X;
if(T%16==4)I[ib][0]=X-1;
if(T%16==8)I[ib][0]=X+1;
if(T%16==12)I[ib][0]=X-2;
if(T%12==9)I[ib][0]=X+2;
if(Water==1) {
for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
}
}
if(ball==3) {
if(Wind>5) {
if(Y<Ding-1)Vy=5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(Wind<5) {
if(Y>Ding-1)Vy=-5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(Wind==5) {
if(Boss==2) Ding=12.25;
else Ding=6.25;
if(Boss!=0) Bblo-=16+Lv*4;
if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
system("cls");
for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
Setpos(20,0);
for(int i=1; i<=60; i++) printf("=");
}
}
if(ball==4) {
if(Thun==1) {
if(Boss!=0) Bblo-=16+Lv*4;
if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
system("cls");
for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
Setpos(20,0);
for(int i=1; i<=60; i++) printf("=");
}
}
if(ball==5) {
system("cls");
Color(5);
Setpos(10,10);
cout<<"ミツフ・ウ」。";
Y:
int rr=rand()%4+2;
Setpos(12,10);
if(rr==Ren) goto Y;
if(rr==2)cout<<"ヒイフ・;
if(rr==3)cout<<"ソユヨョホ・;
if(rr==4)cout<<"ネカホフ・;
if(rr==5)cout<<"キエヨリチヲフセ";
Setpos(14,10);
cout<<"オアヌーフ・ウ」コ";
if(Ren==1)cout<<"ミ。ボオミ";
if(Ren==2)cout<<"ヒイフ・;
if(Ren==3)cout<<"ソユヨョホ・;
if(Ren==4)cout<<"ネカホフ・;
if(Ren==5)cout<<"キエヨリチヲフセ";
Setpos(16,10);
cout<<"ササキソ」ィy/n」ゥ";
G:
char g=_getch();
if(g=='y')Ren=rr;
else if(g!='n')goto G;
system("cls");
Setpos(20,0);
Color(0);
for(int i=1; i<=60; i++) printf("=");
}
if(ball==6) {
Color(4);
for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"ィ{";
Color(0);
cout<<' '<<Bblo<<" ";
Color(0);
}
if(ball==7) {
Color(1);
if(Win==7&&T%6<3)Color(3);
for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"ィ{";
Color(0);
if(Win==7&&T%6<3)Color(3);
printf(" %0.1f ",Blo);
}
}
int renshu() {
system("mode con cols=60 lines=37");
CONSOLE_CURSOR_INFO cursor_info= {1,0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
srand((unsigned)time(NULL));
printf("ラェヤリモホマキ");
Sleep(1000);
Win=0;
Ren=1;
Lv=1;
Blo=Blomax=100;
Expmax=300;
Hui=100;
X=18,Y=6;
ReStart:
system("cls");
cout<<"ヘヒウ菠・,(ヨリミツ)ス・ホマキハ菠・萢錥ヨキ訒コ";
char yuijh;
cin>>yuijh;
if(yuijh=='q')return 0;
system("cls");
memset(B,0,sizeof(B));
memset(I,-1,sizeof(I));
T=0;
bl=0;
br=-1;
Upt=0;
Start:
Blo=Blomax;
Ding=6.25;
memset(Bgo1,0,sizeof(Bgo1));
memset(Bgo2,0,sizeof(Bgo2));
memset(Bgo3,0,sizeof(Bgo3));
if(Win%2==0) T=0;
if(Win%2==0&&D==0) {
if(Win>0)Ball(5);
Boss=0;
lL:
L=rand()%4+1;
for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
Ll[Win/2]=L;
}
if(Win%2==1&&D==0) {
if(Win==7)Boss=6,T=0,Blomax+=100;
else {
bl:
Boss=rand()%3+1;
for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
}
Bl[Win/2]=Boss;
Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
system("color 4C");
Sleep(20);
system("color 0F");
Map(0,1);
Sleep(1000);
}
if(Win%2==1) {
Bblomax=500+(Win/2)*500;
Bblo=Bblomax;
if(Boss==2) Ding=12.25;
}
while(1) {
T++;
if(Wind==0) {
if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
}
