面试题:HashMap和HashTable的区别(源码分析)

HashTable和HashMap的区别

1、线程安全

HashMap 线程不安全

HashTable 线程安全:因为里面的方法都被 synchronized 修饰了

2、继承的父类不同

public class Hashtable<K,V>
    extends Dictionary<K,V>
    implements Map<K,V>, Cloneable, java.io.Serializable {}

public class HashMap<K,V> extends AbstractMap<K,V>
    implements Map<K,V>, Cloneable, Serializable {}

HashTable 继承 Dictionary

HashMap 继承 AbstractMap

3、对 null key 和 null value 的支持不同

public synchronized V put(K key, V value) {
    // Make sure the value is not null
    if (value == null) {
        throw new NullPointerException();
    }

    // Makes sure the key is not already in the hashtable.
    Entry<?,?> tab[] = table;
    int hash = key.hashCode();
    int index = (hash & 0x7FFFFFFF) % tab.length;
    @SuppressWarnings("unchecked")
    Entry<K,V> entry = (Entry<K,V>)tab[index];
    for(; entry != null ; entry = entry.next) {
        if ((entry.hash == hash) && entry.key.equals(key)) {
            V old = entry.value;
            entry.value = value;
            return old;
        }
    }

    addEntry(hash, key, value, index);
    return null;
}
public V put(K key, V value) {
    return putVal(hash(key), key, value, false, true);
}
static final int hash(Object key) {
    int h;
    return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}

Hatable 不允许 null值(key 和 value 都不可以) — null 没有 hash() ,value 为 null 的时候报异常

HashMap 允许 null 值(key 和 value 都可以)。这样的键只能有一个,可以有一个或者多个键所对应的值为 null 。

4、初始化和扩容的方式不同

public Hashtable() {
    this(11, 0.75f);
}
public Hashtable(int initialCapacity, float loadFactor) {
    if (initialCapacity < 0)
        throw new IllegalArgumentException("Illegal Capacity: "+
                                           initialCapacity);
    if (loadFactor <= 0 || Float.isNaN(loadFactor))
        throw new IllegalArgumentException("Illegal Load: "+loadFactor);

    if (initialCapacity==0)
        initialCapacity = 1;
    this.loadFactor = loadFactor;
    table = new Entry<?,?>[initialCapacity]; // new 初始化数组
    threshold = (int)Math.min(initialCapacity * loadFactor, MAX_ARRAY_SIZE + 1);
}
public V put(K key, V value) {
    return putVal(hash(key), key, value, false, true);
}
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
               boolean evict) {
    Node<K,V>[] tab; Node<K,V> p; int n, i;
    if ((tab = table) == null || (n = tab.length) == 0)
        n = (tab = resize()).length;
    if ((p = tab[i = (n - 1) & hash]) == null) // 计算下标
        tab[i] = newNode(hash, key, value, null);
    else {
        Node<K,V> e; K k;
        if (p.hash == hash &&
            ((k = p.key) == key || (key != null && key.equals(k))))
            e = p;
        else if (p instanceof TreeNode)
            e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
        else {
            for (int binCount = 0; ; ++binCount) {
                if ((e = p.next) == null) {
                    p.next = newNode(hash, key, value, null);
                    if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                        treeifyBin(tab, hash);
                    break;
                }
                if (e.hash == hash &&
                    ((k = e.key) == key || (key != null && key.equals(k))))
                    break;
                p = e;
            }
        }
        if (e != null) { // existing mapping for key
            V oldValue = e.value;
            if (!onlyIfAbsent || oldValue == null)
                e.value = value;
            afterNodeAccess(e);
            return oldValue;
        }
    }
    ++modCount;
    if (++size > threshold)
        resize();
    afterNodeInsertion(evict);
    return null;
}
final Node<K,V>[] resize() {
    Node<K,V>[] oldTab = table;
    int oldCap = (oldTab == null) ? 0 : oldTab.length;
    int oldThr = threshold;
    int newCap, newThr = 0;
    if (oldCap > 0) {
        if (oldCap >= MAXIMUM_CAPACITY) {
            threshold = Integer.MAX_VALUE;
            return oldTab;
        }
        else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                 oldCap >= DEFAULT_INITIAL_CAPACITY)
            newThr = oldThr << 1; // double threshold
    }
    else if (oldThr > 0) // initial capacity was placed in threshold
        newCap = oldThr;
    else {               // zero initial threshold signifies using defaults
        newCap = DEFAULT_INITIAL_CAPACITY;
        newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
    }
    if (newThr == 0) {
        float ft = (float)newCap * loadFactor;
        newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                  (int)ft : Integer.MAX_VALUE);
    }
    threshold = newThr;
    @SuppressWarnings({"rawtypes","unchecked"})
    Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap]; // 初始化
    table = newTab;
    if (oldTab != null) {
        for (int j = 0; j < oldCap; ++j) {
            Node<K,V> e;
            if ((e = oldTab[j]) != null) {
                oldTab[j] = null;
                if (e.next == null)
                    newTab[e.hash & (newCap - 1)] = e;
                else if (e instanceof TreeNode)
                    ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                else { // preserve order
                    Node<K,V> loHead = null, loTail = null;
                    Node<K,V> hiHead = null, hiTail = null;
                    Node<K,V> next;
                    do {
                        next = e.next;
                        if ((e.hash & oldCap) == 0) {
                            if (loTail == null)
                                loHead = e;
                            else
                                loTail.next = e;
                            loTail = e;
                        }
                        else {
                            if (hiTail == null)
                                hiHead = e;
                            else
                                hiTail.next = e;
                            hiTail = e;
                        }
                    } while ((e = next) != null);
                    if (loTail != null) {
                        loTail.next = null;
                        newTab[j] = loHead;
                    }
                    if (hiTail != null) {
                        hiTail.next = null;
                        newTab[j + oldCap] = hiHead;
                    }
                }
            }
        }
    }
    return newTab;
}

