定义:将一个复杂对象的构建与它的表示分离,使得同样的构建过程可以创建不同的表示
模式结构图:
模式适用
1.当创建复杂对象的算法应该独立于该对象的组成部分以及它们的装配方式时。
2.当构造过程必须允许被构造的对象有不同表示时
实例练习
功能结构
#include <iostream>
#include <vector>
#include <string>
using namespace std;
class Product
{
public:
void add(string part)
{
svec.push_back(part);
cout<<part<<endl;
}
void show()
{
cout<<"Please put out the details:"<<endl;
for(vector<string>::iterator iter=svec.begin();iter!=svec.end();++iter)
cout<<*iter<<endl;
}
private:
vector<string> svec;
};
class Builder
{
public:
virtual void BuildPartA() = 0;
virtual void BuildPartB() = 0;
virtual Product* GetResult()=0;
};
class ConBuilder:public Builder
{
private:
Product *product;
public :
ConBuilder()
{
product = new Product();
}
void BuildPartA()
{
product->add("PartA");
}
void BuildPartB()
{
product->add("PartB");
}
Product* GetResult()
{
return product;
}
};
class Director
{
public:
void Construct(Builder* builder)
{
builder->BuildPartA();
builder->BuildPartB();
}
};
void main()
{
Director *dir = new Director();
Builder *b = new ConBuilder();
dir->Construct(b);
Product *p = b->GetResult();
p->show();
system("pause");
}
练习2
class Builder
{
public:
virtual void BuildHead() {}
virtual void BuildBody() {}
virtual void BuildLeftArm(){}
virtual void BuildRightArm() {}
virtual void BuildLeftLeg() {}
virtual void BuildRightLeg() {}
};
//构造瘦人
class ThinBuilder : public Builder
{
public:
void BuildHead() { cout<<"build thin body"<<endl; }
void BuildBody() { cout<<"build thin head"<<endl; }
void BuildLeftArm() { cout<<"build thin leftarm"<<endl; }
void BuildRightArm() { cout<<"build thin rightarm"<<endl; }
void BuildLeftLeg() { cout<<"build thin leftleg"<<endl; }
void BuildRightLeg() { cout<<"build thin rightleg"<<endl; }
};
//构造胖人
class FatBuilder : public Builder
{
public:
void BuildHead() { cout<<"build fat body"<<endl; }
void BuildBody() { cout<<"build fat head"<<endl; }
void BuildLeftArm() { cout<<"build fat leftarm"<<endl; }
void BuildRightArm() { cout<<"build fat rightarm"<<endl; }
void BuildLeftLeg() { cout<<"build fat leftleg"<<endl; }
void BuildRightLeg() { cout<<"build fat rightleg"<<endl; }
};
//构造的指挥官
class Director
{
private:
Builder *m_pBuilder;
public:
Director(Builder *builder) { m_pBuilder = builder; }
void Create(){
m_pBuilder->BuildHead();
m_pBuilder->BuildBody();
m_pBuilder->BuildLeftArm();
m_pBuilder->BuildRightArm();
m_pBuilder->BuildLeftLeg();
m_pBuilder->BuildRightLeg();
}
};