if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {
u1++;
if(Down==1) {
Down=0;
Up=0;
if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
else Vx=7,Vy=0.3;
} else if(Up==0&&Wind==0) {
Down=0;
Up=1;
if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
else Vx=2,Vy=0.1;
} else if(Up==1&&Wind==0) {
Down=0;
Up=2;
if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
else Vx=1.5,Vy=0.1;
} else if(Ren==3&&Up==2&&Wind==0) {
Down=0;
Up=3;
Vx=1;
Vy=0.5;
Upt=30;
} else if(Ren==4&&Up==2&&Wind==0) {
Down=0;
Up=3;
Vx=1.8;
Vy=0.1;
}
}
if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {
u2++;
if(Down==1&&Ren==5) {
Down=2;
Up=0;
Vx=-1.7;
} else {
Down=1;
Up=0;
if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
else {
if(Upt!=0) Map(-1,0),Upt=0;
Vx=-7;
}
}
}
if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
if(kbhit()) {
char g=_getch();
if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
}
if(Sy==1) Setpos(4,1),printf(" "),Sy--;
if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);
else if(T%10==0)Blo--;
if(T%20==0) {
if(Kill!=0) Kill=0;
if(Lvl!=0) Lvl=0;
}
if(Killb>0) Killb--;
if(Li>0) Li--;
if(Ice>0) Ice--;
if(Drug>0) Drug--;
if(Magne>0) Magne--;
if(Fire>0) Ball(1),Fire--;
if(Water>0) Ball(2),Water--;
if(Wind>0) Ball(3),Wind--;
if(Thun>0) Ball(4),Thun--;
if(Boss==0) NorGuai(L,T%1500);
RandGood();
if(T%20==1)Exp++;
if(T%50==1) {
Exp++;
system("cls");
Setpos(20,0);
Color(0);
for(int i=1; i<=60; i++) printf("=");
if(Win==0&&T<300) {
Setpos(4,6);
cout<<"ノママツ フセ/マツキュ」ャラメ ミゥホ「メニカッ」ィヒノハヨシエキオサリ」ゥ";
Setpos(6,6);
cout<<"ヌノメヤソェニリハ簟ァケ訒ャExpサツ奣ィ300」ゥソノフ睨 Lv。」";
Setpos(8,6);
cout<<"エワ 7 イィシエハ、タ訒ャエワ BOSS モミミツフ・ウ。」";
Setpos(10,15);
cout<<"ソユクノメヤヤンヘ」。」";
}
}
Map(-1,0);
if(Boss==1) Boss1();
if(Boss==2) Boss2();
if(Boss==3) Boss3();
if(Boss==6) Boss1(),Boss2(),Boss3();
Move();
Map(0,(bool)Kill);
Color(0);
Setpos(1,1);
Blo=fmin(Blo,(float)Blomax);
if(Boss==0)cout<<"Blood: "<<(int)Blo<<" ";
Color(0);
Setpos(1,9),cout<<"Death: "<<D<<" ";
Setpos(2,1);
Exp=min(Exp,Expmax);
if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
if(Lvl>0)Color(5);
cout<<"Lv: "<<Lv;
Color(0);
Setpos(2,9);
cout<<"Exp: "<<Exp<<" ";
if(Boss>0) Setpos(3,1),cout<<"Blood : ",Ball(7);
if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"Boss Blood: ",Ball(6);
if(Boss==6) Setpos(1,9),printf("Time: %0.1f s ",T/15.0);
if(Win==0) Sleep(55);
if(Win==1) Sleep(50);
if(Win==2) Sleep(35);
if(Win==3) Sleep(40);
if(Win==4) Sleep(25);
if(Win==5) Sleep(30);
if(Win==6) Sleep(20);
if(Win>=7) Sleep(17);
if(Boss==3&&Bblo<=0) {
for(int i=1; i<=4; i++) {
br++;
B[br].what=98;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
}
if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {
Map(-1,0);
break;
}
}
if(Blo<=0) {
Sleep(1000);
D++;
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"GAME OVER...";
Sleep(2000);
goto ReStart;
} else if(Win==6) {
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"シ盖ヨ30テ・!";
Sleep(2000);
Setpos(30,0);
Win++;
D=0;