HashTable 在构造方法里面进行初始化,初始化大小为 11

​ 每次扩容的时候变为原来的 2n+1 倍

HashMap 在第一次 调用 put 方法的时候,在 resize() 里面进行初始化,初始化大小为 16

​ 每次扩容后,变为原来的 2倍

5、计算 hash 值的方法不同

public synchronized V put(K key, V value) {
    // Make sure the value is not null
    if (value == null) {
        throw new NullPointerException();
    }

    // Makes sure the key is not already in the hashtable.
    Entry<?,?> tab[] = table;
    int hash = key.hashCode(); // 直接调用
    int index = (hash & 0x7FFFFFFF) % tab.length; // 下标计算
    @SuppressWarnings("unchecked")
    Entry<K,V> entry = (Entry<K,V>)tab[index];
    for(; entry != null ; entry = entry.next) {
        if ((entry.hash == hash) && entry.key.equals(key)) {
            V old = entry.value;
            entry.value = value;
            return old;
        }
    }

    addEntry(hash, key, value, index);
    return null;
}
static final int hash(Object key) {
    int h;
    return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16); // 计算得到
}
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                   boolean evict) {
    // 这个方法前面有
}

HashTable:直接调用 Object 的 hash() 函数,计算出来 hash 值,下标直接 数组长度取余得到

​ int hash = key.hashCode();

​ int index = (hash & 0x7FFFFFFF) % tab.length

Hash Map:首先 高位和地位异或得到 hash 值,然后 再和数组大小-1 做 与运算 得到下标

​ int hash = key.hashCode() ^ (h >>> 16);

​ int index = (n - 1) & hash;

总结

1、继承的父类不一样

HashTable :继承 Dictionary

HashMap:继承AbstractMap

2、线程安全

HashTable:线程安全

HashMap:线程不安全

3、初始化的扩容不一样

HashTable:在构造方法里面初始化,初始化大小为 11,每次扩容 2n+1 倍

HashMap:在 put 值的时候进行初始化,初始化大小为 16,每次扩容 2倍

4、计算下标的方法不同

HashTable:hash值 直接调用 Object 类的HashCode() 方法,计算下标直接对数组长度取余

HashMap:hash值 是通过 高位和低位异或 得到,下标通过 数组长度 和 hash值进行与运算得到

5、键和值 的 null 取值不同

HashTable:键和值都不允许为 null

HashMap:键和值都可以为 null,只能有唯一的键值为 null,可以有多个值为 null

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