} else if(Win==7) {
Sleep(1000);
system("color 6E");
Setpos(15,11);
Color(5);
cout<<"YOU WIN !";
Sleep(2000);
Setpos(30,0);
goto ReStart;
} else Sleep(1000),Win++,D=0;
goto Start;
//system("shutdown -s -t 1");
}
int dadaj() {
string c[10],dr[10],zb[20],daojv[11];
cout<<"ト羲テ」ャサカモュ"<<endl;
int a=-1,h,x=0,dj=1,jy=0,p=150,s=0,ss=0,dh1=0,dg1=0,ddj=0,nd=1,cf=0,cd1=0,cd2=0,xl=0,drcf1=0,tx=-1;
//b オリオ・
//a カッラ・
//h ムェチソ
//x シシトワ
//hh サリコマ
//d1 ケヨホ・ナ
//dj オネシカ
//jy セュム・
//p セュム鱚ミヨオ
//ss ノヒコヲ
//s フ睨ハョシカ
//dh1 ケヨホ・ェチソ
//dg1 ケヨホ・ヒコヲ
//ddj ケヨホ・萓ュム・
//bf baff
//cf イニクサ
//ys ヤェヒリ 0.サ・1.ヒョ 2.イン 3.タラ 4.ア・
//ys1 シシトワ
//ys2 オミネヒアサソヒヨニ
//xl ムェチソ
j[1]=1;
j[2]=2;
j[3]=3;
j[4]=4;
zbcc[1]=1;
zbcc[2]=1;
daojv[1]="ミ。サリムェメゥ";
daojvsx[1]=50;
cfdaojv[1]=50;
daojvlb[1]=1;
daojv[2]="ヨミサリムェメゥ";
daojvsx[2]=500;
cfdaojv[2]=500;
daojvlb[2]=1;
daojv[3]="エリムェメゥ";
daojvsx[3]=5000;
cfdaojv[3]=5000;
daojvlb[3]=1;
daojv[4]="ミ。ケ・サゥ";
daojvsx[4]=50;
cfdaojv[4]=50;
daojvlb[4]=2;
daojv[5]="ヨミケ・サゥ";
daojvsx[5]=500;
cfdaojv[5]=500;
daojvlb[5]=2;
daojv[6]="エ・サゥ";
daojvsx[6]=5000;
cfdaojv[6]=5000;
daojvlb[6]=2;
cout<<"ー豎セ1.1"<<endl;
while(1) {
h=100+xl;
cout<<"トムカネ"<<nd<<endl;
dh[1]=100+dh1;
dg[1]=15+dg1;
ys2[1]=3;
drcf[1]=5+drcf1;
dr[1]="アアシォハィヘ・;
dh[2]=200+dh1;
dg[2]=20+dg1;
ys2[2]=1;
drcf[2]=10+drcf1;
dr[2]="テオケ衽セォ";
c[1]="サュ";
ys1[1]=1;
cs[1]=50+ss;
c[2]="ヒョイィ";
ys1[2]=2;
cs[2]=30+ss;
c[3]="シウネ。";
ys1[3]=3;
cs[3]=20+ss;
c[4]="ユラ";
ys1[4]=4;
cs[4]=40+ss;
c[5]="アウ";
ys1[5]=4;
cs[5]=35+ss;
zb[1]="トセス」";
zbsx[1]=10;
yszb[1]=0;
cfzb[1]=10;
lb[1]=0;
zb[2]="イシシラ";
zbsx[2]=25;
yszb[2]=0;
cfzb[2]=10;
lb[2]=1;
zb[3]="フ悅」";
zbsx[3]=50;
yszb[3]=0;
cfzb[3]=50;
lb[3]=0;
zb[4]="フ恝ラ";
zbsx[4]=75;
yszb[4]=0;
cfzb[4]=50;
lb[4]=1;
zb[5]="サョク゚ミヒ";
zbsx[5]=100;
cfzb[5]=200;
yszb[5]=1;
lb[5]=0;
zb[6]="サラ";
zbsx[6]=25;
yszb[6]=1;
cfzb[6]=200;
lb[6]=1;
zb[7]="ヒェヨョーァノヒ";
zbsx[7]=100;
cfzb[7]=200;
yszb[7]=4;
lb[7]=0;
zb[8]="アラ";
zbsx[8]=25;
yszb[8]=4;
cfzb[8]=200;
lb[8]=1;
cout<<"1.メーヘ・2.ラエフャ 3.シシトワ 4.ノフオ・5.ラーアク "<<endl;
cin>>b[0];
if(b[0]==1) {//ユスカキ
cout<<"1.ハィネコ 2.サィニヤ"<<endl;
cin>>b[1];
if(b[1]==1) {
cout<<"ト耨スチヒアアシォハィヘ・"<<endl;
}
if(b[1]==2) {
cout<<"ト耨スチヒテオケ衽セォ"<<endl;
}
while(dh[b[1]]>0&&h>0) {
cout<<"1.ケ・サ・2.オタセ゚ 3.フモナワ"<<endl;
cin>>a;
if(a==1) {
cout<<"1."<<c[j[1]]<<"2."<<c[j[2]]<<"3."<<c[j[3]]<<"4."<<c[j[4]]<<endl;
cin>>x;
dh[b[1]]=dh[b[1]]-cs[j[x]];
bf[x]++;
cout<<"hp-"<<cs[j[x]]<<endl;
if(j[x]==3) {
hh[0]=3;
}
if(ys1[j[x]]==ys2[b[1]]) {
cout<<"オミネヒハワオスヤェヒリシモウノ hp-"<<cs[j[x]]/5<<endl;
dh[b[1]]=dh[b[1]]-cs[j[x]]/5;
}
if(yszb[cd1]==ys2[b[1]]) {
cout<<"オミネヒハワオスホ菷ェヒリシモウノ hp-"<<dh[b[1]]/5<<endl;
dh[b[1]]=dh[b[1]]-dh[b[1]]/5;
}
if(hh[0]>0) {
cout<<"オミネヒアサシウネ。ノ愑・hp-"<<cs[2]/5<<endl;
cout<<"ト羞トムェチソヤモチヒ hp+"<<cs[2]/5<<endl;
dh[b[1]]=dh[b[1]]-cs[2]/5;
h=h+cs[2]/5;
hh[0]--;
}
if(hh[1]>0) {
cout<<"オミネヒネシノユ hp-"<<(cs[2]+cs[0])/5<<endl;
dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;
hh[1]--;
}
if(bf[1]>=1&&bf[2]>=1) {
dh[b[1]]=dh[b[1]]-(cs[0]+cs[1])/5;
cout<<"ミホウノユ「 hp-"<<(cs[0]+cs[1])/5<<endl;
bf[0]=0;
bf[1]=0;
}
if(bf[4]>=1&&bf[2]>=1) {
dh[b[1]]=dh[b[1]]-(cs[3]+cs[1])/5;
cout<<"ミホウノエ・オ・hp-"<<(cs[3]+cs[1])/5<<endl;
bf[3]=0;
bf[1]=0;
}
if(bf[4]>=1&&bf[1]>=1) {
dh[b[1]]=dh[b[1]]-(cs[3]+cs[0])/5;
cout<<"ミホウノアャユィ hp-"<<(cs[3]+cs[0])/5<<endl;
bf[0]=0;
bf[3]=0;
}
if(bf[3]>=1&&bf[1]>=1) {
dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;
cout<<"ミホウノネシノユ hp-"<<(cs[2]+cs[0])/5<<endl;
hh[1]=3;
bf[0]=0;
bf[3]=0;
}
if(bf[5]>=1&&bf[1]>=1) {
dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;
cout<<"ミホウノネレサッ hp-"<<(cs[4]+cs[0])/5<<endl;
bf[0]=0;
bf[4]=0;
}
if(bf[5]>=1&&bf[4]>=1) {
dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;
cout<<"ミホウノウャオシ hp-"<<(cs[4]+cs[3])/5<<endl;
bf[3]=0;
bf[4]=0;
}
}
if(a==2){
for(i[0]=1;i[0]<=6;i[0]++){
if(daojvcc[i[0]]>0){
cout<<i[0]<<"."<<daojv[i[0]]<<"ハチソ:"<<daojvcc[i[0]]<<endl;
}
}
cin>>b[3];
if(daojvcc[b[3]]>0){
if(daojvlb[b[1]]==1){
cout<<"ムェチソ+"<<daojvsx[b[3]]<<endl;
h=h+daojvsx[b[3]];
daojvcc[b[3]]--;
}
if(daojvlb[b[3]]==2){
ss=ss+daojvsx[b[3]];
cout<<"ケ・サ・"<<daojvsx[b[3]]<<endl;
daojvcc[b[3]]--;
}
}
}
if(a==3){
cout<<"ト耄モナワチヒ"<<endl;
}
if(dh[b[1]]>0) {
if(yszb[cd2]==ys2[b[1]]) {
cout<<"オミネヒケ・サヒト・hp-"<<dg[b[1]]-dg[b[1]]/5<<endl;
cout<<"オォハヌハワオスラーアクヤェヒリシモウノ ノヒコヲマツスオチヒ5キヨヨョ1"<<endl;
h=h-dg[b[1]]+dg[b[1]]/5;
} else {
h=h-dg[b[1]];
cout<<"オミネヒケ・サヒト・hp-"<<dg[b[1]]<<endl;
}
}
}
if(dh[b[1]]<=0) {
cout<<"ト羔ワチヒ"<<dr[b[1]]<<" "<<"セュム鰆モ"<<100*b[1]+100+ddj<<" "<<"スメヤモ"<<drcf[b[1]]<<endl;
jy=jy+100*b[1]+ddj;
cf=cf+drcf[b[1]];
hh[0]=0;
hh[1]=0;
ss=ss-daojvsx[b[1]];
}
}
if(b[0]==2) {
cout<<"LV:"<<dj<<" セュム・"<<jy<<" "<<zb[cd1]<<" "<<zb[cd2]<<" "<<"スメ"<<cf<<endl;
}
if(b[0]==3) {
for(i[0]=1; i[0]<=7; i[0]++) {
cout<<i[0]<<"."<<c[i[0]];
}
cout<<" "<<endl;
cout<<"ハ菠・シトワア犲ナ(4ク・"<<endl;
for(i[0]=1; i[0]<=4; i[0]++) {
cin>>j[i[0]];
}
}
if(b[0]==4) {
cout<<"スメ"<<cf<<endl;
for(i[0]=1; i[0]<=8; i[0]++) {
cout<<i[0]<<"."<<zb[i[0]]<<cfzb[i[0]]<<" ";
}
cout<<"ーエ111ネ・ツタセ゚"<<endl;
cin>>b[1];
if(cf<cfzb[b[1]])cout<<"ヌ鋠惞。"<<endl;
if(b[1]!=111&&cf>=cfzb[b[1]]) {
zbcc[b[1]]++;
cf=cf-cfzb[b[1]];
}
for(i[0]=1; i[0]<=6; i[0]++) {
cout<<i[0]<<"."<<daojv[i[0]]<<cfdaojv[i[0]]<<" ";
}
cout<<"ーエ111タ・ェ"<<endl;
cin>>b[2];
if(b[2]==111)cout<<"ヌ鋠惞。"<<endl;
if(cf<cfdaojv[b[2]])cout<<"ヌ鋠惞。"<<endl;
if(b[2]!=111&&cf>=cfdaojv[b[2]]) {
daojvcc[b[2]]++;
cf=cf-cfdaojv[b[2]];
}
}
if(b[0]==5) {
for(i[0]=1; i[0]<=6; i[0]++) {
if(zbcc[i[0]]>=1) {
cout<<i[0]<<"."<<zb[i[0]]<<"モミ"<<zbcc[i[0]]<<"ク・"<<" ";
}
}
cout<<"ーエ111タ・ェ,ーエ1シフミ・<<endl;
cin>>b[3];
if(b[3]==1) {
cout<<"ホ菷・(ハ菠・犲ナ)"<<endl;
cin>>b[1];
if(zbcc[b[1]]>0&&lb[b[1]]==0) {
zbcc[b[1]]--;
zbcc[cd1]++;
ss=ss+zbsx[b[1]];
cd1=b[1];
} else {
cout<<"ト羹ケテサモミラーアク"<<endl;
}
cout<<"キタセ゚:(ハ菠・犲ナ)"<<endl;
cin>>b[2];
if(zbcc[b[2]]>0&&lb[b[2]]==1) {
zbcc[b[2]]--;
zbcc[cd2]++;
xl=xl+zbsx[b[2]];
cd2=b[2];
} else {
cout<<"ト羹ケテサモミラーアク"<<endl;
}
}
}
if(jy>=p) { //オネシカ
jy=jy-p;
p=p+500;
dj++;
ss=ss+5;
h=h+10;
cout<<"ト翹シカチヒ ノヒコヲ+5 ムェチソ+10"<<endl;
}
if(dj%10==0&&dj!=s) { //トムカネ
s=dj;
dh1=dh1+50;
dg1=dg1+5;
ddj=ddj+200;
nd++;
drcf1=drcf1+5;
cout<<"トムカネ+1"<<endl;
}
if(h<=0) {
cout<<"ト耆タチヒ」ャス睫・<<endl;
Sleep(2000);
break;
}
}
return 0;
}
void HindCursor()
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);
CursorInfo.bVisible = false;
SetConsoleCursorInfo(handle, &CursorInfo);
}
void gotoxy(int x, int y)
{
COORD pos; pos.X = y; pos.Y = x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void color(int a)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a);
}
struct Button
{
int x, y, color;
const char *name;
int len;
};
void GetPos(POINT &pt)
{
HWND hwnd = GetForegroundWindow();
GetCursorPos(&pt);
ScreenToClient(hwnd, &pt);
pt.y = pt.y / 16, pt.x = pt.x / 8;
swap(pt.x, pt.y);
}
Button NewButton(int x, int y, int color, const char *name)
{
Button t;
t.x = x, t.y = y, t.name = name;
t.color = color;
t.len = strlen(name);
return t;
}
bool Preserve(Button A)
{
gotoxy(A.x, A.y), color(A.color), printf("%s", A.name);
POINT pt;
GetPos(pt);
if (pt.x == A.x && (pt.y >= A.y&&pt.y <= A.y + A.len))
{
color(112), gotoxy(A.x, A.y), printf("%s", A.name);
if (KEY_DOWN(MOUSE_MOVED)) return 1;
}
return 0;
}
struct Sprite
{
int width, height, x, y, Color, direction;
string * body;
void Draw()
{
color(Color);
for (int i = 0; i < height; i++)
{
gotoxy(x + i, y);
for (int j = 0; j < width; j++) printf("%c", body[i][j]);
}
}
void Clean()
{
for (int i = 0; i < height; i++)
{
gotoxy(x + i, y);
for (int j = 0; j < width; j++) printf(" ");
}
}
};
Sprite NewSprite(string s[], int w, int h, int _color, int nx, int ny)
{
Sprite newsprite;
newsprite.x = nx;
newsprite.y = ny;
newsprite.body = s;
newsprite.width = w;
newsprite.height = h;
newsprite.Color = _color;
newsprite.direction = 1;
return newsprite;
}
bool CheckCollision(Sprite a, Sprite b)
{
int ax1 = a.x, ax2 = a.x + a.height - 1, ay1 = a.y, ay2 = a.y + a.width - 1;
int bx1 = b.x, bx2 = b.x + b.height - 1, by1 = b.y, by2 = b.y + b.width - 1;
if ((ax2 >= bx1 && ay2 >= by1 && ax1 <= bx1 && ay1 <= by1) ||
(ax2 >= bx1 && ay1 <= by2 && ax1 <= bx1 && ay1 >= by1) ||
(bx2 >= ax1 && by2 >= ay1 && bx1 <= ax1 && by1 <= ay1) ||
(bx2 >= ax1 && by1 <= ay2 && bx1 <= ax1 && by1 >= ay1))
return 1;
return 0;
}
bool CheckIn(Sprite a, Sprite b)
{
int ax1 = a.x, ax2 = a.x + a.height - 1, ay1 = a.y, ay2 = a.y + a.width - 1;
int bx1 = b.x, bx2 = b.x + b.height - 1, by1 = b.y, by2 = b.y + b.width - 1;
if (ax1 <= bx1 && ay1 <= by1 && ax2 >= bx2 && ay2 >= by2) return 1;
return 0;
}
string grass[1] = { " " };
string soil[30];
string bullet[1] = { "ィy" };
int SoilHieght[9] = { 2,2,2,10,20,7,7,7,7 };
Sprite Grass[9], Soil[9], Bullet[10005], bhp, rhp;
bool flag[10005], gameover;
int blueHP, redHP;
Sprite letin(Sprite a)
{
a.x = max(a.x, 0); a.x = min(a.x, 27);
a.y = max(a.y, 0); a.y = min(a.y, 117);
return a;
}
int NowBackgroundColor(Sprite a)
{
for (int i = 0; i <= 8; i++)
{
if (CheckCollision(Soil[i], a)) return 96;
if (a.height == 1 && CheckCollision(Grass[i], a)) return 32;
}
return 224;
}
int jemian()
{
HindCursor();
system("mode con cols=120 lines=30");
for (int i = 0; i < 30; i++) soil[i] = grass[0];
Grass[0] = NewSprite(grass, 12, 1, 32, 6, 52);
Grass[1] = NewSprite(grass, 12, 1, 32, 11, 18);
Grass[2] = NewSprite(grass, 12, 1, 32, 11, 91);
Grass[3] = NewSprite(grass, 15, 1, 32, 18, 50);
Grass[4] = NewSprite(grass, 53, 1, 32, 9, 34);
Grass[5] = NewSprite(grass, 32, 1, 32, 14, 14);
Grass[6] = NewSprite(grass, 38, 1, 32, 14, 70);
Grass[7] = NewSprite(grass, 34, 1, 32, 22, 14);
Grass[8] = NewSprite(grass, 41, 1, 32, 22, 67);
color(224);
for (int i = 0; i <= 30; i++)
for (int j = 0; j < 119; j++) printf(" ");
for (int i = 0; i <= 8; i++)
{
Soil[i] = NewSprite(soil, Grass[i].width, SoilHieght[i], 96, Grass[i].x + 1, Grass[i].y);
Soil[i].Draw();
}
for (int i = 0; i <= 8; i++) Grass[i].Draw();
string player[2] = { "。・, "。・ };
string HP[1] = { "。・ };
Sprite red = NewSprite(player, 2, 2, 4 | 224, 4, 54);
Sprite blue = NewSprite(player, 2, 2, 1 | 224, 4, 57);
bhp = NewSprite(HP, 20, 1, 1 | 224, 0, 3);
rhp = NewSprite(HP, 20, 1, 4 | 224, 0, 97);
int bluejump = 0, redjump = 0;
bool bluejumping = false, redjumping = false;
int tbluejump = 0, tredjump = 0;
int bulleti = 0, tbluebullet = 0, tredbullet = 0;
int bhps = 5, rhps = 5;
blueHP = 50; redHP = 50; gameover = false;
memset(flag, 0, sizeof(flag));
red.Draw(); blue.Draw();
bhp.Draw(); rhp.Draw();
color(0 | 224);
gotoxy(0, 1); printf("%d", bhps);
gotoxy(0, 118); printf("%d", rhps);
while (1)
{
bool bluemove = false;
int bnx = blue.x, bny = blue.y, rnx = red.x, rny = red.y;
Sprite b = NewSprite(player, 2, 2, 1 | 224, bnx, bny);
Sprite r = NewSprite(player, 2, 2, 4 | 224, rnx, rny);
color(224);
for (int i = 0; i < 3; i++)
{
if (CheckCollision(blue, Soil[0]) || CheckCollision(blue, Grass[0]) ||
CheckCollision(red, Soil[0]) || CheckCollision(red, Grass[0]))
{
gotoxy(6 + i, 51); printf(" ");
gotoxy(6 + i, 64); printf(" ");
}
if (CheckCollision(blue, Soil[1]) || CheckCollision(blue, Grass[1]) ||
CheckCollision(red, Soil[1]) || CheckCollision(red, Grass[1]))
{
gotoxy(11 + i, 17); printf(" ");
gotoxy(11 + i, 30); printf(" ");
}
if (CheckCollision(blue, Soil[2]) || CheckCollision(blue, Grass[2]) ||
CheckCollision(red, Soil[2]) || CheckCollision(red, Grass[2]))
{
gotoxy(11 + i, 90); printf(" ");
gotoxy(11 + i, 103); printf(" ");
}
}
for (int i = 0; i < 5; i++)
if (CheckCollision(blue, Soil[4]) || CheckCollision(blue, Grass[4]) ||
CheckCollision(red, Soil[4]) || CheckCollision(red, Grass[4]))
{
gotoxy(9 + i, 33); printf(" ");
gotoxy(9 + i, 87); printf(" ");
}
/*
for (int i = 0; i < 7; i++)
{
if (CheckCollision(blue, Soil[5]) || CheckCollision(blue, Grass[5]))
gotoxy(14 + i, 12); printf(" ");
if (CheckCollision(blue, Soil[6]) || CheckCollision(blue, Grass[6]))
gotoxy(14 + i, 108); printf(" ");
if (CheckCollision(blue, Soil[7]) || CheckCollision(blue, Grass[7]))
gotoxy(22 + i, 12); printf(" ");
if (CheckCollision(blue, Soil[8]) || CheckCollision(blue, Soil[8]))
gotoxy(22 + i, 108); printf(" ");
}*/
blue.Draw(); red.Draw();
if (KEY_DOWN(VK_LEFT))
{
int COLOR = NowBackgroundColor(b);
blue.direction = -1;
color(COLOR);
blue.Clean();
blue.y--;
blue.Color = 1 | COLOR;
blue = letin(blue);
blue.Draw(); red.Draw();
}
if (KEY_DOWN(VK_RIGHT))
{
int COLOR = NowBackgroundColor(b);
blue.direction = 1;
blue.Color = 1 | COLOR;
color(COLOR);
blue.Clean();
blue.y++;
blue = letin(blue);
blue.Draw(); red.Draw();
}
if (KEY_DOWN(VK_UP))
if (bluejumping == false)
{
tbluejump = -1;
bluejump = 0;
bluejumping = true;
}
if (bluejumping)
{
int COLOR = NowBackgroundColor(blue);
blue.Color = 1 | COLOR;
color(COLOR);
blue.Clean();
if (tbluejump != -2)
{
blue.x += tbluejump;
bluejump += tbluejump;
}
for (int i = 0; i <= 8; i++)
if (blue.x == Grass[i].x - 2 && blue.y >= Grass[i].y - 1 && blue.y + blue.width <= Grass[i].y + Grass[i].width + 1)
{
tbluejump = 0;
bluejumping = false;
break;
}
blue = letin(blue);
blue.Draw(); red.Draw();
if (bluejump == -5) tbluejump = 1;
}
else
{
int j;
for (j = 0; j <= 8; j++)
if (blue.x == Grass[j].x - 2 && blue.y >= Grass[j].y - 1 && blue.y + blue.width <= Grass[j].y + Grass[j].width + 1)
break;
if (j == 9)
{
int COLOR = NowBackgroundColor(b);
color(COLOR);
blue.Clean();
blue.x++;
blue.Color = 1 | COLOR;
blue.Draw(); red.Draw();
}
}
if (KEY_DOWN(0x58))
{
if (!tbluebullet)
{
Bullet[++bulleti] = NewSprite(bullet, 2, 1, 0 | 224, blue.x, blue.y + blue.direction * 2);
Bullet[bulleti].direction = blue.direction;
Bullet[bulleti].Draw();
tbluebullet = 1;
}
}
if (blue.x >= 26)
{
if (blueHP % 10 == 0) blueHP -= 10;
else blueHP -= blueHP % 10;
bhp.width = 0;
}
if (KEY_DOWN(0x41))
{
int COLOR = NowBackgroundColor(r);
color(COLOR);
red.Clean();
red.y--; red.direction = -1;
red.Color = 4 | COLOR;
red = letin(red);
blue.Draw(); red.Draw();
}
if (KEY_DOWN(0x44))
{
int COLOR = NowBackgroundColor(r);
color(COLOR);
red.Clean();
red.y++; red.direction = 1;
red.Color = 4 | COLOR;
red = letin(red);
blue.Draw(); red.Draw();
}
if (KEY_DOWN(0x57))
if (redjumping == false)
{
tredjump = -1;
redjump = 0;
redjumping = true;
}
if (redjumping)
{
int COLOR = NowBackgroundColor(red);
red.Color = 4 | COLOR;
color(COLOR);
red.Clean();
if (tredjump != -2)
{
red.x += tredjump;
redjump += tredjump;
}
for (int i = 0; i <= 8; i++)
if (red.x == Grass[i].x - 2 && red.y >= Grass[i].y - 1 && red.y + red.width <= Grass[i].y + Grass[i].width + 1)
{
tredjump = 0;
redjumping = false;
break;
}
red = letin(red);
blue.Draw(); red.Draw();
if (redjump == -5) tredjump = 1;
}
else
{
int j;
for (j = 0; j <= 8; j++)
if (red.x == Grass[j].x - 2 && red.y >= Grass[j].y - 1 && red.y + red.width <= Grass[j].y + Grass[j].width + 1)
break;
if (j == 9)
{
int COLOR = NowBackgroundColor(r);
color(COLOR);
red.Clean();
red.x++;
red.Color = 4 | COLOR;
blue.Draw(); red.Draw();
}
}
if (KEY_DOWN(0x59))
{
if (!tredbullet)
{
Bullet[++bulleti] = NewSprite(bullet, 2, 1, 0 | 224, red.x, red.y + red.direction * 2);
Bullet[bulleti].direction = red.direction;
Bullet[bulleti].Draw();
tredbullet = 1;
}
}
if (red.x >= 28)
{
if (redHP % 10 == 0) redHP -= 10;
else redHP -= redHP % 10;
rhp.width = 0;
}
if (tbluebullet)
{
if (tbluebullet == 15) tbluebullet = 0;
else tbluebullet++;
}
if (tredbullet)
{
if (tredbullet == 15) tredbullet = 0;
else tredbullet++;
}
for (int i = 0; i <= 8; i++) Grass[i].Draw();
for (int i = 1; i <= bulleti; i++)
{
if (flag[i]) continue;
int COLOR = NowBackgroundColor(Bullet[i]);
color(0 | COLOR);
Bullet[i].Clean();
Bullet[i].y += Bullet[i].direction * 2;
COLOR = NowBackgroundColor(Bullet[i]);
Bullet[i].Color = 0 | COLOR;
Bullet[i].Draw();
if (Bullet[i].y <= 1 || Bullet[i].y >= 117 ||
CheckCollision(Bullet[i], blue) || CheckCollision(Bullet[i], red))
{
Bullet[i].Clean();
if (CheckCollision(Bullet[i], blue))
{
blueHP--;
color(224);
bhp.Clean();
bhp.width -= 2;
bhp.Draw();
int COLOR = NowBackgroundColor(blue);
blue.Color = 1 | COLOR;
color(COLOR);
blue.Clean();
blue.y += Bullet[i].direction * 3;
blue = letin(blue);
blue.Draw(); red.Draw();
}
if (CheckCollision(Bullet[i], red))
{
redHP--;
color(224);
rhp.Clean();
rhp.width -= 2;
rhp.y += 2;
rhp.Draw();
int COLOR = NowBackgroundColor(red);
red.Color = 4 | COLOR;
color(COLOR);
red.Clean();
red.y += Bullet[i].direction * 3;
red = letin(red);
blue.Draw(); red.Draw();
}
Bullet[i].x = 0; Bullet[i].y = 0;
flag[i] = true;
continue;
}
}
if (blueHP % 10 == 0 && bhp.width <= 0)
{
bhps--;
bhp.width = 20;
gotoxy(0, 1); color(0 | 224); printf("%d", bhps);
bhp.Draw();
int COLOR = NowBackgroundColor(blue);
blue.Color = 1 | 224;
color(COLOR);
blue.Clean(); blue.x = 4; blue.y = 57;
blue.Draw();
}
if (redHP % 10 == 0 && rhp.width <= 0)
{
rhps--;
rhp.width = 20; rhp.y = 97;
gotoxy(0, 118); color(0 | 224); printf("%d", rhps);
rhp.Draw();
int COLOR = NowBackgroundColor(red);
red.Color = 4 | 224;
color(COLOR);
red.Clean(); red.x = 4; red.y = 54;
red.Draw();
}
if (redHP <= 0)
{
gotoxy(12, 53);
color(1 | 96);
printf("ヘ貍メ1サ、」。");
gameover = true;
break;
}
if (blueHP <= 0)
{
gotoxy(12, 53);
color(4 | 96);
printf("ヘ貍メ1サ、」。");
gameover = true;
break;
}
if (gameover) break;
Sleep(25);
}
Button Exit = NewButton(14, 55, 0 | 96, "ヘヒウ・);
while (1)
{
if (Preserve(Exit)) exit(0);
Sleep(25);
}
return 0;
}
int main()
{
startv:system("cls");
cout<<"サカモュタエオスhyxモホマキヨミミト」。\n";
cout<<"1.ヘ賣ーウヤノ゚\n";
cout<<"2.ヘ趁ス\n";
cout<<"3.サホマケト羞トケキムロ\n";
cout<<"4.ヘ賤ルヒ耋゚\n";
cout<<"5.ヘ貊カタヨカトウ。\n";
cout<<"6.ヘ貶フネ\n";
cout<<"7.ヘ豢ヨミ。モホマキ(ヒタチヒイナトワス睫ャマ・ミヘセヘヒウサトワケリアユウフミ・\n";
cout<<"8.サ・メエケユス(モミク霈ァテタケロオトス酖・\n";
cout<<"9.ヘヒウn";
cout<<"10.ケリサ纊n";
int dfs;
cin>>dfs;
if(dfs==1)tanchi();
if(dfs==2)mbg();
if(dfs==3)eye();
if(dfs==4)susuan();
if(dfs==5)du();
if(dfs==6)renshu();
if(dfs==7)dadaj();
if(dfs==8)jemian();
if(dfs==9)return 0;
goto startv;
return 0;
}
记得要劳逸结合哦~
但还是祝你玩的开心
嘿嘿好啦拜拜(爱心
(๑′ᴗ‵๑)I Lᵒᵛᵉᵧₒᵤ❤